Wow. Just wow. Makes a nice replacement for Goblin Guide in Standard, especially against super slow control decks that won't be casting many spells
4.5/5
ICEFANG13
★★★☆☆ (3.2/5.0)(5 votes)
Very sexy card and art, one of the few werewolves I really like. I knew one of these would be necessary (high power wolf for low mana cost), this one feels really nice.
.Blaze.
★★★★☆ (4.9/5.0)(4 votes)
Should transform very easily and swinging for 3 turn 2 is always a great way to start the game.
Plus, 1/1 for 1 isn't that bad in limited.
No matter how you look at it, she will see a lot if play.
Tommy9898
★☆☆☆☆ (1.8/5.0)(5 votes)
Unchecked, Goblin guide does 4 damage over two turns, this only does 3. The format is slowing down.
DarthParallax
★★★★☆ (4.1/5.0)(9 votes)
Inga: Werewolf!
Dr. Frederick Frankenstein: Werewolf?
Igor: There.
Dr. Frederick Frankenstein: What?
Igor: There, wolf. There, castle.
Almost any line from "Young Frankenstein" works with just about any card from Innistrad. ^_^
Zoah
★★★★★ (5.0/5.0)(3 votes)
She's glorious... Four in my werewolf deck. Interesting that so many of the werewolves in this set are female. Both of the good red ones are: This one and Kruin Outlaw
En_Sigma
★★★☆☆ (3.7/5.0)(7 votes)
@ Tommy9898 Good
RJDroid
★★★★★ (5.0/5.0)(14 votes)
Hey pretty lady, come here ofte-OH GOD WHY AARRRGGGGGGGHHHHHH!!
You might be thinking, "why would I play two spells in one turn in a werewolf deck?" well, your opponent will have 51 trample damage coming at them. so honestly, if you don't win that turn, then you're screwed.
Kryptnyt
★★☆☆☆ (2.0/5.0)(3 votes)
Say what you want about this vs goblin guide... I'd actually be more comfortable playing this. It doesn't draw your opponents cards. Usually if your opponent hits two lands in a row off Guide, you've lost. Which means, you lost because you were playing GGuide. Goblin Guide's creature type, not its speed, puts it over this card. Furthermore, MPredator is often going to be a 1/1. Relevant for sure.
occamsrazorwit
★★★☆☆ (3.8/5.0)(2 votes)
@RJDroid:
I'm so mad that that isn't the actual flavor text D:
steinburger1109
★★★☆☆ (3.2/5.0)(2 votes)
@arachibutyrophobia
Drop an Immerwolf turn three instead of the Kruin Outlaw. Be way better. Then you don't have the two spell problem either, if the other player weathers the storm with a Blunt the Assault or Safe Passage.
RamenAwesome
★★★★★ (5.0/5.0)(1 vote)
A playset of this naughty little dog here as well as a playset of Kruin Outlaw make up the majority of my creatures in my werewolf tribal. They don't disappoint.
Aremath
☆☆☆☆☆ (0.0/5.0)
It turns out most people don't have turn 1 plays, so it'll often be a 3/2 for 1, which is fine. Unfortunately this invites the comparison to other 1-drop 3/2s that have flying....
Comments (14)
4.5/5
Plus, 1/1 for 1 isn't that bad in limited.
No matter how you look at it, she will see a lot if play.
Dr. Frederick Frankenstein: Werewolf?
Igor: There.
Dr. Frederick Frankenstein: What?
Igor: There, wolf. There, castle.
Almost any line from "Young Frankenstein" works with just about any card from Innistrad. ^_^
Interesting that so many of the werewolves in this set are female. Both of the good red ones are: This one and Kruin Outlaw
Good
Turn 2: Mayor of Avabruck
Turn 3: Kruin Outlaw
Turn 4: Instigator Gang
Turn 5: Grizzled Outcasts
Turn 6: Play a Moonmist and Full Moon's Rise.
You might be thinking, "why would I play two spells in one turn in a werewolf deck?" well, your opponent will have 51 trample damage coming at them. so honestly, if you don't win that turn, then you're screwed.
It doesn't draw your opponents cards. Usually if your opponent hits two lands in a row off Guide, you've lost. Which means, you lost because you were playing GGuide.
Goblin Guide's creature type, not its speed, puts it over this card. Furthermore, MPredator is often going to be a 1/1. Relevant for sure.
I'm so mad that that isn't the actual flavor text D:
Drop an Immerwolf turn three instead of the Kruin Outlaw. Be way better. Then you don't have the two spell problem either, if the other player weathers the storm with a Blunt the Assault or Safe Passage.