Play this, collect mana for a high cost card allowing your opponent to do the same, destroy it and play your Progenitus or an X cost card. If they don't die from mana burn, Banefire should finish them off. (The high cost cards are just to prevent mana burn for you.)
Treima
★★★☆☆ (3.5/5.0)(5 votes)
A combo card that presents you with an interesting gambit. The more mana you "well", the more likely that your opponent will use whatever enchantment destruction they can muster to send you to an early retirement. At the same time, the opponent can "well" their mana if they so choose. Ultimately, this card has a huge bulls-eye on it when it hits the board because, if you're playing it, odds are I'm not going to like whatever overpriced monster or combo you're building up to.
christos87
★☆☆☆☆ (1.4/5.0)(5 votes)
R.I.P.
ScissorsLizard
★★★☆☆ (3.1/5.0)(8 votes)
This card got MORE useful with the 2010 rules changes. No mana burn means no risk.
Keegan__
★★★★☆ (4.2/5.0)(4 votes)
It makes me want to go buy ten ten-sided dice. Two for each color and five for each player.
magicninjaJRB
★★★☆☆ (3.0/5.0)(4 votes)
with a card such as apocalypse hydra if you have primal rage already on the field, there gone next turn. or even with vorosh the hunter or numot the devastator, you can pay for there abilities and destroy all opponents land with numot and make vorosh monstrously huge.
Pantheon
★★★★☆ (4.2/5.0)(4 votes)
Very useful with cards that produce mana at the beginning of your upkeep or precombat main phase. Braid of Fire and Altar of Shadows LOVE this enchantment.
Reliquium
★★★★☆ (4.1/5.0)(8 votes)
Absolutely GORGEOUS artwork. Kudos to Chippy!
raptorman333
★☆☆☆☆ (1.5/5.0)(12 votes)
this card has been rendered useless with the new rules making mana burn obsolete. way to screw the game up again Wizards. just because kids can't do simple arithmetic doesn't mean you should go out of the way to accomodate their stupidity.
Deathtol
★★★☆☆ (3.6/5.0)(4 votes)
@ raptorman333:
This card is not useless at all it just makes it more fun to play with. Instead of using it to kill your opponet with mana burn you need to use it to cast a very powerful Banefire or an ivy elemental.
Fictionarious
★★★★☆ (4.0/5.0)(3 votes)
Ought to say either your mana pool doesn't empty at the end of phases or turns, or have shroud, or both. This tempts me to use it so much but without any other advantage it seems too unreliable.
MrPink343
★★★★☆ (4.0/5.0)(4 votes)
Step 1: Play Upwelling and Seedborn Muse in a multiplayer game. Step 2: Collect mana during every other players turn. Step 3: X spell Step 4: ? Step 5: Profit!
Yeah, this card should be solely for the 'annoying' factor of it. It's a pretty sweet concept, and god knows I love cards that change the general rules of Magic, but wow. Keeping track of all that mana (colors matter, too) can be down right a job in itself, especially in EDH and other multiplayer games. Our play group has a rule that to play this card, you must have a pad of paper and keep track of everyone's mana. The person that played this, stopped putting it in decks for some reason... :-P
Kryptnyt
☆☆☆☆☆ (0.5/5.0)(1 vote)
I can see clearly now. The rain is gone.
SarcasmElemental
☆☆☆☆☆ (0.0/5.0)
.... IT'S BEAUTIFUL!!
RuscoJames
★★★★★ (5.0/5.0)(1 vote)
I got sent here from Pygmy Hippo and I must say it is an excellent suggestion.
Comments (23)
way to screw the game up again Wizards.
just because kids can't do simple arithmetic doesn't mean you should go out of the way to accomodate their stupidity.
This card is not useless at all it just makes it more fun to play with. Instead of using it to kill your opponet with mana burn you need to use it to cast a very powerful Banefire or an ivy elemental.
This tempts me to use it so much but without any other advantage it seems too unreliable.
Step 2: Collect mana during every other players turn.
Step 3: X spell
Step 4: ?
Step 5: Profit!