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Magic: The Gathering Card Comments Archive

I Call on the Ancient Magics

Multiverse ID: 212619

I Call on the Ancient Magics

Comments (12)

tantallum99
★★★☆☆ (3.0/5.0) (4 votes)
another scheme card that helps both sides. much better ones to include in a scheme deck if you're the archenemy
Smithney
★★★★☆ (4.3/5.0) (5 votes)
Well, it helps both sides, but look, you'll fetch two cards, while each opponent just one. I know, if you're playing against three guys they will get three cards in total, so they will get one more card, but c'mon! Archenemy has a big brain, that means he's a Johnny, and having the opportunity of fetching two combo-making cards is lotta good.
sir_dwar
★★★★☆ (4.6/5.0) (6 votes)
One of the better of the double-edged sword schemes, because you see what your opponents are getting, and can fetch your own counters to them. Unfortunately, that kind of defeats the purpose of the scheme, which is to fetch you 2 combo-pieces.
mutantman
★★★★☆ (4.4/5.0) (6 votes)
The trouble here is that your opponent gets to fetch a free Magister Sphinx or something to screw you over, so the only way to get good use out of this scheme is if you're pulling out combo pieces that make you win right there, in which case, that's kinda lame.
Lyoncet
☆☆☆☆☆ (0.5/5.0) (1 vote)
Very risky scheme, since as pointed out it's really only that great if you're down to 1 opponent OR if you're getting combo pieces – but since you can't control when it comes down, and your opponents are also liable to search out combo pieces (just one per, but that may be all they need), you better make damn sure you can win when this flips. Which, as I said, you can't, because it's randomized.

Still, of the "may hurt you more than it helps you" Schemes, it's probably one of the better ones. And it can certainly be good if played in the right deck; tutoring out two cards before your pre-combat main phase for no mana investment can end the game easily assuming you've had enough turns to get a little mana on the table. And your opponents won't get any use out of those cards if they're, you know, a pile of goo.
DarthParallax
★★☆☆☆ (2.8/5.0) (2 votes)
This card reads: Get the Heroes to thank you for destroying the best cards in their deck. Not necesarily in that order. >:D


This card would be relatively unimpressive compared to a simple Diabolic (let alone Demonic) Tutor, if it weren't for the crucial unevenness of information!

Don't think of this as a 'real' tutor--real tutor's get you card quality and sometimes even card advantage. Three heroes that are going into a Fortress KNOWING you are an evil bastard out to kill them and you give them each a tutor? they WILL get more and better cards than you.

Rofl-lol you sneaky bastard....you WANT this to happen!!!!

You get see what they get, and you know whether or not you need to search out Wrath of God, or Counterspell, or Mind Shatter. Maybe you just need a good ol' fashioned Disk. This is the Next Level of Painful choice cards-- if they get 'bad' stuff, knowing you are trying to draw out their champions, then you can get something that's just bigger and meaner. If they get good stuff, you can sabotage them. If they read this comment, they won't know which you'll do and they'll cry at the stress- and if they don't, they'll fall right into your trap anyway.

This is the most Evil Deathtrap in Magic. And it comes, like all good deathtraps, wrapped like a PRESENT for them!

You are peeking through time. Spying the Future, then counterplanning against it. This is the moment the villain spies on the heroes, and they don't know he's there.

You want them to get their very best goodies out NOW, force their hand, then Open the Black Gates!
Then Counterspell them. Like A Boss.


Once you realize what you can really do with this card, and your opponents realize you realize what you can do with this card, THEN they will be too terrified that you will silver-bullet their pets to stop you.....


from fetching your combo pieces.


MAN, I love being EVIL!!!!!!!!
Ideatog
★★★★☆ (4.0/5.0) (2 votes)
Ancient Spirits of Evil,
Transform this decayed form...

To MUMM-RA THE EVER LIVING!!!!!
Roxolan
★★★★★ (5.0/5.0) (4 votes)
You get to tutor 2 cards out of 50. They get to tutor 3 cards out of 150. Even though you choose last, odds are the scheme will be to your disadvantage, *especially* if the current board position is in your favour. Unless, as others have mentioned, you use it to get combo pieces of instant win, if your casual group doesn't outright ban those.
Kelptic183
★★★★★ (5.0/5.0) (5 votes)
I call on the ancient magics.... to get girls!

Well, why do you think I became an evil mastermind?
pedrodyl
☆☆☆☆☆ (0.0/5.0)
These scheme names are pretty fun to randomly autocard in casual forum posts.
Fanaticmogg
☆☆☆☆☆ (0.0/5.0)
Use with Stranglehold or Aven Mindcensor to prevent the enemy from getting the full value, or just fetch Cabal Conditioning and make them discard everything anyways. You're up a card, and, well, you've just emptied the opponents' hands.