lol it's blue disguised as green! Only possibly decent with a fog combo but then wouldn't you rather a Berserk to fog w/? Or Lace with Moonglove your creature and draw a card, I dunno I'd take a trip wire over this
Dsurion
★★★★☆ (4.8/5.0)(4 votes)
@ JL_Weaber
You'd rather use something that kills creatures with Horsemanship?
hid@n
★★★☆☆ (3.5/5.0)(2 votes)
They should really be spore counters. It would make sense and possibly make it more interesting in a Thallid deck.
longwinded
★★☆☆☆ (2.8/5.0)(2 votes)
No, they should not be spore counters. Not unless you never want your thallids to actually untap.
Just wait for your opponent to do an all out assault (or close to), and hit it with a Valor Made Real. Even if it dies, your opponents creatures will be tapped out for 4 turns. If you can't make something happen in that time, something has gone horribly wrong. If going GW for Valor Made Real, you also have Gideon Jura to force an all-out attack, although there are other cards that certainly work well enough.
For or Venomous Dragonfly and Cockatrice are better in those combos. For Tangle Asp is better against non-flyers. Though if your opponent has indestructibles/regenerators YMMV.
If a creature survives long enough to be blocked by Mindbender Spores twice, it gets the "remove a fungus counter" ability twice, and so removes them twice as fast.
Aquillion
☆☆☆☆☆ (0.0/5.0)
Unfortunately, while it technically interacts with Sporogenesis, the combo is not as useful as it seems at first glance.
Mindbender Spores puts four Fungus counters on a creature, sure (and even punishes it for having any existing Fungus counters), but it also makes it so that creature will now remove a fungus counter every turn, and continue to do so as long as it remains in play. Adding new counters to it becomes something of a waste.
And while you could technically get four 1/1 creatures if the creature dies immediately, you're probably going to have to use removal to make that happen. When you remember that your Mindbender Spores likely died after blocking once, the combo seems a bit too complicated for something that just nets you a few 1/1 creatures.
Comments (16)
You'd rather use something that kills creatures with Horsemanship?
For
Though if your opponent has indestructibles/regenerators YMMV.
One of the jankiest imaginable uses for Plaguemaw Beast.
Mindbender Spores puts four Fungus counters on a creature, sure (and even punishes it for having any existing Fungus counters), but it also makes it so that creature will now remove a fungus counter every turn, and continue to do so as long as it remains in play. Adding new counters to it becomes something of a waste.
And while you could technically get four 1/1 creatures if the creature dies immediately, you're probably going to have to use removal to make that happen. When you remember that your Mindbender Spores likely died after blocking once, the combo seems a bit too complicated for something that just nets you a few 1/1 creatures.