I really like it. It's cheap enough and you get to look at your opponets cards and remove one. Simple, efective and it slows them down if run well.
3.0
Selez
★★☆☆☆ (2.8/5.0)(2 votes)
I'd like to know how expensive the fateseal cards will be. This would be a really powerful ability for a keyword.
XTwistedsoulX
☆☆☆☆☆ (0.8/5.0)(7 votes)
Um... Psychic drain insted guys. This was cool in the day but is now outclassed. I know i'm stating the obvious but thats my job.
OpenSeasonNoobs
★★★★☆ (4.8/5.0)(4 votes)
Not outdone by Psychic Drain, it works completely different. They are for different decks, drain is for a mill deck, this is an end game mana dump that lets you get rid of their fatty that is coming up in 4 turns and make their next draws all land so they are sitting there top-decking land against a discard deck. Think about the utility in the "You may put them back in any order." It's an AMAZING control card. 4/5
jetzine
★★☆☆☆ (2.8/5.0)(2 votes)
I'm building a Norritt deck with a couple of these, Mundungu, and Guiding Spirit. Terese Nielsen is rapidly becoming my favorite MtG artist. It's as if she was commissioned to illustrate these cards that fit so well together.
bagilis
☆☆☆☆☆ (0.7/5.0)(5 votes)
Psychic drain, glimpse of the unthinkable, and the leviathan for which makes that defendant must mill his deck makes this card useless
Mudbutt_on
★★★★☆ (4.7/5.0)(3 votes)
@XTwistedSoulX and @Bagilis, this card has almost nothing to do with milling. Sure it mills 1 card, but that's not the point.
The point is deciding your opponent's next few draws, and being able to prepare for it.
tavaritz
☆☆☆☆☆ (0.0/5.0)
It does not mill, it exiles, so you can use this in your milldeck to get rid of those cards that shuffle the graveyard into the library if milled.
Paolino
☆☆☆☆☆ (0.0/5.0)
Good control card. And it's NOT necessarily worse than Psychic Drain: just remove the most dangerous card and make your opponent draw useless and expensive cards for some turns and you are safer. Milling a player is not necessarily bad for him or her.
Buderus
☆☆☆☆☆ (0.0/5.0)
Needs special Deck for it, but then it could be pretty worthwhile :)
For example, something like Thoughtpicker Witch to have permanent control over his Bib. Or the Mill- creatures in blue, don't remember their name right now...
I give it 3/5
MicrosizeMe
☆☆☆☆☆ (0.0/5.0)
Seriously? Another land? You suck.
Ultimario
☆☆☆☆☆ (0.0/5.0)
Wow. This card is just plain mean. Maybe not the most practical card or efficient card out there, but still.
It doesn't impact board position or help you against what's in their hand, sure, but just think about it. Let's say you cast it with X=5 and the top 5 cards of their library are 2 lands, an awesome finisher, a weak inexpensive creature, and a burn spell. You exile the finisher, put 2 lands on top, and rearrange the other cards depending on how dangerous they are to you.
If you think you can win within a few turns assuming your opponent doesn't pull out something crazy, then this card can help you a lot.
MtheRed
☆☆☆☆☆ (0.0/5.0)
Combo this with Diabolic Vision and gain control the entire game! They get nothing they want, while you get everything you need.
MICKEY.KNOX
☆☆☆☆☆ (0.0/5.0)
One of Terese's best arts. And no, its not a useless card.
Comments (14)
3.0
The point is deciding your opponent's next few draws, and being able to prepare for it.
And it's NOT necessarily worse than Psychic Drain: just remove the most dangerous card and make your opponent draw useless and expensive cards for some turns and you are safer. Milling a player is not necessarily bad for him or her.
For example, something like Thoughtpicker Witch to have permanent control over his Bib. Or the Mill- creatures in blue, don't remember their name right now...
I give it 3/5
It doesn't impact board position or help you against what's in their hand, sure, but just think about it. Let's say you cast it with X=5 and the top 5 cards of their library are 2 lands, an awesome finisher, a weak inexpensive creature, and a burn spell. You exile the finisher, put 2 lands on top, and rearrange the other cards depending on how dangerous they are to you.
If you think you can win within a few turns assuming your opponent doesn't pull out something crazy, then this card can help you a lot.