Pointed Discussion

Magic: The Gathering Card Comments Archive

Elephant Grass

Multiverse ID: 3661

Elephant Grass

Comments (12)

mdakw576
★★★★★ (5.0/5.0) (8 votes)
very underrated. I run 4 in my sigil of the empty throne deck. This card is nice because it gives earlygame protection options, which the deck seriously needs. It's even better than something like ghostly prison just because it fits the mana curve way better, and if you want a 3 mana enchantment to protect you, solitary confinement > ghostly prison for the deck.

this card's also not useless lategame when playing this for 1 mana can put 4/4 angels into play and/or draw tons of cards.
Lateralis0ne
★★★★★ (5.0/5.0) (2 votes)
mdakw576~

Run in {W}{R}{G}, and you can pay for its cumulative upkeep cost with the (also!) enchantment Braid of Fire!
Demoncollecter
★★☆☆☆ (2.8/5.0) (4 votes)
This card is amazing against black decks, but it wont protect u forever.
NARFNra
★★★★★ (5.0/5.0) (1 vote)
Let's bring back G/W prison with this baby!
BuffJittePLZ
★★★★★ (5.0/5.0) (3 votes)
Mirage and Visions still gets my vote for the magic era with the best art.
Shiizu
★★★★★ (5.0/5.0) (2 votes)
Gotta love these cards that randomly hose a color on top of already being backbreaking. Much better than all the other propaganda effects due to its low low cost.
Salient
★★★☆☆ (3.0/5.0) (1 vote)
Spectacular in multiplayer; great to topdeck this when you're not going first. "Green: Your opponents can't attack you. You may pay 1 to repeat this effect next turn."

Even outside the Enchantress decks in Legacy, where 4x Grass is standard 'cause they use things like Presence of the Enchantress for card advantage, this is nearly a double Fog. Run four in your Turbo Fog deck, and you'll see how often they save you -- Turbo Fog can die from lack of card advantage, and you can squeak three turns' protection out of this card alone.

Don't get tricked into thinking this is awfully weak in the late-game -- I've taken damage from the "unless they pay 2" clause, sure, but often enough it still slows the rush for a few turns, so I can draw into my Wrath of God or whatever. It pairs perfectly with Ensnaring Bridge to hold off the single-huge-baddie problem.
Goatllama
★★★★★ (5.0/5.0) (1 vote)
Ohh, I think I see one of those damn elephants. Oh yeah. Giant wrinkled death machines.
corranhorn84
★☆☆☆☆ (1.0/5.0) (1 vote)
After reading several comments, it seems some either don't understand or are misinterpreting what "cumulative" means.

From the MTG rulebook:

702.22. Cumulative Upkeep

702.22a. Cumulative upkeep is a triggered ability that imposes an increasing cost on a permanent. “Cumulative upkeep 'cost'” means “At the beginning of your upkeep, put an age counter on this permanent. Then you may pay 'cost' for each age counter on it. If you don’t, sacrifice it.” If 'cost' has choices associated with it, each choice is made separately for each age counter, then either the entire set of costs is paid, or none of them is paid. Partial payments aren’t allowed.
SirZapdos
☆☆☆☆☆ (0.0/5.0)
Stay right where you are, Griselbrand!
Nate_Prawdzik
☆☆☆☆☆ (0.0/5.0)
Combo with Fyndhorn Brownie.
legendary_orp
☆☆☆☆☆ (0.0/5.0)
People often forget this makes them unable to attack with Batterskull.