Pointed Discussion

Magic: The Gathering Card Comments Archive

Battle Sliver

Multiverse ID: 370639

Battle Sliver

Comments (19)

Battleguild
★★★☆☆ (3.4/5.0) (7 votes)
They 'humanized' Slivers too much, removed the drawback for playing them (slivers vs slivers), and the artwork for older slivers are far more appealing.

For this card itself, there are better and cheaper slivers for similar effects and better cards to fit in the 5cc slot. This cards only spot is in limited. 1/5*
ThisisSakon
★★★☆☆ (3.6/5.0) (6 votes)
I really, really don't understand the hate for the new slivers.


Ok, well I do understand people didn't like the new art direction the slivers took, but that doesn't mean this thing deserves the rating it has. Even just one of these with the first strike or double strike sliver will wreck combat. More than one? Hope you said your prayers, buddy
Kryptnyt
★★★★★ (5.0/5.0) (2 votes)
Bonesplitter Sliver is a little better I think, but he's not bad.
I'm a little bothered we didn't get any awesome sliver abilities like the one on Telekinetic Sliver, but eh, that doesn't follow the current formulae of "Vanilla creature plus new keyword"
Purplerooster
★★★★★ (5.0/5.0) (2 votes)
Nice curve topper for aggressive sliver decks, works especially well with Striking Sliver.
SAUS3
★★★☆☆ (3.7/5.0) (6 votes)
@Battleguild
That drawback (slivers vs slivers) was a stupid one. I don't mind that they took away that stupid matchup. However, I do agree that the choice to make them human-like was a big mistake. They just look stupid now and it completely ruins the way I imagine slivers. It'll be particularly stupid in EDH or if slivers somehow make it into modern since mixing the slivers will just look plain stupid.
anotherfan321
☆☆☆☆☆ (0.0/5.0)
I'm gonna lose a lot of games of limited to a card that's rated 2 stars at the time of this comment.
FelixCarter
★★★☆☆ (3.9/5.0) (4 votes)
Bonesplitter Sliver is back. And it's evolved to only serve its hive. While an additional 1 compared to its predecessor might seem odd, the extra +1/+1 body and one-sided buff is the answer. The effect is pretty basic, but can add that extra punch a sliver hive needs to tumble its prey.

I can understand people's frustration with the new artistry used for slivers, but Slawomir Maniak did a wonderful job with this one. The dynamic direction the image gives is absolutely energetic. Dust and debris is being thrown on all sides to show sudden movement and the addition of predatory appendages.

I somewhat agree that the visual evolution of slivers was too sudden and too drastic, but I'll still be adding one to my EDH deck. :P Here's hoping for the evolution of Allies, next!
Kirbster
★★★☆☆ (3.9/5.0) (8 votes)
Remember when Slivers looked like Slivers? Pepperidge Farm remembers.
Bufzar
★★☆☆☆ (2.2/5.0) (4 votes)
To all of you whining about the art direction and the lack of the buff being global. These weren't going to be slivers originally. Than someone was like, Hey these are like slivers, and then everyone was like "WHY NOT MAKE MORE".
ServentofTheNight
★★☆☆☆ (2.8/5.0) (2 votes)
@ThisisSakon
Finally someone who likes the new slivers. They deserve a much higher rating than what they are getting. I think I understand the new art. It shows how the slivers are able to adapt to ensure their survivability and to protect themselves.
majinara
★★★★★ (5.0/5.0) (2 votes)
Well, it's a worse version of bonesplitter sliver. It's worse because it's ability of +2/+0 is far more important than the +1/+1 that you get for paying more mana and thus slowing everything down.
JarieSuicune
★★☆☆☆ (2.8/5.0) (6 votes)
"Remember when Slivers looked like Slivers?"
Bah.
Remember when "Slivers keep adapting", thus Slivers keep adapting. (Oh my, an old idea continuing?! Shocking, I know. Maybe Wizards DOES come up with ideas...?! Whatever shall bashers bash next now? )

Now, they're not so stupid as to power their enemy-controlled Slivers, they look awesome, and are still gonna pound hurt into opponent's faces.
DarthParallax
★★☆☆☆ (2.8/5.0) (2 votes)
Awaken the Ancient. Please look through the comments on that one. Wizards listens to new players. They ask whether things make sense. Then they make sure everything makes sense to new players.

There's no reason for this to grant haste, but my guess is that they saw new players arguing about it in a playtest and decided they could circumvent the need for rules knowledge by having it grant haste as a freebie.

This isn't about just Slivers-- they've made A LOT of very key decisions, on things like Rules Changes, Card Designs and Developments, and they stuck the "Sliver" creature type on here because new players thought they were playing like Slivers, but they -Didn't- go in from the Get Go wanting to ReDesign Slivers.

They HAD "ReDesign Slivers" on a list of things to do, but it was kind of shoehorned, and last-minuted. The ReDesign of Slivers should have been as important to them as "Make the Set about Chandra". I.E., it should have waited for a set when it was ALWAYS their plan, FROM the start of pre-Design, and they had the chance to get a lot of feedback from both the Nostalgics, the Nostalgia Critics, the Innovators, and the Second Wave of opinions that come after people sit down and think about the first discussion.

This way, they've 'crossed off' ReDesign Slivers from their To-Do List, totally ruined Slivers because, while, YES these are perfectly functional game pieces, they have become just that: Pretty bland game pieces that I can do number crunching in my head a bunch about....but....they aren't Slivers. If Magic had never bothered to care much about it's Lore in the first place, and just wanted to assume 'oh! ho-hum, generic fantasy world. Stuff. Magic. Monsters that kill things.' then these new Slivers would be MUCH more OK, and I'd be HAPPY to evaluate their pure, stark numbers and tactical advantages.

Magic (used to be) does basically the exact opposite of that. Alpha, Ravnica, and Innistrad pretty much are all the proof you need that without good Flavor Resonance, Magic will NEVER be as good as it could be, because those three were FANTASTIC, and they were Very Flavor Driven. Antiquities on its lonesome is a kindof 'meh' set, but it's companion novels, the Artifacts Cycles, are what make most the Alpha-Weatherlight flavor like, matter and stuff and be cool. Antiquities is as important to the Story of Magic as Alpha is to the Play of Magic, easily.

A lot of changes and updates were made between then and now, up to Ravnica- but they were done with Care, Attention to Detail, Preparation, and Intention. They knew from the beginning last year their task was to Rebuild Ravnica, and make it Familiar Plus Better. THAT'S how Re-Designing Slivers should have been treated. Possibly the subject of a whole Block. A whole lot of work put into it.

It takes a lot of willpower to stop defending yourself and just say "We were wrong." , WOTC is going to insist these Slivers are find and good til the grave of MTG :/

Real Reasoned arguments sound like the ones they have defending Return to Ravnica...well, they *barely* have to defend it, because hardly nobody was even complaining! That's....what happens....when. they. do. their. homework.

I understand that they did not MEAN to ruin Slivers so badly. But they need to recognize that they rushed them out, that they weren't ready, and they also need to apologize to Chandra for tearing the spotlight of the set in two, meaning that we get less Chandra-related goodies and we ALSO don't get anything but half-done Slivers to make up for it. These are exactly half-done, and they have plenty of potential but they are Not Done. They'll need to totally Reboot Slivers AGAIN if they want to do any more Slivers, the way that Superman Returns had to be scrapped and then Man of Steel got made.

We will see whether or not "Slivers 5.0" is as good as the 6th Superman movie or not. :/
Ferlord
★★☆☆☆ (2.8/5.0) (2 votes)
In all truth, I'd rather have Bonesplitter Sliver. Even though this has a bigger body, I'd rather have my static boosting abilities as inexpensive as possible.

I mean, would you play a Sliver that wasn't Blade Sliver that cost 2Red, was a 1/1 and had "All slivers get +2/+0" (it's called Machete Sliver)? I think you would. It's why people play Honor of the Pure over Glorious Anthem.... erm, maybe not exactly.

Regardless, I've found that in EDH, it's better to have the older Slivers. Although Changeling's are prevalent, I've saved myself from the wrath of a Roil Elemental because I'd still gain the boost.
tcollins
★★☆☆☆ (2.3/5.0) (5 votes)
That's not a sliver.
SilentOppressor
★★☆☆☆ (2.8/5.0) (2 votes)
Remember when "Slivers keep adapting", thus Slivers keep adapting. (Oh my, an old idea continuing?! Shocking, I know. Maybe Wizards DOES come up with ideas...?! Whatever shall bashers bash next now? )

So while the basic sliver form was perfectly fine to survive in Rath, decimate Otaria, thrive in Dominaria and still exist years into the future, all of a sudden they need legs and dredlocks to survive?
Beyond.Malachi
☆☆☆☆☆ (0.5/5.0) (2 votes)
@ slivers in general:
Glad they got new art, and don't look like kids drawings anymore.
Not so glad they didn't get much else new. A few unique slivers with tapping abilities would've been nice.
DeXtrovert
☆☆☆☆☆ (0.0/5.0)
I don't get why this is supposed to be one of the best M14 Slivers. It's horribly overcosted, when you consider you can get the job done better with multiple Predatory Sliver
Vulf
☆☆☆☆☆ (0.5/5.0) (1 vote)
Great art on this one. I never played the old slivers because they looked like gross bird hatchlings. The only ones I'm splashing are Crystalline, Harmonic, and Overlord. I only ever play friendly games in a group of pals, so I'm not overly concerned about being competitive. Will be fun to be on the two-headed giant team of my friend that plays a classic sliver deck, though I'd feel selfish since my guys wouldn't be helping hers.

Hopefully slivers continue to evolve and one becomes a planeswalker.