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Magic: The Gathering Card Comments Archive

Fireblast

Multiverse ID: 3686

Fireblast

Comments (19)

Equinox523
★★★★★ (5.0/5.0) (6 votes)
One of the premier burn spells of all time. The fact that it can be played when tapped out to instantly kill a creature, or to push through a few extra points of damage, makes it a powerful weapon in mono-red decks (and also a reason to use basic lands). It exemplifies Red's philosophy of throwing caution to the wind, in favor of a quick and sudden strike. In modern Magic, with all of its reliance on non-basic lands and multi-color scheming, I hope that we will see more cards like this appear once in a while to remind us of what mono-red burn is all about.
SwordSkill
☆☆☆☆☆ (0.8/5.0) (14 votes)
I don;t see why this card is so high rated. I think it's average
Gear61
★★☆☆☆ (2.8/5.0) (2 votes)
Pro in mono red burn. Nuff' said.
jugglingguy
★★★★★ (5.0/5.0) (2 votes)
SwordSkill:
Then you haven't played with it in a burn deck.
Auteur
★★★☆☆ (3.5/5.0) (2 votes)
The definition of a finisher.
Ragamander
★★★☆☆ (3.2/5.0) (2 votes)
Amazing card. Thoroughly out-classes Shard Volley. Also combos well with Crucible of Worlds, but if you're running that, you're probably not playing it in the right deck.
nibelheim_valesti
★★★★☆ (4.3/5.0) (6 votes)
I don't understand the idea of comboing it with Crucible of Worlds.

Why do you need to play more land after they're dead?
Tensuillio
★★★★☆ (4.4/5.0) (5 votes)
Turn 1 Nomads en-Kor
Turn 2 Mogg Maniac
Turn 3... well, you know. Turn 3.
Turn 4 Furnace of Rath followed by one Fireblast to the Nomads. 4 damage becomes 8, 8 gets redirected to the Maniac and becomes 16, 16 gets hurled at your opponent and becomes 32. A very silly defeat for your opponent, being obliterated by a goblin riding a nuke like Dr. Strangelove. One of my favorite casual decks back when all the cards involved were T2 legal.
Chamale
★★★★☆ (4.5/5.0) (2 votes)
Tensuillio, I don't think that combo works. Redirecting the damage does not mean that Nomads en-Kor becomes a new damage source. You only do 8 to the Mogg Maniac, which becomes 16 when it blasts the opponent, who you can then Shock to death. The Furnace of Rath does combo with Mogg Maniac, but not with Nomads en-Kor.
TopRomen
★★★★★ (5.0/5.0) (2 votes)
@ nibelheim_valesti: Reread Shard Volley; it says to sacrifice a land as an ADDITIONAL cost. and mountain sac for 3, versus two mountain sacs for 4. There is far stronger utility power in this card... And yes, setting things on fire is considered utility.
SAllison87
☆☆☆☆☆ (0.5/5.0) (1 vote)
C'mon people 4.3? Anything lower than a 4.9 rating isn't accurate. Do not rate unless you have played a proper burn deck
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
Free spells that do big things are good. It's not hard to figure out.
TheLegendary
☆☆☆☆☆ (0.0/5.0)
@Chamale

It doesn't work the way the card is worded now, but the original Tempest wording of Furnace of Rath doubled damage assigned to any creature or player, regardless of whether the damage would actually be dealt. Every redirect was a reassignment of the damage, even though the damage would not be dealt to every target along the chain.

I suspect that en-Kor damage bouncing is a part of the reason they changed it, actually.
Technetium
☆☆☆☆☆ (0.0/5.0)
This and Lightning Bolt are probably the only two burn cards I'd give 5/5 to. The ability of this card to finish a game is absolutely nuts.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Once you watch your opponents winning or stabilizing at 4 or less life against your carefully constructed burn, you'll reach for a playest of these.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
When you're a burn staple in legacy, you know you're doing something right.

Fact is 3 for a card is good. 4 for a card is great. 4 for 0-mana is excellent.

T1 - 3 damage card. (Bolt, Rift bolt, whatever..)
T2 - Keldon Marauders for 1
T3 - Burn + Hellspark + marauders for 9
T4 - This + maruaders for 5. Any other 2+ damage burn for the win.

And that's before considering Fetches, shocks, and other pay life effects.
Salient
☆☆☆☆☆ (0.0/5.0)
When life hands you two Mountains, make Mountainade.
SirZapdos
☆☆☆☆☆ (0.0/5.0)
Sacrificing two mountains doesn't really matter when this card puts your opponent at 0 or less life. Great card.