The poor man's wrath of god. The optional cost is a plus as well. It's sort of like Mageta the Lion, but from your hand.
ttian
★★★★☆ (4.0/5.0)(10 votes)
should have worn sunblock SPF 90+
nammertime
★★★☆☆ (3.5/5.0)(6 votes)
... and not a creature, and not reusable, so really, not really Mageta the Lion at all.
HairlessThoctar
★★★☆☆ (3.4/5.0)(4 votes)
Interesting. Were they trying out the Wrath without regen clause this early?
MasterOfEtherium
★★★☆☆ (3.9/5.0)(4 votes)
Nooooo Baby Rhino
Fanaticmogg
★★★★☆ (4.5/5.0)(2 votes)
@InternetNinjacy: Why? One of them's a land, and they're exiled. You can't do that, and even if you did, it wouldn't help you.
InternetNinjacy
★★☆☆☆ (2.5/5.0)(3 votes)
Riftstone Portal and Valor. Not a combo, but two great cards to throw away. And they'd set you up to play more creatures afterward.
Edit: I'm an idiot that can't read. Sorry.
blink182zombies
★★★★★ (5.0/5.0)(6 votes)
With Squadron Hawk, this card is a WOG that only cost two mana and gives you a 1/1 flying in your hand.
DacenOctavio
★★★★★ (5.0/5.0)(1 vote)
Nice use of the alternate cost effect. Red gets World at War, green gets an elf Lhurgoyf, black gets a very decent Drain Life, blue gets a much better Negate/Confiscate, and white gets Ctrl-Alt-Del.
On their own, and in a slim hand, these cards are all underwhelming. However, in fast decks or decks that create a lot of card advantage, these are simply amazing. Never, ever underestimate the value of the element of surprise. Just because someone's lands are tapped doesn't mean they can't play an insanely game-changing spell. Fury of the Horde can turn a squad of goblins including a Goblin Piledriver and led by a Goblin Wardriver into a deadly strikeforce; Allosaurus Rider is a threat that will end games quickly on its own if not dealt with, and most green decks can hard cast him by turn 4 anyway. A sheer nightmare in conjunction with Primeval Titan. I've won quite a few games on the back of Soul Spike with the right draw engine. And Sunscour, while not as efficient as Day of Judgment or Wrath of God, is still pretty good when you want to conserve your mana for the dudes you're going to drop after wrathing the board.
dlgn
☆☆☆☆☆ (0.0/5.0)
In other words:
Force of Will Wrath of God .
No wait, I got it:
Wrath of the Force!
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Not sure about this card. Without including the Squadron Hawk combo, I really wouldn't want to pitch two things just to avoid paying for Wrath of God, and miss out on the anti-regen to boot. Maybe if it was an instant with anti regen I could see some merit to this card, but as is it seems rather weak. Paying extra or losing 3 cards, does not seem good.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
With enough cards in hand, this lets you wipe the board and be the FIRST to put things back down, rather than the last.
Comments (12)
Were they trying out the Wrath without regen clause this early?
Edit: I'm an idiot that can't read. Sorry.
On their own, and in a slim hand, these cards are all underwhelming. However, in fast decks or decks that create a lot of card advantage, these are simply amazing. Never, ever underestimate the value of the element of surprise. Just because someone's lands are tapped doesn't mean they can't play an insanely game-changing spell. Fury of the Horde can turn a squad of goblins including a Goblin Piledriver and led by a Goblin Wardriver into a deadly strikeforce; Allosaurus Rider is a threat that will end games quickly on its own if not dealt with, and most green decks can hard cast him by turn 4 anyway. A sheer nightmare in conjunction with Primeval Titan. I've won quite a few games on the back of Soul Spike with the right draw engine. And Sunscour, while not as efficient as Day of Judgment or Wrath of God, is still pretty good when you want to conserve your mana for the dudes you're going to drop after wrathing the board.
Force of Will Wrath of God .
No wait, I got it:
Wrath of the Force!