I think I'd rather have Fog. Leaving one mana open is much easier than leaving four mana open, especially in the beginning or middle game. The life-gain isn't as important imo.
3.0/5
majinara
★☆☆☆☆ (1.8/5.0)(6 votes)
Heh, at first I thought it's two mana this card costs, and I thought "yuck, that's bad". But four mana? Oh my... I'd play a regular fog over this any day. If I'd have to. Which I don't. So I play spike weaver instead, or constant mists. But this? T_T 0.5/5
psyklone
☆☆☆☆☆ (0.5/5.0)(2 votes)
Heres some BS.
If I write this cards name in here, it gets censored. Blunt the Assault.
However the banner ad at the top of the screen says "5 new challenges, 3 new decks, 1 badass boss".
Gavrilo
☆☆☆☆☆ (0.0/5.0)
Unless you're playing swarming weenie vs another overpopulated weenie mirror match, that card isn't that good. Could save your *** for another turn, or two, though.
1stofsevensteps
☆☆☆☆☆ (0.0/5.0)
Oh, you're playing Splinter Myr? I see. No, I am not smiling. You must be seeing things. By all means, go infinite.
Vinifera7
☆☆☆☆☆ (0.0/5.0)
Sadly, the life gain doesn't synergize well, since the damage prevention is only any good against infect.
Carnophage_4ever
★★☆☆☆ (2.5/5.0)(1 vote)
Use this expensive Respite to punish arrogant opponents who attack you with 25 10/10 green stompies when you have 2 life left. If you finnish them on your turn, you, sir, have ruled the day. But this rarely happens. Blunt the Assault will allow to survive another turn, while Dispense Justice might very well turn the game 180 degrees back in your favor. 3/5.
Expensive and all it does is just stall the inevitable. Rather than running this card put something in your deck that will help you WIN the game instead of just taking longer to lose it.
Also, for all your damage-prevention needs, just use Fog. You'll notice the gap between these cards' CMCs.
Kryptnyt
★★★★★ (5.0/5.0)(1 vote)
@Dysprosium Judas If it takes you longer to lose the game, you access spells of a higher mana cost. A lot of aggro decks don't continue working in the lategame. I'm not saying its a good card, but turbofog decks do appear from time to time and laugh at the metagame.
I prefer Constant Mists in my Tfog variants (as, if you have enough lands and planar cleansing, there's nearly nothing they can do.) That said, this guy isn't bad with any ramp cards, Veteran Explorer springs to mind. You can easily get 4 mana T2 off a dead explorer; and for the rest of the game you now have not only a backup plan, but effectively buy yourself 2-3 turns with this, especially if they overextend.
If they overextend, you're in pernicious deed colors anyway :)
Enelysios
☆☆☆☆☆ (0.0/5.0)
@Blurrymadness: Sadly standard and modern turbofog decks are missing the best fogs (Besides Fog?) Constant Mists, Respite and Tangle are the best for T-fog, but are all sadly a vintage/legacy luxury. I also doubt we will see reprints because I don't think wizards wants turbofog to ever be a tier 1 strategy. It would make for a boring environment. Still, In the formats where you do not have better options, this can serve well.
Doufeelthewindcoming
☆☆☆☆☆ (0.0/5.0)
A great card in a weenie deck-especially when you control an army a rats along with Marrow-Gnawer.
Comments (22)
Should be 1GG or GGG instead.
3.0/5
If I write this cards name in here, it gets censored. Blunt the Assault.
However the banner ad at the top of the screen says "5 new challenges, 3 new decks, 1 badass boss".
Also, for all your damage-prevention needs, just use Fog. You'll notice the gap between these cards' CMCs.
If it takes you longer to lose the game, you access spells of a higher mana cost. A lot of aggro decks don't continue working in the lategame. I'm not saying its a good card, but turbofog decks do appear from time to time and laugh at the metagame.
If they overextend, you're in pernicious deed colors anyway :)