Fodder-tacular! Drop this bad boy in limited to cause your opponent to stumble. People don't see these effects coming.
LordOfTheFlies87
☆☆☆☆☆ (0.0/5.0)
Seems fair enough.
Cazaric
★★★★☆ (4.2/5.0)(5 votes)
Amusingly enough, strictly better at regenerating than Regenerate.
RAV0004
☆☆☆☆☆ (0.6/5.0)(4 votes)
You can make functional reprints of Regenerate as much as you want wizards, I'm still not going to play them unless you attach a second effect to it.
And due to the ink on Magic cards, they aren't even viable to burn for warmth in winter!
Purplerooster
★★★★★ (5.0/5.0)(5 votes)
Saves a creature, but Giant Growth can do that most of the time and is much more versatile.
CaptainBlue
★★★★☆ (4.0/5.0)(3 votes)
It would be so much more attractive if it replaced itself with card draw even at the cost of an increased mana requirement. Oh well. Still not unplayable, I suppose, but I think I'd rather run Withstand Death instead. Gotta love the theme and flavor, though.
Not all that useful unless you're running a deck that relies on a single creature being on the field. Bant Auras/Hexproof with a Geist of Saint Traft on the field with three or four auras attached to it will love to see this card in hand when a Supreme Verdict hits the field. 3.5 for Bant Hexproof/ 2.5 for most other decks
Jhyrryl
☆☆☆☆☆ (0.0/5.0)
Totally worth while in limited, not to mention decks that build around key creatures. Regeneration is a highly under-rated effect.
majinara
☆☆☆☆☆ (0.0/5.0)
Death Ward, never having seen any play since 93, now also available in green.
"Mending Touch" sounds a lot more like a junk common than "Regenerate", but now this is the strictly better one. (It's still not great, but at least it's somewhat decent.)
The best solution would have been to have Regenerate for , and Mending Touch for as a cantrip. This would have made it pretty decent, and i wouldn't be surprised if we'd see this exact effect someday in the future.
Equinox523
★★★★☆ (4.5/5.0)(2 votes)
Death Ward colorshifted to green. This succeeds where Regeneration fails because it is a surprise - a great trick to save a creature from sudden destruction by "destroy" removal, or damage. For just one mana, it's worth noting that Wrap in Vigor is also available and common.
Majora_13
☆☆☆☆☆ (0.0/5.0)
Am I the only one who sees a bit of John Donne in the flavour text?
"Each man's death diminishes me, For I am involved in mankind. Therefore, send not to know For whom the bell tolls, It tolls for thee."
For that reason alone, I love this card. Even if it's not really all that playable.
SirLibraryEater
☆☆☆☆☆ (0.0/5.0)
Love the flavor. "Help me, my arm is injured." *BOOP* "No it isn't."
I've yet to have a draft where this was worth picking.
Tamerlein
☆☆☆☆☆ (0.0/5.0)
This card is a lot better than it looks. Only one mana is a steal to keep your creatures alive, and it is actually seeing competitive play right now in several Bant hexproof decks.
4/5
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
This can save against doom blade, but giant growth is better in most cases.
IncoherentEssay
☆☆☆☆☆ (0.0/5.0)
Precursor Golem -> Cackling counterpart -> this -> Sundering Growth = shenanigans (extra points if you've counterparted a Master Splicer or the like beforehand). You can even rig it so that the Precursors go away at the end*, eliminating the obvious achille's heel.
*stack the copies so that the last two mending touches target Precursors, then Sundering Growth before resolving those.
The_Erudite_Idiot
☆☆☆☆☆ (0.0/5.0)
This should have replaced Regeneration a long time ago!
Trustey
☆☆☆☆☆ (0.0/5.0)
You lose your Doom Blade and have to find another answer to this problem. Decent heroic trigger too.
Comments (21)
And due to the ink on Magic cards, they aren't even viable to burn for warmth in winter!
3/5
"Mending Touch" sounds a lot more like a junk common than "Regenerate", but now this is the strictly better one.
(It's still not great, but at least it's somewhat decent.)
The best solution would have been to have Regenerate for
This would have made it pretty decent, and i wouldn't be surprised if we'd see this exact effect someday in the future.
"Each man's death diminishes me,
For I am involved in mankind.
Therefore, send not to know
For whom the bell tolls,
It tolls for thee."
For that reason alone, I love this card. Even if it's not really all that playable.
"Help me, my arm is injured."
*BOOP*
"No it isn't."
4/5
*stack the copies so that the last two mending touches target Precursors, then Sundering Growth before resolving those.