You get a nice little rhyme: "There once was a player named Quinn, who consistently managed to win. Until he got singed, playing Unhinged, getting Gotcha'd again and again."
Narim
★★★☆☆ (3.5/5.0)(3 votes)
watch your tongue with me! :D
land_comment
★★★★★ (5.0/5.0)(6 votes)
"Gotcha!" has to be the best mechanic in magic.
The only problem?
It's just as easy to forget to say "Gotcha" as it is to forget that you shouldn't say a word!
"I'm gonna play this, even though you'll probably just counter-" "GOTCHA!" "...shit."
DukeofDellot
☆☆☆☆☆ (0.0/5.0)
So I put together a cube based on this set. It started out with every card in the set, and I'm slowly figuring out which cards from the set are entertaining enough to play, and powerful enough to get selected when drafting.
This card is ridiculous. In a duel, you might get to cast it three times, and since it's a hard counter, it's a frightening thing that will make players careful about what they say. But since the spirit of the cube demands multiplayer...
Four way planechase, one of your buddies has this card in their graveyard, has the mana untapped, and there's a spell you really want him to counter (Staying Power) on the stack. Do you trigger the gotcha hoping that your buddy will counter the spell in question? What if he decides that the spell you want him to counter isn't worth it, but activates the Gotcha anyways?
It creates so many interesting situations that this guy has become of the "first picks" of the cube.
Comments (9)
Counter
1. Creature Guy
2. Save Life
3. Deal Damage
4. Spell Counter
5. Kill Destroy
You get a nice little rhyme:
"There once was a player named Quinn, who consistently managed to win. Until he got singed, playing Unhinged, getting Gotcha'd again and again."
The only problem?
It's just as easy to forget to say "Gotcha" as it is to forget that you shouldn't say a word!
"GOTCHA!"
"...shit."
This card is ridiculous. In a duel, you might get to cast it three times, and since it's a hard counter, it's a frightening thing that will make players careful about what they say. But since the spirit of the cube demands multiplayer...
Four way planechase, one of your buddies has this card in their graveyard, has the mana untapped, and there's a spell you really want him to counter (Staying Power) on the stack. Do you trigger the gotcha hoping that your buddy will counter the spell in question? What if he decides that the spell you want him to counter isn't worth it, but activates the Gotcha anyways?
It creates so many interesting situations that this guy has become of the "first picks" of the cube.