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Magic: The Gathering Card Comments Archive

Immobilizing Ink

Multiverse ID: 29828

Immobilizing Ink

Comments (5)

Kenji18
★★★★★ (5.0/5.0) (6 votes)
Well, it seems people have rated this card a 2.

When you consider this card as blue creature removal, it doesn't seem too effective. If the targeted creature isn't already tapped or if it has vigilance, then this is a dead card. In addition, the creatures controller can pay the penalty to get his creature back into the action. For those reasons, I guess I understand why people would rate this card so poorly.

On the other hand, if you use it on your own creatures as an untap and graveyard filling mechanic, I think it can be abused quite easily. When put on a Llanowar elves or other mana producer, it becomes a free way to dump your hand. Enchant an Archivist to start cycling through your library for 1. Enchant an Arcanis, the Omnipotent to Sift for 1.

I'm sure most people would much rather play a Freed from the Real, or, even better, Pemmin's Aura (Freed works better as creature control), but if your deck enjoys having a full graveyard and you don't want to run heavy blue, consider immobilizing ink. Plus, immobilizing ink is probably in a $.10 box in mass amounts at your local card shop.
JFM2796
★★★★★ (5.0/5.0) (1 vote)
This sucks as removal, but might have worked in any block other than Odyssey.
Still, it serves nicely as a discard outlet and can provide plenty of combos. I would give it 3.5*
Polycotton
☆☆☆☆☆ (0.0/5.0)
I only play casual and this could be fun combined with Megrim to lock down a scary creature and/or produce pain.
StyrofoamKing
★★★★★ (5.0/5.0) (1 vote)
Combined with Damia, Sage of Stone, it becomes:

1: Untap Enchanted creature and Cycle a card.

Perfect for Tims.