Pointed Discussion

Magic: The Gathering Card Comments Archive

Wine of Blood and Iron

Multiverse ID: 74130

Wine of Blood and Iron

Comments (20)

Elysiume
★★★★★ (5.0/5.0) (6 votes)
If you can afford to use it a few times, it is very good. With 12 mana you can get a 5/5 to a 40/5. However, most times you will not be able to. But...isn't it worth 8 mana to get that 6/1 trampler up to 24/1?
ScissorsLizard
★☆☆☆☆ (1.5/5.0) (2 votes)
It's good, but it's just too expensive. {4} for each activation? No deck will be able to use this more than twice, and even then, getting to 8 mana means you're in a pretty late game- most 1 on 1 matches don't seem to last that long.
Duskdale_Wurm
★★★★☆ (4.7/5.0) (3 votes)
Yeah, great art.
KikiJikiTiki
★☆☆☆☆ (1.0/5.0) (2 votes)
If you have enough mana to make this useful, that mana is better spent elsewhere.
Kryptnyt
★★★★☆ (4.0/5.0) (1 vote)
the art is awesome.
Use this with Power Artifact, of course.
I'm considering feeding my army of Aurochs some blood and iron, too.
Amnatto
★★★★★ (5.0/5.0) (3 votes)
Ooh... yummy.

Going to be some use in EDH, where you get enough mana to activate this three of four times.
DarthParallax
★★☆☆☆ (2.2/5.0) (4 votes)
So when we return to Kamigawa, can we expect them to complete the Wine of Liquids and Solids Cycle? clearly this is a red card posing as an artifact. What about, Wine of Water and Glass? 3 to play, 4 to target player draws 3 cards. Sac at end of turn.
BuffJittePLZ
★★★★★ (5.0/5.0) (2 votes)
What I like about this card is that something that costs as much as this does to activate a couple of times should win you the game, and this one can do just that.
Henrietta
☆☆☆☆☆ (0.0/5.0)
Looks more like a nice big bowl of Jello. That's all there's really worth saying about this card.
badkraj
☆☆☆☆☆ (0.0/5.0)
This and RhoxRhox wins me casual games, I dig it.
ROBRAM89
★★★★★ (5.0/5.0) (2 votes)
Qa'apla!
Kirbster
☆☆☆☆☆ (0.0/5.0)
"Blood and Iron." So... uh... blood?
Ideatog
☆☆☆☆☆ (0.0/5.0)
Fixed version of Rocket Launcher- lower initial cost and no waiting but double the activation cost (which is what really matters), it requires a creature, and it can't be regenerated like the launcher can.
Mode
☆☆☆☆☆ (0.0/5.0)
Although we didn't get any decent artifacts of that type so far, i do like the idea behind "artifacts that fall apart at the end of turn if they were in use" like Rocket Launcher and Goblin Cannon.

But I'd say it's barely worth it if you only activate it once: You pay 7 in total to double a creature's power. But only temporarily. And you neither get trample, nor a toughness boost either.

If you activate it twice it gets more interesting since you can quadruple the power.
But then again it's not too much to ask for something you spent eleven mana on, even if it's "paid in instalments".

I think it would have been cool if the casting cost was only 2 or even 1.
Lowering the activation cost to 3 would have probably made it too easily abusable.

It's not easy to balance abilities that can be activated multiple times but multiply values. But that's what makes finding solution for such cards even more interesting - for example, an additional cost for each time the ability gets activated could be added:
"3Variable Colorless: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. Activate this ability only if X is equal to the amount of times this ability has resolved this turn."
or
"2Variable Colorless: Put a depletion counter on ~, then counter this ability unless X was equal to the number of depletion counters on it. Target creature gets +X/+0 until end of turn, where X is its power.
At the beginning of the next end step, sacrifice ~ if it had any depletion counters on it.
"
(I know the second one would allow far more shenanigans, and the wording could probably be improved too - it was just an idea.)

The best combo i could come up with for this card is Power Artifact. But that will either result in an overkill, or not work out at all.
(And if you're going to use Power Artifact on an artifact with a cmc of 3, you'll probably be better off chosing Basalt Monolith instead - which, in this case, you could still use to cast Wine of Blood and Iron and let all your creatures drink it until they're a bunch of wasted Infinity/Somethings until end of turn.)
SarcasmElemental
☆☆☆☆☆ (0.0/5.0)
sweet sam beam reference
gregtheestablishment
☆☆☆☆☆ (0.0/5.0)
Such a great design flavor, they're passing around the ceremonial bowl before riding to battle!
Ferlord
★★★★★ (5.0/5.0) (3 votes)
Oh damn, Godo never revealed what the Wine of Blood and Iron was made out of.
I suppose the Wine of Blood and Iron will always remain a mystery, especially to those who drank the Wine of Blood and Iron.
Goatllama
☆☆☆☆☆ (0.0/5.0)
That flavor text....... is pretty disgusting
QUICKLY, YOU MUST DRINK IT
LordRandomness
★★★★★ (5.0/5.0) (1 vote)
Don't even need trample. You can activate this after blockers are declared.
OlvynChuru
☆☆☆☆☆ (0.0/5.0)
@Ferlord

I think the flavor is that people in Kamigawa don't know that it is called "the wine of blood and iron." They simply know it as "the brew which makes the one who drinks it strong." Of course it is obvious to the PLAYER what it is composed of.

@Mode

Sigh... Oh come on. SURELY you're a better player than that. This card is NOT (7) to double a creature's power. First you cast it, then on ANOTHER TURN you use it, hopefully when you can activate it more than once.

"If you activate it twice it gets more interesting since you can quadruple the power.But then again it's not too much to ask for something you spent eleven mana on, even if it's 'paid in installments'".

I feel like you are getting way too obsessed with the total amount of mana that is paid. The fact that you can pay it in installments makes a HUGE difference. By YOUR logic, Exalted Angel is an absolutely terrible card.

Also, if you don't like the fact that it does not give the creature trample, then use it with trampling creatures. Who cares about toughness? Obviously the point of this card is to do a lot of damage, so who cares if it doesn't boost toughness? I mean, I sure don't care that my Pelakka Wurm is a 28/7 rather than a 28/28 because of this card, because my opponent is pretty much dead.