This would be so much better if it used spore counters.
daboth
★★★★★ (5.0/5.0)(3 votes)
Well, if it used Spore Counters instead it would probably say "When Sporogenesis leaves play, remove all spore counters from all creatures. And this would be a really bad idea when playing with Thallids and or Thallid|Spores (Thelon of Havenwood)Combos :)
M@tttyZ
★★★☆☆ (3.5/5.0)(3 votes)
This card has built-in Doubling Season. Have two in play, and you get double the Saprolings for each fungus counter.
creepycrawler
★★★★★ (5.0/5.0)(1 vote)
Art & flavor. I love infecting my enemies with the spawn of their doom!
orisiti
★★★★★ (5.0/5.0)(2 votes)
Has anyone tried using this with mindbender spores? You could keep a creature tapped down indefinitely.
HuntingDrake
☆☆☆☆☆ (0.0/5.0)
Re: Mindbender Spores-- And if the victim dies, you get four or more Saprolings!
Aquillion
☆☆☆☆☆ (0.0/5.0)
Unfortunately, this card has a cool concept but is pretty terrible. One 1/1 per turn isn't really that great for 4 mana, and you don't even get them until the creature you put the counters on dies.
majinara
☆☆☆☆☆ (0.0/5.0)
I like that it gets exponentially better, since each sporogenesis creates tokens when a creature with spore counters on it dies, no matter where those counters came from.
Assuming you sacrifice a creature or token each turn: - one sporogenesis: 1 token a turn - two sporogenesis: 4 tokens a turn - three sporogenesis: 9 tokens a turn - four sporogenesis: 16 tokens a turn
Comments (9)
You could keep a creature tapped down indefinitely.
And if the victim dies, you get four or more Saprolings!
Assuming you sacrifice a creature or token each turn:
- one sporogenesis: 1 token a turn
- two sporogenesis: 4 tokens a turn
- three sporogenesis: 9 tokens a turn
- four sporogenesis: 16 tokens a turn