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Magic: The Gathering Card Comments Archive

Dreadwaters

Multiverse ID: 240008

Dreadwaters

Comments (17)

lorendorky
★★★★★ (5.0/5.0) (3 votes)
How bizarre :/ but boy oh boy could this steal some games! Special kudos for being a common.
Eternal_Blue
★☆☆☆☆ (1.4/5.0) (5 votes)
If you put this card into your Limited deck, you've already lost and should just quit and return home. Yes, it truly is that bad of a card. This will never see play in Limited nor Standard nor any other Format. This may very well be the worst card to come out of Avacyn Restored.
AlphaWolfs
★★★☆☆ (3.7/5.0) (7 votes)
Well, considering that Blue can easily find themselves with 10 lands around the end of the game, 4 Mana isn't to much. It's much more viable then some people would think. It's 4 Mana for Milling FOUR cards, that only gets better the more lands you have, WITHOUT, having to increase the cost.

I, personally, think it's better then Variable ColorlessBlue that Mills for X myself. What do you think guys?

Wait, obviously you don't know how many Lands a CONTROL deck would run
all you guys care about is Aggro, GOD FORBID HEIR IS NO SUCH THING AS MILLING!
It's Impossible to win with Mill! Obviously guys who haven't played Mill don't know how good it is!
DarthParallax
★★★☆☆ (3.5/5.0) (3 votes)
right you are Alpha Wolfs. Also, pretty darn awesome in Green-Blue Commander, when 20 lands is totally reasonable to hit and you can probably flash it back, copy it, buy it back again, then copy it again.

Oh yeah this is totally playable and good. I think Mind Funeral is still the ultimate Mill Card, but this is good too.
Totema
★★★★☆ (4.2/5.0) (3 votes)
Somehow this has decent synergy with Hedron Crab. "Remember all those lands I've been topdecking? Well, choke on THIS!!"

Oh, who am I kidding. This is playable, but there's so much better out there.
Toquinha1977
★★★★★ (5.0/5.0) (2 votes)
A little perspective here...compare with Chill of Foreboding, which costs one less, is uncommon, has flashback, and will mill you 5 cards...from everyone. Also, compare with Increasing Confusion, a rare with flashback, but if cast with 4 lands tapped (the same CMC as this card), only nets you 3 cards milled when cast from hand. While not necessarily viable in Standard, in a dedicated mill deck (especially with draft), it's yet another tool in the arsenal.
Speednat
★★☆☆☆ (2.0/5.0) (3 votes)
Wow, I am shocked at how little "Some" people think of mill decks.
Fenix.
☆☆☆☆☆ (0.5/5.0) (2 votes)
Way too slow and expensive. Would be reasonable, yet still mediocre if it said twice the number of lands. Not enough milling options in triple AVR to make this good, really.
Enelysios
★★★★★ (5.0/5.0) (2 votes)
Cool flavor, but even if you play it turn five you are milling for a solidly mediocre five. Thats a Tome Scour. For four times the cost. I want to find a place for this card, but even if it was twice as effective, I don't think this would see real play. :(

Compare this to Archive trap for one more blue you mill for 13 (If you have thirteen lands out and this is the best you can muster, I am really sorry), get instant speed, and the very common (and Ghost quarter) trigger of an opponent searching their deck to play it for 0.

Also compare to Traumatize for the same Blue extra you get half your opponent's deck. Not my favorite mill, but it commonly can hit for fifteen or more cards.

MikeAsbestos
★★★★★ (5.0/5.0) (1 vote)
This card is absolutely insane in limited. The people I was drafting with obviously didn't understand how powerful it was and passed me FOUR of them. I ended up not losing a single game throughout any of the rounds. The Otherworld Atlas helped, too, as well as a shoutout to Mist Raven + Peel from Reality, but the game-winning spell was always Dreadwaters. Casting two in one turn was always a big GG from the other player.
JimmyNoobPlayer
★★☆☆☆ (2.8/5.0) (2 votes)
WotC needs to adopt the singular "their". Target player puts the top X cards of their library into their graveyard. Everybody learned it was only plural in school, but the singular usage is becoming more acceptable.
MasterOfAluminum
☆☆☆☆☆ (0.0/5.0)
I lost a sealed match when I had 89 life to this.
Pinto331
☆☆☆☆☆ (0.0/5.0)
EDH anyone? If you're using a gravefeeder deck like say, Mimeoplasm or Sedris, this can be useful. Milling for as much as (or more than) Glimpse the Unthinkable in one card is pretty good there, and the mana cost is a lot less relevant. Well at least if you're playing a Timmy/Johnny friendly EDH game.

Overall it's OK. Not a good pick in draft, unless say you combo it with Vanishment.
Sliver_Legion
★★★★★ (5.0/5.0) (1 vote)
Doesn't even compare to things like Archive Trap and Increasing Confusion.

"It's 4 Mana for Milling FOUR cards, that only gets better the more lands you have, WITHOUT, having to increase the cost." -AlphaWolfs

>Implying that milling 4 cards for 4 mana is even anywhere close to playable. See Tome Scour and Dream Twist, which are also both commons.

Still playable in limited (due to everyone having 40-card decks) and maybe Commander (where you could have tons of lands in play (although only targeting one player might be a bad idea. I haven't played Commander so I can't really judge.)) though, I'll give it that. If you can get it to reliably mill a decent chunk of your opponent's deck, it's playable. Don't ever cast it with 4 lands in play though, that's just stupid.
Ferlord
☆☆☆☆☆ (0.0/5.0)
This would have been fine in a draft, except for the fact that there are 3 mill cards in Avacyn Restored: this, Rotcrown Ghoul and Stern Mentor.
So, you'd have to rely on having a lot of stopping and controlling power in your deck so you could mill for 12 or something.

Although, mind you, if you did mill for 10 or so, that'd be like dealing 7-8 damage. In fact, that'd be better: there are no cards that shuffle your graveyard into your library, which would mean that it's almost uncounterable and unstoppable.

No wonder there are no mill cards in Avacyn Restored
Worldferno
☆☆☆☆☆ (0.0/5.0)
I personally think this card is a tad underrated. I run it in a blue green ramp deck as an amusing win condition. (I also run a terraformer and world fire in the deck so one would be understood if they questioned what I considered amusing.

Still nothing quite beats the feeling of dropping two dreadwaters for 25 on turn 7. Not the fastest win, but definitely one of the most fun I know of.
Trickster1399
☆☆☆☆☆ (0.0/5.0)
I think it's silly how this is only common I think this should be mythic rare when compared to sphinx's revelation dreadwaters is better in my opinion. I have a dreadwaters in my depletion deck and it grants more effect and use than sphinx's revelation in my blue and white flight deck. Sphinx's revelation doesn't let you get much health and even though you might think health is good, you still need to draw that many cards which really brings the card down. There are not many depletion decks that are decent that I've Seen but this really helps in them. I would rate this a 5 out of 5 because this only takes 4 mana total to cast.