Pointed Discussion

Magic: The Gathering Card Comments Archive

Piracy

Multiverse ID: 21049

Piracy

Comments (27)

Rogue_Shadows
★★★☆☆ (3.0/5.0) (5 votes)
Two mana for free mana in the most mana-hungry color? Yes please.
Drecon84
★★★☆☆ (3.2/5.0) (6 votes)
You mean two mana and a card. That's a somewhat higher cost. Combined with the fact that you really don't know what you're getting with this card (you opponent can even tap his lands in response (and maybe take mana burn)) makes this a very balanced card that is more likely weak than strong.
Chimzar
★★★★☆ (4.3/5.0) (10 votes)
This might be the hardest hit card of all with the removal of mana burn. It now should read "Tap all lands target opponent controls." Fun! not...
Keegan__
★★★★☆ (4.2/5.0) (6 votes)
UU to tap all lands all of your opponents' land? That's off color, but still very useful.
spacechaser0001
★★☆☆☆ (2.8/5.0) (2 votes)
Nice in a five color multiplayer fun deck
i would have to say so my self lol
niheloim
★★★★★ (5.0/5.0) (4 votes)
Only useful for tapping your opponents out so you can get another spell through counter magic
Hentai
★★☆☆☆ (2.8/5.0) (2 votes)
Now where is this card that ask you to sacrifice tapped lands this turn.... as for card this could own since there is no mana burn anymore and best use would be in very multi player games. Could be reprinted.
NeverendingDream
★★☆☆☆ (2.8/5.0) (2 votes)
combo with Mana Geyser makes it sort of work like it was meant to...
Sidek
★★☆☆☆ (2.8/5.0) (2 votes)
This is now useless with the removal of mana-burn.
Ritius
★★★★★ (5.0/5.0) (1 vote)
Price of Glory is neatly phrased to make this not work with it, sadly. Still, a cool card that didn't see much print time and is valuable for it.

But yeah, it should have split second so you get priority again after it resolves (I think...?)
McThor
★★☆☆☆ (2.7/5.0) (3 votes)
OMG, played this bad boy in a five-way free for all, and raped utterly.
Kirbster
★★★★★ (5.0/5.0) (5 votes)
PIRATE THEME DECK.
KarmasPayment
★★★★☆ (4.0/5.0) (2 votes)
"Price of Glory is neatly phrased to make this not work with it, sadly. Still, a cool card that didn't see much print time and is valuable for it.

But yeah, it should have split second so you get priority again after it resolves (I think...?)
"
-Ritius

Mana abilities don't use the stack, even if it did have split second, it wouldn't matter, and unless you're playing with idiots, you won't get any mana either way. xD
Also, price of glory is worded to work with this well, after the removal of mana burn, it's one of the only reasons why someone would let you use their mana.
Havens
★★☆☆☆ (2.8/5.0) (2 votes)
@KarmasPayment and @Ritius


if you were to quicken this on one of your opponents turns, with a price of glory out, you can tap all of thier land to destoy it
Talcos
☆☆☆☆☆ (0.0/5.0)
I don't like that this card can't do what it was intended to do. If you cast this card, your opponents can just tap all their lands in response, at which point this card just becomes "Tap all lands your opponents control."
johnnyboyy
☆☆☆☆☆ (0.5/5.0) (1 vote)
The card really just needs to be errata'd with (you oppenents cannot tap lands for mana in response)
ForestFire0
★★★★★ (5.0/5.0) (1 vote)
They should add errata to this card so it's actually usable as it was intended. As it is, it's just a worse Mana Short. They should add text along the lines of "At the end of this step your opponents lose life equal to the amount of unused mana in their mana pool".
C5r1a5z0y
★★★★★ (5.0/5.0) (2 votes)
Unfortunately there probably isn't a way to fix this without a power-level errata. Seems like it would be better to print a new card instead, something like:
Until end of turn, you may force opponents to tap lands they control for mana.
Until end of turn, you may use mana in opponents' mana pools to cast spells.

That gets around them tapping out (since you could then access the mana), and shouldn't cause collisions, since the player with priority during putting a spell/ability on the stack (i.e. paying for something) is the only one who can use mana from a pool.
firechao
☆☆☆☆☆ (0.0/5.0)
@Havens

They would just tap their lands in response, obviously.

The card looks basically like a Mana Short for decks with more reliable blue sources; I'm not impressed.
__Silence__
☆☆☆☆☆ (0.0/5.0)
Price of Glory, Piracy, and Leyline of Anticipation. With that combo and a multiplayer game you destroy two of your lands, none of the lands that the current player controls, and every other land that everyone else controls. That's one thing to barter with.
drpvfx
☆☆☆☆☆ (0.0/5.0)
Much better in Multiplayer.
You won't get much, if any, mana out of it,
but you *will* deprive every opponent of their lands for a turn if this resolves.

I occasionally run Drain Power to help ensure an important spell goes off,
and this is much better for doing that against a table of foes,
even if you get no mana in the process.
GrimjawxRULES
☆☆☆☆☆ (0.0/5.0)
Just play it with Manabarbs.
jonrds
★★★★★ (5.0/5.0) (2 votes)
Broken by no mana burn.

Fixed in Drain Power (which has funnily enough been around since alpha).
Incanur
☆☆☆☆☆ (0.0/5.0)
Use City of Solitude if you want this to actually work.
O0oze
☆☆☆☆☆ (0.0/5.0)
OP.
Salient
☆☆☆☆☆ (0.0/5.0)
The sea gives, and the sea takes. Some just don't help with the taking at all.
DrJack
☆☆☆☆☆ (0.0/5.0)
"They should add text along the lines of "At the end of this step your opponents lose life equal to the amount of unused mana in their mana pool"."

I have an even better idea: BRING BACK MANA BURN.

Mana burn was in the game since the beginning for a reason. They got rid of it so people could be careless dolts while playing this new retarded version of Magic. I refuse to play this game with people unless they agree to use the old rules with mana burn, interrupts, old-style damage prevention, player death at end of phase, all players draw a card during their first turn, etc.