Pointed Discussion

Magic: The Gathering Card Comments Archive

One with Nature

Multiverse ID: 43543

One with Nature

Comments (17)

sweetestsadist
★★☆☆☆ (2.2/5.0) (3 votes)
This ability is useless on most creatures.
Ombrenuit
★★☆☆☆ (2.9/5.0) (4 votes)
Fun in a land deck, but out of it...
Mode
★★★☆☆ (3.7/5.0) (3 votes)
I think it's currently a bit underrated.
This card certainly won't have much use in any deck, but if you focus on cheap creatures which are hardly avoidable for your opponent this can serve as great mana ramp.
It only costs one mana after all, there are more expensive enchantments out there that trigger the same way yet don't even have an effect which can become that useful.
Laguz
★★☆☆☆ (2.9/5.0) (5 votes)
Good with jhessian infiltrator until you get 2-for-1ed
Ragamander
★★★★☆ (4.4/5.0) (6 votes)
This card can be played on your opponents' creatures, and you are still the one who gets to search for the land. I think this card is underrated. Fun with Lone Wolf, among others.
ChunkyMilk
★★★☆☆ (3.2/5.0) (3 votes)
Yes, this card is highly underrated just because nobody has any use for it. But for anyone who runs a mana-ramp deck or even a multi-colored, it will surely help them. Just add a Lone Wolf or maybe a Thorn Elemental or some cheap cost monster during your first or second upkeep and attached this to it. You'll be rolling with mana quickly if you can abuse it correctly. It just doesn't leave you with the restriction of Green so you can use this in a multi-color deck to get White,Blue,Black, or Red to produce mana efficiently. It's a shame that cards like these just hide in darkness without knowing it's true potential.
DlCK
★★☆☆☆ (2.8/5.0) (2 votes)
its great for landfall decks. use on your creature to pump your landfall enchantments/creatures, or use on an opponent to pump your landfall creature's defenses on a swing.
Kryptnyt
★★☆☆☆ (2.6/5.0) (5 votes)
2-for-1 doesn't apply unless you fail to hit the opponent at least once. therefore:
If you can't hit the opponent at least once you fail.
lukemol
★★★☆☆ (3.3/5.0) (5 votes)
Extra land is rarely useless. And this is cheap enough you can get it out early. It's certainly not tournament worthy, since those are quick formats generally, but it's great for casual or EDH.
ROBRAM89
☆☆☆☆☆ (0.0/5.0)
It makes a baby Primeval Titan.
Shadoflaam
★★★★★ (5.0/5.0) (10 votes)
Well, nature's certainly better than nothing.
Powerofone
★★★★★ (5.0/5.0) (4 votes)
This card actually has quite a few uses -- there's the obvious option of sticking it onto something with trample or the like, but you could also put it onto one of your opponent's early creatures. This means they will think twice about attacking and giving you early mana advantage.

Or, stick it on a bigger creature, and make them again think twice about attacking. Then, when they do attack, you can choose whether or not to let it through (putting it on something with trample and then blocking all but 1 damage each time would be optimal). So, your opponent attacks --> you profit.
BongRipper420
☆☆☆☆☆ (0.0/5.0)
It may not be the most amazing enchantment in the world, but it's playable at just 1 CMC. Also it's a pretty neat mechanic, and very green. It's dope.
heavyterror
☆☆☆☆☆ (0.0/5.0)
selesnya aggro enchant thing is my standard baby lately. Fencing ace and silverblade paladin are ready for this when they cycle out.
TPmanW
☆☆☆☆☆ (0.0/5.0)
In an EDH game I once put this guy on an invisble stalker turn 3. Never had any mana problems for the rest of the game.
Drewskithelegend
☆☆☆☆☆ (0.0/5.0)
This is cool in a deck with an unblockable hexproof low CMC creature. Gladecover scout with this and aqueous form is pretty good. It's also cheap enough that you could reliably cast it turn 2 on a 1 mana creature and get the effect off. Not amazing, but not terrible either.