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Magic: The Gathering Card Comments Archive

Old Fogey

Multiverse ID: 74235

Old Fogey

Comments (57)

Bibblesbun
★★★★☆ (4.3/5.0) (3 votes)
Heh, the first time I saw this card I laughed. Its phasing cancels its fading, and makes the upkeep always 1, every other turn. Funny thing is, it is quite powerfull! 2 mana for a rampaging, flanking 7/7 ? Count me in.
Cobold
★★★★☆ (4.2/5.0) (7 votes)
This card is awesome for several reasons.
1) It is the only creature ever to be printed having "Bands with other". There isn't a single other creature with this abiltiy. And it can only band with other copies of itself, too.
2) The interaction between Phasing, echo and cumulative upkeep is just ridiculous. I think MaRo once said that you have to pay the echo cost when it face back in. I doubt modern rules would function that way. However, the cumulative upkeep works as usual, contraty to what over people have been saying.
3) It's the only dinosaur in Magic.
Drecon84
★★★☆☆ (3.5/5.0) (2 votes)
How many people actually know how this card works? It's madness... oh wait, that's one ability it doesn't have... It's insane!
UnyaroBeeSting
★★★★☆ (4.8/5.0) (8 votes)
Protection from Homarids is pure genius.

Also, I'm pretty sure there was some wolf creature that bands with other wolves.
InfernoTowel
★★★★☆ (4.4/5.0) (6 votes)
My friend loves this card.
I also think it's quite cool.
Thaxan_Number_14
★★★☆☆ (3.8/5.0) (6 votes)
Lol, why don't they add in the reminder text as part of the Oracle Update? That would be such an eyefull.
Rainyday2012
★★★★☆ (4.6/5.0) (5 votes)
And the subtle "Illus. Douglas Schuler"! His name is Douglas Shuler, they misspelled it in the first sets and later corrected it. I think he should have had a common expansion symbol though, or none at all.
Zarcron
★★★★☆ (4.0/5.0) (2 votes)
It effectively bands with Changelings and has protection from Changelings. The phasing means the echo cost never needs to be paid, since it wasn't under your control since the beginning of your last upkeep, and phasing happens at the beginning of the untap step while echo happens in the upkeep.
person1234
☆☆☆☆☆ (0.8/5.0) (3 votes)
This card doesn't band with other changelings. Bands with other isn't what you think
WeAreTheFury
★★★★☆ (4.7/5.0) (5 votes)
some misconceptions on how phasing works here...

702.23d The phasing event doesn’t actually cause a permanent to change zones or control, even
though it’s treated as though it’s not on the battlefield and not under its controller’s control
while it’s phased out. Zone-change triggers don’t trigger when a permanent phases in or out.
Counters remain on a permanent while it’s phased out. Effects that check a phased-in
permanent’s history won’t treat the phasing event as having caused the permanent to leave or
enter the battlefield or its controller’s control.


so during the upkeep of every turn it's phased in you do remove a fading couner and pay the cumulative upkeep cost
Stuntman
★★★★☆ (4.7/5.0) (3 votes)
The new phasing rules will no longer make you pay the echo cost every time it phases in anymore then. So, I guess you only pay the echo cost the first time after it enters the battlefield while phased in.
nammertime
★★★☆☆ (3.0/5.0) (2 votes)
It can basically only band with another copy of itself, seeing as how 'bands with other Dinosaur' works only with other copies of cards with the same ability. There's only one other creature in existence that has 'bands with other' on it, and it's a token. Other than that, you've only got the lands from the Legends set that give that ability to legends of different colors.

Anyway, you can keep him in play if you use cards that move/destroy counters (now that cumulative upkeep has age counters).
doolydooly
★★★★☆ (4.8/5.0) (3 votes)
pygmy allosaurus used to be a dinosaur...and really, allosaurus rider should be an elf warrior dinosaur...

the magic 2010 rules changed "bands with others", so old fogey should be able to band with them!!

instead he's just lonely by himself...
GouldenDraak
★★★★☆ (4.8/5.0) (3 votes)
Classic! you can see a time machine in the background, from the card Time Machine of the same set. Funny Funny stuff!
RafiqTheMiststalker
★★★★☆ (4.4/5.0) (8 votes)
Oracle Text type says "Summons- Dinosaur".
Poor Pygmy Allosaurus. Summon Dinosaurs? Nah. You're a lizard, ma boy!
Bluehero
★★★★☆ (4.6/5.0) (7 votes)
Out of all his abilities, it's got to be the snow-covered plainswalk that really makes this card shine!
Nikeyeia
★★★★☆ (5.0/5.0) (20 votes)
Nah, its the protection from homarids.

Directely quoted from FAQTIWCAWCC: (Frequently Asked Questions That If We Didn't Answer Would Cause Chaos)


Turn #1 -- You play Old Fogey.

Turn #2 -- During your untap step before you untap, Old Fogey phases out.

Turn #3 -- During your untap step before you untap, Old Fogey phases in. Cumulative upkeep says, "Hey, pay {1}." (This assumes your abilities have the ability to speak -- mine do). Echo says, "Pay {GG} or sacrifice Old Fogey." And finally fading says "Take off one of my three fading counters."

Turn #4 -- During your untap step before you untap, Old Fogey phases out.

Turn #5 -- During your untap step before you untap, Old Fogey phases in. Cumulative upkeep says, "Hey, pay {2}." Echo says, "I'm good." And fading says "Take off another fading counter. I'm down to one."

Turn #6 -- During your untap step before you untap, Old Fogey phases out.

Turn #7 -- During your untap step before you untap, Old Fogey phases in. Cumulative upkeep says, "Hey, pay {3}." Echo says, "I'm still good." And fading says "Take off my last fading counter."

Turn #8 -- During your untap step before you untap, Old Fogey phases out.

Turn #9 -- During your untap step before you untap, Old Fogey phases in. Cumulative upkeep says, "Hey, pay {4}." Fading then chimes in and says, "You know, I'm going to make you sacrifice Old Fogey. Do you really want to pay {4}?" Then cumulative upkeep says, "Maybe I will. What are you going to do about it?" And then echo says, "Guys, can't we just all get along? Can't we all just get along? Get along? Along?" A fight then ensues which ends with Old Fogey's death.
KMcombine
★★★★☆ (4.8/5.0) (4 votes)
Lets take a walk down what MtG was, ahh the nostalgia, haha, the line about "...real Magic".
Muspellsheimr
★★★★☆ (5.0/5.0) (37 votes)
Turn 0:
> Old Fogey enters play with 0 Age counters and 3 Fading counters.

Turn 1:
> Old Fogey phases out at the beginning of the untap step.

Turn 2:
> Old Fogey phases in at the beginning of the untap step.
> Cumulative Upkeep, Echo, and Fading triggers are placed on the stack at the beginning of the upkeep step in order of the controlling players choice.
> Upon Cumulative Upkeep resolution, Old Fogey gains 1 Age counter (1 total), then is sacrificed unless {1} is paid.
> Upon Echo resolution, Old Fogey is sacrificed unless {G}{G} is payed.
> Upon Fading resolution, 1 Fading counter is removed (2 remaining)

Turn 3:
> Old Fogey phases out at the beginning of the untap step.

Turn 4:
> Old Fogey phases in at the beginning of the untap step.
> Cumulative Upkeep and Fading triggers are placed on the stack at the beginning of the upkeep step in order of the controlling players choice.
> Upon Cumulative Upkeep resolution, Old Fogey gains 1 Age counter (2 total), then is sacrificed unless {1}{1} is paid.
> Upon Fading resolution, 1 Fading counter is removed (1 remaining)

Turn 5:
> Old Fogey phases out at the beginning of the untap step.

Turn 6:
> Old Fogey phases in at the beginning of the untap step.
> Cumulative Upkeep and Fading triggers are placed on the stack at the beginning of the upkeep step in order of the controlling players choice.
> Upon Cumulative Upkeep resolution, Old Fogey gains 1 Age counter (3 total), then is sacrificed unless {1}{1}{1} is paid.
> Upon Fading resolution, 1 Fading counter is removed (0 remaining)

Turn 7:
> Old Fogey phases out at the beginning of the untap step.

Turn 8:
> Old Fogey phases in at the beginning of the untap step.
> Cumulative Upkeep and Fading triggers are placed on the stack at the beginning of the upkeep step in order of the controlling players choice.
> Upon Cumulative Upkeep resolution, Old Fogey gains 1 Age counter (4 total), then is sacrificed unless {1}{1}{1}{1} is paid.
> Upon Fading resolution, 1 Fading counter cannot be removed, and Old Fogey is sacrificed.


Upon declaring attackers, Old Fogey may be placed in a band with one or more creatures with "Bands with other Dinosaurs", and any number of creatures with the Dinosaur subtype. Once an attacking band has been announced, all creatures remain a part of that band until end of combat. If a creature is removed from combat, it is also removed from a band.

If Old Fogey or another creature in its band becomes blocked, all creatures in the band become blocked.

If Old Fogey or another creature in its band becomes blocked, the active player (rather than defending player) chooses how combat damage is dealt to creatures in the attacking band. This damage may be divided as the player chooses.

If Old Fogey and one or more creatures with "Bands with other Dinosaurs" or the "Dinosaur" subtype block a creature, the defending player decides how combat damage is dealt to the blocking creatures (rather than the active player). This damage may be divided as the player chooses.

Old Fogey cannot be blocked by Homarids and cannot be targeted by spells or abilities from a Homarid source. All damage dealt to Old Fogey from a Homarid source is prevented.

If defending player controls a land with both the supertype and Phyrexian subtype, Old Fogey is unblockable.

If Old Fogey is blocked by a creature without Flanking, the blocking creature gets -1/-1 until end of turn.

If Old Fogey is blocked by more than one creature, it gains +2/+2 until end of turn for each creature blocking it beyond the first.
TobyornotToby
★★★★☆ (4.0/5.0) (3 votes)
Homarids are back in the form of Changelings!

And I completely forgot Craw Giant so Rampage is new too.

So that leaves only Phasing and Bands with Others as the Oldschool mechanics! Which of these 2 mechanics, both doing their utmost best being complicated as heck, doing their utmost best never to appear again, to be the true Old Fogey mechanic, will take first place in the end????
Superllama12
★★★★☆ (4.5/5.0) (10 votes)
Needs Horsemanship
divine_exodus
☆☆☆☆☆ (0.0/5.0)
Where is the shadow??
Lavrant
★★★★☆ (4.1/5.0) (5 votes)
I do wish they'd bring Homarids back and have them not suck this time. I want to make a lobster deck.
bookguy
☆☆☆☆☆ (0.0/5.0)
Echo
This ability is written Echo (cost). Cards with echo require their echo cost to be paid at the beginning of their controller's upkeep, the turn after the card was played or gained control of. If the echo cost is not paid, then the card is sacrificed.
In the Urza block, this ability was written only as "Echo" with the echo cost always equal to the card's mana cost. The rules were altered for echo's return in Time Spiral to be written as echo (cost) instead, and all previous echo cards were issued rules errata to have their echo cost be equal to their mana cost. Additionally, although all echo cards in Time Spiral had echo costs equal to their mana costs, Planar Chaos introduced permanents with echo costs different from their mana costs, and Future Sight introduced echo costs that are not simply mana payments.

Are you sure that the echo cost ever needs to be paid?
WateryMind
★★★☆☆ (3.9/5.0) (4 votes)
Aside from the utterly confusing amount of keywords, he isn't all that bad.
GengilOrbios
☆☆☆☆☆ (0.0/5.0)
the flavor text made me laugh
Mode
★★★☆☆ (3.5/5.0) (3 votes)
20 Black Lotuses and 20 Plague Rats, you say?
I think you should cut 10 rats and add 10 Ancestral Recalls, that should do the job!
Salient
★★★☆☆ (3.5/5.0) (3 votes)
I guess the Gatherer obscenity filter doesn't have the lexicographical acumen to understand what the word 'cumulative' means.

I hope Ol' Fogey got some enjoyment from the printing of Relentless Rats. His deck can be halfway tournament-legal now!

...but I suspect this dinosaur of duplicity. Real old-timer Magic players get teary-eyed wistful about Lord of the Pit.
RichardJesperson
☆☆☆☆☆ (0.0/5.0)
He won't last long, but if you can haste him and he isn't blocked he'll win the game for you :)
Eliteninjasauce
★★★★☆ (4.0/5.0) (2 votes)
Obviously this card is created in homage to the various abilities creatures have had in the past but there is something else that is kind of interesting about this card that I would like to point out. The artist of Old Fogey is in himself a relic of Magics past. If you look at the other works done by Douglas Schuler, you will notice he stopped doing card illustrations around the Revised era, eleven years before Unhinged.
leomistico
★★★☆☆ (3.9/5.0) (4 votes)
@Eliteninjasauce: actually, the Artist credit is wrong, and a throwback itself. In fact Douglas SChuler was a misprint in every card done by this artist until Revised, where they correct it. In fact the artist is called Douglas Shuler, and if you search this name you can see that this man drew a lot of cards from Revised until Urza's Destiny, and something later. The most recent are a couple of cards from Betrayers of Kamigawa: Mending Hands and Vital Surge.

Back to the card: how this can have Flanking is beyond me...
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
@Divine_exodus
Under his feet, where it belongs
Three_Toe
☆☆☆☆☆ (0.0/5.0)
i wonder if this guy and a homarid ever were on opposing boards unintentionally and simultaneously.

great card though, for us magic geezers.
Quietman
☆☆☆☆☆ (0.0/5.0)
I feel like this is what today's cards look like to people who haven't played in a while. (Remember when hexproof, shroud, exile, lifelink, FIGHT *grrrrrrr* didn't exist? They just SAID what they did?) Therefore the joke is most fitting.
SnackyNorph
★★★☆☆ (3.0/5.0) (2 votes)
Regardless of the rule text that leaves any casual game in utter confusion, a 7/7 for {G}{G} is not bad at all.
TPmanW
★★★★☆ (4.2/5.0) (6 votes)
I don't know about you but I have won countless games with this guy.
Too bad it didn't have snow-covered desertwalk. That would be a riot.
JimT70
☆☆☆☆☆ (0.0/5.0)
If this card was true to type, then all those abilities would have been overly explained.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
Some of these days, when I look at BS spoilers, I kind of wish Old Fogey would show up and bang on WOTC's corporate headquarters with his cane, and yell at Maro.

I know it's not actually Maro's fault. But just imagining Old Fogey yelling at Maro for ruining Magic is a hilarious mind-picture :)
BonniePrinceCharlie
☆☆☆☆☆ (0.0/5.0)
I don't think this card is an homage to abilities past, I think it's mocking that one guy that shows up at your LGS once every few years and plays his old decks that have all these crappy abilities in them because he doesn't buy new cards.
Dragasm
☆☆☆☆☆ (0.0/5.0)
Take note that the card itself is done in the fashion of the older sets. I thought that was clever.
DCAnderson
☆☆☆☆☆ (0.0/5.0)
He's got Flanking. Flanking is good.
UrzasSlurpeeMachine
☆☆☆☆☆ (0.0/5.0)
Hilarious!
Morgaledh
☆☆☆☆☆ (0.0/5.0)
He's a good 7/7 for {G}{G} but get your use from him, you'll lose him on turn 8. Worth it for the "WTF" from people at the table though.
TheInfinitePet
☆☆☆☆☆ (0.0/5.0)
My favorite part of this card is that it's printed in the old style, with the white text up top and "Summon" instead of "Creature".

And as an Old Fogey myself (Came in when Weatherlight was new), everything I love and hate about Magic over the years is in this card.
beefrocks
☆☆☆☆☆ (0.0/5.0)
Sadly, my favorite part is that that's the Time Machine Time Machine in the background.
Buderus
★★★★☆ (4.5/5.0) (1 vote)
Eon Hub makes this a pretty good card.
NekoMachine
☆☆☆☆☆ (0.0/5.0)
He is perfect, only need a new flavor tex:

"These kids today with their collector numbers and their newfangled tap symbol, mythic rare$ and plane$walker$. Twenty Black Lotuses, twenty Mox and twenty Plague Rats. Now that's real Magic."

*sight*
Doghealer
☆☆☆☆☆ (0.0/5.0)
See that yellow thing behind him?

That's a Time Machine.
IamjustnotCreative
☆☆☆☆☆ (0.0/5.0)
No amount of Little Girls can slay Old Foggy, each one you throw at him makes angrier!
Aquillion
☆☆☆☆☆ (0.0/5.0)
@Muspellsheimr:

You're mistaken on one thing (and this is really unintuitive.) Bands with other Dinosaurs doesn't actually let you band with dinosaurs. It only lets you band with other creatures that have the bands with other dinosaurs ability (whether they're dinosaurs or not), or creatures with the generic banding ability.

Bands with other X never cares whether the creature you're banding with is of type X or not. It only cares whether they have the same Bands with other ability or generic banding.

And yes, I know that's unintuitive and stupid, but those are the rules.
Ferlord
★★★★☆ (4.2/5.0) (6 votes)
No Wizards! You did it wrong!
It's supposed to be "Summon Old Fogey"!
How DARE you forget Uncle Istvan and other cards like that!
DaLucaray
☆☆☆☆☆ (0.0/5.0)
It took me a few looks to see it was a 7/7 for two.
CogMonocle
☆☆☆☆☆ (0.0/5.0)
Nowadays can't he just play 48xSwamp 4xMox Jet 4x Black Lotus 4x Pack Rat?
car2n
☆☆☆☆☆ (0.0/5.0)
Hey! That's me!
Continue
☆☆☆☆☆ (0.0/5.0)
Phasing: At the beginning of your untap step, before you untap your permanents, ~ phases out or in. If ~ is phased out, it is treated as though it doesn't exist.

Cumulative upkeep 1: At the beginning of your upkeep, put an age counter on ~, then sacrifice it unless you pay 1 for each age counter on it.

Echo: At the beginning of your first upkeep after ~ enters the battlefield, sacrifice it unless you pay its echo cost. Unless otherwise stated, a permanent's echo cost is the same as its mana cost; in this case, it's GreenGreen.

Fading 3: ~ enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from ~; if you cannot, sacrifice ~.

Bands with other Dinosaurs: Any number of creatures with "bands with other Dinosaurs", as well as any number of Dinosaurs (note that this is a rule change that started with M10), may attack in a band. A creature may be a part of only one band. A single band can only attack a single player or planeswalker. A band remains for the entirety of combat even if "bands with other Dinosaurs" is removed from any or all creatures with it. An attacking creature that is removed from combat is also removed from its band. Banding does not cause creatures in the band to share or remove abilities. If one creature in the band is blocked, all creatures in the band become blocked. The controller of the band determines how combat damage is split between creatures in the band, instead of the other player.

Protection from Homarids: ~ cannot be damaged, enchanted, equipped, fortified, blocked, or targeted by Homarids.

Snow-covered Plainswalk: ~ is unblockable as long as the defending player controls a land that is both a Plains and snow.

Flanking: If ~ is blocked by a creature without flanking, that creature gets -1/-1 until end of turn.

Rampage 2: If ~ is blocked by more than one creature, it gets +2/+2 until end of turn for each blocking creature beyond the first.

Hope that clears things up!
r2d2go
☆☆☆☆☆ (0.0/5.0)
Flavor aside, this is a pretty great card. You get to swing with it only a turn after you play it, at which point it's a 7/7 flanking rampage 2 (plus other mixed nonsense) on turn 4, and you've spent 5. He leaves for a turn, then comes back, where you can pay 2 to swing again. If he gets through, you're getting 9 damage for 5 mana with one card in green, then 9 more for 2 mana, for a total of 2 less than lethal for 7. Which is pretty good.