@Pantheon: That's just sick and twisted...I must do it!
blindthrall
★★★★★ (5.0/5.0)(2 votes)
Sleeper. One of the better licids, and all licids are nasty if you know how to use them. Still not as good as the king, Dominating Licid.
eak1801
★★★★★ (5.0/5.0)(4 votes)
I'm surprised this is only 3 stars. It's not THAT BAD. At it's worst it's a 2/2 for 3, which is passable. It's a reusable lure. It's slightly more slippery than Nemesis Mask. You can make it an enchantment right before you attack, then change it back into a creature after they declare blockers. That's not a 3 star ability in my book. Can't be hit by sorcery speed enchantment hate. And if you're not using it each combat you can keep it untapped to dodge creature hate. This deserves at least 4 stars.
jenekee
★★★★★ (5.0/5.0)(1 vote)
with Root water Matriarch out, attach Tempting Licid to their creature, then take control of it. Attack with your newly acquired creature and, if you chose the creature wisely, it'll likely be killed along with at least one of their blockers.
By the way, has anybody brought it Wizards' attention that their word filter system is awful?
RedJaron
★★★★★ (5.0/5.0)(1 vote)
I know a lot of people already know about the Lure + Stuffy Doll combo. However, if you use this, then Eladamri's Call can be used to tutor both halves.
Mode
★★★★☆ (4.0/5.0)(2 votes)
Along with Dominating Licid, this is one of the few Licids that doesn't suck. ...In a bad way, i mean.
Most of the other Licids just provide some poor abilities that you'd get from a mediocre 1CC aura, and if you want to keep the Licid in case the enchanted creature dies, you'll have to keep one mana open to end the effect in time. Quickening Licid for example is a 1/1 for 2 mana that can provide first strike. Seriously, who'd want to pay three mana or even more to switch between this effect and a chump blocker?
Tempting Licid, however, does everything right. It provides Lure's ability, which is actually worth something, yet also an effect you can't always make use of, so until you can make use of it, you'll still get a bear for three mana. Additionally since Lure's effect will usually result in the enchanted creature's death (and thus also the loss of this aura), it's very relevant here that you can turn Tempting Licid back into a creature and enchant another creature later.
Assuming that you enchant a creature that all of your opponent's creatures can block, you could even figuratively go so far to read its ability as: ", , Sacrifice a creature: Attacking creatures are unblockable this turn."
Infernaldarkness
★★★★★ (5.0/5.0)(1 vote)
Ace card of my deck: Taunting Elf Yes, I would love to make every creature into my Ace card for the cost of an extra .
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Actually, it can't even be hit by instant speed enchant or creature hate unless it's a Vindicate / Mortify or similar. With adequate mana this is a very tough guy to kill sans boardwipes (which, even then, if you ahve a creature who can survive the boardwipe, attach him to them.)
For example, with 4 mana open you can even attach him, dodge naturalize, attach him again, and dodge the creature death.
-Can be used as a reusable blocker -With untap effects he can be an annoying attacker that you can't kill -Standard usage of attaching to a saproling and getting and unblockable horde through (also, engulfing slagwurm :D)
Lure effects, especially when they cost {G} (compared to {G}{G}{1}) make for impressive {R}{G} combinations to get your lopsided power guys through (or to kill a whole blob of dudes.)
Aquillion
☆☆☆☆☆ (0.0/5.0)
Fun in multiplayer, since you can throw it around at instant speed to interfere with other player's attacks and blocks, sometimes forcing trade-offs that are bad for both opponents.
jfre81
☆☆☆☆☆ (0.0/5.0)
When I first heard about the "enchantment creatures" of Theros, I immediately thought of the licids.
Comments (13)
Yet it's a fair fight for a War Elephant.
By the way, has anybody brought it Wizards' attention that their word filter system is awful?
...In a bad way, i mean.
Most of the other Licids just provide some poor abilities that you'd get from a mediocre 1CC aura, and if you want to keep the Licid in case the enchanted creature dies, you'll have to keep one mana open to end the effect in time. Quickening Licid for example is a 1/1 for 2 mana that can provide first strike.
Seriously, who'd want to pay three mana or even more to switch between this effect and a chump blocker?
Tempting Licid, however, does everything right.
It provides Lure's ability, which is actually worth something, yet also an effect you can't always make use of, so until you can make use of it, you'll still get a bear for three mana.
Additionally since Lure's effect will usually result in the enchanted creature's death (and thus also the loss of this aura), it's very relevant here that you can turn Tempting Licid back into a creature and enchant another creature later.
Assuming that you enchant a creature that all of your opponent's creatures can block,
you could even figuratively go so far to read its ability as:
"
Yes, I would love to make every creature into my Ace card for the cost of an extra
For example, with 4 mana open you can even attach him, dodge naturalize, attach him again, and dodge the creature death.
-Can be used as a reusable blocker
-With untap effects he can be an annoying attacker that you can't kill
-Standard usage of attaching to a saproling and getting and unblockable horde through (also, engulfing slagwurm :D)
Lure effects, especially when they cost {G} (compared to {G}{G}{1}) make for impressive {R}{G} combinations to get your lopsided power guys through (or to kill a whole blob of dudes.)