I think the idea is that your performance is either skilled enough that it is akin to a goblin war drum (so your rioting minions break through and damage the opponent), or so terrible that the opponent's creatures can't stand it and do the same to you.
This isn't actually that bad if you keep your creature numbers up, and your opponents' creature numbers down. And even more so in group hug/craziness/chaos decks, where games are very often won or lost on a flip of a coin or play.
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Either your opponent takes a LOT of damage (since you should have a lot of creatures), or you get a bunch of soldiers.