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Magic: The Gathering Card Comments Archive

Mana-Charged Dragon

Multiverse ID: 236465

Mana-Charged Dragon

Comments (36)

Asmodi0000
★★★★★ (5.0/5.0) (4 votes)
Reminds me of Flailing Manticore, except this card is a tad bit better. Even without the join forces mechanic, a 5/5 flying trampling dragon with colorless firebreathing is a decent card, but with join forces it becomes a must for any politically-minded player.
dulciusEXasperis
★★★★★ (5.0/5.0) (3 votes)
What a great idea for a card. Like this "join forces' mechanic. You'll absolutely have opponents beefing up this guy when you swing at someone else just to help kill other people faster as well as giving them a giant "F--k you" haha.
ZeroSheep
★★★★★ (5.0/5.0) (5 votes)
Having other people to help you kill that one player is so satisfying. Fun card.
lorendorky
☆☆☆☆☆ (0.8/5.0) (2 votes)
"Red Magic Creature"
BastianQoU
★★★★☆ (4.2/5.0) (5 votes)
Rating = 5.000 after 5 votes.
Where is the bad in this card?
Nowhere.
A3Kitsune
★★★☆☆ (3.9/5.0) (4 votes)
Shivan with trample. Awesome. And with join forces on the firebreathing. Even awesomer.

Serious. She is a Shivan. Compare her casting cost, power/toughness, and most important, her art, to the classic Shivan Dragon.
ClockworkSwordfish
★★☆☆☆ (2.8/5.0) (4 votes)
POWERCREEP
Bishop084
★★☆☆☆ (2.8/5.0) (2 votes)
ahem, ClockworkSwordfish... This isn't exactly meant to be balanced for standard play. Many things in the Commander decks are crazy. Well you pull this from a booster, then you can cry powercreep.
Autor
★★★★★ (5.0/5.0) (2 votes)
-Let's make some mana-charged fire! Guys, are you with me?
-Hell yeah!

X mana-charged fire right in the face of opponent, which is unpopular.
Magnor_Criol
★★★★★ (5.0/5.0) (2 votes)
This card seems like so much fun.
Atali
★★★★★ (5.0/5.0) (4 votes)
@Clockworkswordfish
Powercreep is not a valid argument in this case, this is EDH and this card was designed to exist in this format, not in any other, and it's not legal i any other (except vintage/legacy, where it's not powerful enough to see play anyway).

@A3Kitsune
You're right, it has the markings of the classic Shivan Dragon (except for the crocodile belly), but we haven't seen many examples of Shivan Dragons over the years, so we can't assume those marks are indicative of dragons from Shiv.

I really like the hint of rainbow color in the fire stream, subtle visual queue that he's receiving power from many sources.
Wizard-of-the-Toast
★★★★★ (5.0/5.0) (2 votes)
Nice! Flavour-wise I'd like to see this used against an Archenemy.
sonorhC
★★★★★ (5.0/5.0) (2 votes)
It's not quite strictly better than the original Shivan Dragon, since you have to decide on the firbreathing as soon as it attacks, and can't choose based on how/whether you're blocked, or respond to combat tricks. But despite not being strictly better, it's still a lot better.
kothsapprentice
★★★★★ (5.0/5.0) (2 votes)
Join Forces is such a great concept. It brings the entire group together for a unified goal. And this one is probably the best application of it. People are much more willing to help when it will kill off only one person. Worth putting in EVERY EDH deck that uses red.
scumbling1
★★★★★ (5.0/5.0) (1 vote)
This is the one application of Join Forces that I like, as the dragon doesn't grant each opponent some amount of resources to use against you. There are very few ways in which the opponents' additional investment can be turned against you.

Mana-Charged Dragon isn't the greatest creature in EDH (it just attacks), but it's not terribly far off from some of the real all-star fatties of the format. More importantly, it's definitely one of the most fun creatures in the format. In larger multiplayer games, this card can end player's lives in a single swing with the help from the rest of the table; it leads to a lot of bartering (and pleading).
Enchantment_Removal
☆☆☆☆☆ (0.0/5.0)
Eventually, in games with seasoned players, there will be fewer occurrences of multiple players investing mana in a join forces spell (maybe except for the green one). More players will be running the join forces spells for ulterior motives and the advantage that they get will become obvious. This card paints a picture of the most hilarious scenario in my mind:

Angel's Grace
Rupture

(Yes, assuming that each player has received a few points of damage already, this creature's power could easily exceed everyone's life total. Vicious, fickle, bastards... lol)
Jinx585
★★★★★ (5.0/5.0) (3 votes)
The name of this card makes it sound like a yugioh card, which is a little bit dumb; but the ability seems pretty fun
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
@A3Kitsune
Why do you keep labeling ambiguous creatures as female? This is the third time I've seen you snap call an animal a "she" out of nowhere. And I really have no idea why that bothers me. So some insight into your reasoning should definitely help.
RazzmatazzTheGreat
☆☆☆☆☆ (0.0/5.0)
Join forces aside, this is still an efficiently costed finisher with colorless firebreathing, which is fantastic when you can produce lots of mana, but not necessarily red mana. It's going to replace the Steel Hellkites in my Locus land big mana deck.
Vedalken_Arbiter
☆☆☆☆☆ (0.0/5.0)
How come red got the only join forces spell that doesn't cost a single mana? before joining forces that is.
NeoKoda
★★★★★ (5.0/5.0) (1 vote)
The name is so horrid. The card is not.
oafkad
★★★★★ (5.0/5.0) (2 votes)
Imagine a bunch of people pumping this up and then after it kills someone flinging it at someone else? That seems like it would be pretty funny.
DarthParallax
★★☆☆☆ (2.2/5.0) (2 votes)
Black: Terastodon!
White: Pteronadactyl!
Blue: Triskelavus!
Yellow: Sabertooth Alley Cat!
Red: TYRRANOSAURUS!

Green: Uhh, guys? MANA-CHARGED DRAGONZORD!


yep. I went there. bet you didn't expect the other 5 though, lol.

And this is why I wish Magic had Yellow Mana symbols. :/
dragonair
☆☆☆☆☆ (0.5/5.0) (1 vote)
this + mox lotus =
enemies: wtf!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
you: muhahahahahahah
BlakeHN
☆☆☆☆☆ (0.0/5.0)
Group-Hug Dragon! The only Join Forces card I run in any of my decks, because it's the only one that A) doesn't help your opponents so much (particularly that 1 guy who sits there and pays NO mana yet still gets to reap any benefits!), and B) doesn't actually need your opponents to help out to make it work (it's great if they do, but who cares if they don't? they can't use it against you!). Plus decent red tramplers that don't have 'sacrifice at end of turn' are annoyingly hard to find, anyone who has tried to build a balanced Stonebrow, Krosan Hero deck can attest to that.
Totema
☆☆☆☆☆ (0.0/5.0)
The only "join forces" card that doesn't seem to have much of a chance of backfiring if you want to contribute. The only ways I can think of to break it are too slow to work immediately after the cost is paid.
rollinsclone
☆☆☆☆☆ (0.0/5.0)
Great multiplayer card. Would not have been as great without trample though, which I think really makes the card. Even outside of multiplayer it's a trampling firebreather, which is pretty rare and amazing.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
...Wait, what?

You know, even if it was just a 5/5 Flying Trampler with Variable Colorless: +X for 4RedRed, it'd be great. But the ability to suddenly explode when politics go sour? Glorious.
psychichobo
☆☆☆☆☆ (0.0/5.0)
Oh, this guy is sick. When you're swinging at the annoying guy who's dominating the board he'll seriously regret stealing player 3's Titan or casting Shrivel to wipe player 4's token horde.
Lifegainwithbite
☆☆☆☆☆ (0.0/5.0)
Swing it at whoever is dominating the board and annoying other people.
Edward_Mass
☆☆☆☆☆ (0.0/5.0)
4/4 for being both a solid, well-balanced card and the hands down best use of the otherwise horrible "Join forces" mechanic.

I'd give it 5/5 if it cost 5 and boosted its own toughness, though.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Pretty close to being strictly better then Shivan Dragon.

~It has trample.
~Its firebreathing is colorless.
~In multiplayer, other players can help charge the dragon to take something out.


The only thing shivan dragon has got on this, is no timing restrictions on firebreathing, which can be situational good.
TPmanW
☆☆☆☆☆ (0.0/5.0)
Anyone else think the trample was overkill? I mean lets be honest, this thing will nearly always kill the defending player regardless of blocks. A slight nerfing wouldn't have made the card any less fun and it would still be strong enough to see play.
MCcreator
☆☆☆☆☆ (0.0/5.0)
There was a cycle of one mana sorceries in Magic Commander which featured the new keyword Join Forces. It allowed players to come together to mutually help one another. These cards occasionally referenced a past card and always helped/hindered every player.

Oh, except red which got a dragon.
Of course.
EvilDarkVoid
★★★★★ (5.0/5.0) (1 vote)
This actually has a lot of disadvantages over Shivan Dragon, but a lot of them aren't noticeable at first glance.

1) Your opponent can pump it if you try to block Boros Reckoner or Phyrexian Obliterator with it.
2) Since you can only pump it while its attacking or blocking, you can't pump it during your upkeep or main phase with effects like Coalition Relic (after removing the charge counter) or Braid of Fire.
3) Similarly, this means you have to attack or block with it before you can pump it for a card like Fling, and your opponent might have a big flyer that can kill it in combat.
4) If you leave some mana open when you swing with it and they play something like Hydrosurge to screw with your combat math, you can't activate the ability a few more times to get to enough power again.

Then of course Mind Control, Phthisis, and Mindslaver effects make this card worse (your opponent can pump it after playing the former, which they couldn't with Shivan if they weren't running red, they can use your mana and theirs to kill someone else who you might want alive if they Mindslaver you), but these shouldn't count for much since they make cards that should be strictly better not so.
adolphus
☆☆☆☆☆ (0.0/5.0)
I think about Dragon Ball Z, Goku vs Brollie with this card