Pointed Discussion

Magic: The Gathering Card Comments Archive

Whispers of the Muse

Multiverse ID: 106651

Whispers of the Muse

Comments (21)

kroen
★★★☆☆ (3.9/5.0) (4 votes)
very good draw spell
Qazior
★★☆☆☆ (2.6/5.0) (8 votes)
The buyback is just way too high, otherwise very good
Fade_To_Black
★★☆☆☆ (2.1/5.0) (4 votes)
I'd rather have Ponder.
Snaxme
★☆☆☆☆ (1.3/5.0) (5 votes)
I agree, the buyback is waaaay too high. Even for casual this is just a wasted slot.
Tommy9898
★★★☆☆ (3.5/5.0) (3 votes)
what are you talking about blue? Your instant card draw is right there.
Elysiume
☆☆☆☆☆ (0.0/5.0)
It's just end of turn. If they didn't play anything you needed to counter, draw a card. If you desperately need a card, it pretty much cycles for U.
PrimeSonic
★★★★★ (5.0/5.0) (4 votes)
Think about it. How many times, while playing a control deck, has your opponent's turn gone by without the need for you to cast anything? Usually that means you had 6 or more lands that did nothing that turn that are about to untap anyways. The buyback cost seems high only because it's meant to be used when you didn't need to do anything else.
don_miguel
★★★★☆ (4.9/5.0) (4 votes)
this is a nice drawing engine without the threat of being a permanent and with the bonus of being an instant.

also this is one of my fauvorite art in the whole game
Cyberium
★★★★★ (5.0/5.0) (3 votes)
People have to understand that buyback is OPTIONAL, which is why it's a buyback. Early on this card still allow you to cycle through your library for the right card and being an instant it's safe from permanent destruction. In many mono-blue controls, Whisper is one of the cornerstone of card advantage.
Weary_PSI
★★★★☆ (4.8/5.0) (4 votes)

Of course, if you don't pay the Buyback then this cards accomplishes nothing except to make your deck effectively one card smaller. Which has its advantages I suppose, but is hardly mind-blowing. Buyback is really what makes this worthwhile.
Kryptnyt
★★★★★ (5.0/5.0) (1 vote)
Funny that it works well with seedborn muse.
OverfiendSurprise
★★★★★ (5.0/5.0) (10 votes)
T1: Swamp, Entomb a Worldgorger Dragon
T2: Island, Animate Dead the the Gorger for inf mana, interrupt the loop to cast this 51 times, pick up your whole deck and cast a deadly Brain Freeze
Brush dirt off shoulder and smile :)
NoobOfLore
★★★★★ (5.0/5.0) (7 votes)
This is one of the only single cards that can turn mana directly into card draws at instant speed, without having a doom-bladeable body, or tapping requirements.
DarthParallax
★☆☆☆☆ (1.4/5.0) (11 votes)
Funny thing about Blue.

This is the worst 'draw spell' I've ever seen. It's not even the best cantrip of all time.

And yet Randy Beuhler saw fit to use 4 in Draw-Go, a deck which is now immortalized in Gold Border as World Championship worthy.

So, what I take from this is, Blue is an ***, and
UU: Instant
Flip a coin. If someone other than you or your opponent notices the flip, and calls it correctly, draw a card.

Is in fact a broken a card.

No, seriously. Krark's Thumb. There is no such thing as a bad instant speed draw spell. There might not even be such a thing as a draw spell that's not broken.

Play Blue/x, Red/x, or go home. there's no room for non-red, non-blue Magic decks anymore. Even if you're pulling something like G/B/u Rock, its probably that u that pushes your deck into Stupid Land more than the G or B.
DacenOctavio
★★☆☆☆ (2.6/5.0) (5 votes)
Compare to Visions of Beyond.
dingophone
★★★★★ (5.0/5.0) (1 vote)
I like the design of the card, but I feel like Think Twice would be more useful most times.
Axelle
☆☆☆☆☆ (0.5/5.0) (1 vote)
The buyback should have been 3 to simulate Azure Mage. If not, at least don't make it 5...
Trygon_Predator
☆☆☆☆☆ (0.0/5.0)
Any infinite mana combos of your choice and you can draw your entire library (and assuming you have infinite mana, you will then play everything). Storm!
LordRandomness
☆☆☆☆☆ (0.5/5.0) (1 vote)
Arcane Melee says hi.
Tynansdtm
☆☆☆☆☆ (0.0/5.0)
I need to pick this up for commander. My deck generates mana so efficiently that I can Capsize three or four things a turn, so I'm sure it'll be useful there.
Nagoragama
☆☆☆☆☆ (0.0/5.0)
This is an incredible draw engine because it can be used over and over. In a counterspell heavy blue deck, you keep your mana open on their turn, and if they don't play anything you need to counter, then you cast this with buyback at the end of their turn. Every turn you don't need to counter something or have sufficient mana, you're drawing an extra card.