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Magic: The Gathering Card Comments Archive

Sickening Dreams

Multiverse ID: 270460

Sickening Dreams

Comments (14)

Cyberium
★★★★★ (5.0/5.0) (3 votes)
For reanimate deck, this card plays both the weenie killing role as well as the dumping-fatty into the graveyard role.
Totema
★★★★★ (5.0/5.0) (1 vote)
Turn all that card advantage into something more tangible.
DarthParallax
★★★★★ (5.0/5.0) (1 vote)
I love the flavor of this card. It feels very evil. >D
And it gives me an idea for a super powered version of it. Think Consume Spirit....
Lateralis0ne
★★★☆☆ (3.5/5.0) (3 votes)
I like how Zur has made yet another cameo.

"Jesus dude, I know you have an ego, but seriously...GET OUT OF MY ART BOX."
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
The moment that made this card crystallize with me: I was playing Graveborn vs my friend's mill deck running four copies of Nihilith. He has one in play and 3 suspended with less than 5 time counters. I cast this discarding 4 cards, which triggers the Nihiliths to burst out of suspend, and promply die to Dreams. I was a happy player.
Ragamander
☆☆☆☆☆ (0.0/5.0)
Once upon a time, I ran this in a Black or Red Death's Shadow deck.

So, I have four lands (Swamp, two Mountains, and a Graven Cairns), and my hand has been almost wholly useless so far. Finally I top-deck a playable card: Abyssal Persecutor, but I have to keep it open as a blocker. My opponent attacks me down to 12. Next turn I draw up to 8 cards in hand, so I figure I might as well play a Death's Shadow as a pitiful 1/1. My opponent attacks me down to 8 life and casts Rhox, with mana open to regenerate. On my next turn I draw Sickening Dreams. I look at my hand, pause for a bit, and say, "I win." My opponent is still at 20.

I discard 6 cards to Sickening Dreams, bringing my opponent to 14 and me to 2, with 1 card left in my hand. He regenerates his Rhox (tapping it) but loses his other creatures, and my Abyssal Persecutor bites the dust. My Death's Shadow is pumped from a 5/5 to an 11/11 as it takes the 6 damage, so it survives. I attack my opponent from 14 to 3 and cast my last card: Lightning Bolt.

Good times.
Diachronos
☆☆☆☆☆ (0.0/5.0)
Someone got another idea for this card in Commander:

General - Maralen of the Mornsong
Sickening Dreams
Ad Nauseam
Elixir of Immortality
Swamps
*Deck*

LegolasTN
☆☆☆☆☆ (0.0/5.0)
@DacenOctavio - Since the Nihilith ability is a "may" ability this speaks less to this card's power and more to your friend's stupidity.
skorpionrazor
☆☆☆☆☆ (0.0/5.0)
The great thing in contrast of Putrid Imp, Last Rites and Zombie Infestation, is that this is Uncounterable discard. If you are playing a Reanimator deck of course.
donjohnson
☆☆☆☆☆ (0.0/5.0)
Definitely agree with the Reanimate deck comments.
I ended up drawing 3 copies playing last night and it was fantastic to get creatures into the grave while mopping the floor with a bunch of 2 and 3 toughness creatures.
If nothing else its worth losing a card to trash token creatures.
Fantastic card...

This card is the ultimate token killer since you can dial in how much damage you need to do.
XaiviarNightwing
☆☆☆☆☆ (0.0/5.0)
Never mind Leng doesn't work
LordRandomness
☆☆☆☆☆ (0.0/5.0)
The "dreams" cycle is interesting: There's a rare one for each colour, then a common and uncommon one for black.
Sothasil
☆☆☆☆☆ (0.0/5.0)
Thing is, in graveborn you have a bunch of huge fatties that are evasive and thus token blockers aren't a major concern. I'd rather use putrid imp, zombie infestation, or strongarm tactics to fuel the bomb discard in reanimation.

But that's not to say this is a bad card in any way. It's a mono black X- damage spell which is awesome. It hits everything which is cool. And it probably combos with other deck types like madness better than with reanimation.
NinStarRune
☆☆☆☆☆ (0.0/5.0)
"Cards? Where we're going, we don't need cards."