The only time this is really that useful is if you're certain all your opponent has in their hand is lands. Otherwise, it's 2 mana to make your opponents discard one of their choice, which is far from good.
HanZzz
★★★★★ (5.0/5.0)(2 votes)
I was thinking about this card as well. It has the potential for gaining you card advantage, which is always good. However, that potential is rather marginal. If you think about it from this point of view: you draw this below average card and trade it for your opponent's worst card. That's hardly exciting and I think there are better options available, like Inquisition of Kozilek.
The only real reason to include this card in my opinion is if you have a really focused discarding deck and you use Liliana's Caress to make your opponent lose life and even then you need to have the card slots available.
Gavrilo
☆☆☆☆☆ (0.0/5.0)
Nah, it's just another "you lose as much as opponent plus mana" black spell. And it's sorcery.
SolidSoldier
☆☆☆☆☆ (0.0/5.0)
If you pull multiples of these in limited, like 3 or so, it's good. How many times are they going to have a nonland card in their hand to discard every time you play one? It's practically removal.
It's really better late-game against someone who draws lot of cards. Late-game, we usually have ennough lands on play, so when something makes you discard, you'll usually prefer to discard a land. With this card, you choose to either discard a useless land and give the opponent the opportunity to make you discard again, or to discard a spell that might be important.
gelleetin
☆☆☆☆☆ (0.0/5.0)
Agree with Daikoru, and I think the card is also better in some aspects than Duress and Inquisition of Kozilek because it is unconditional discard. There are just times when you will play either of the above and find no legal targets in the opponent's hand - now you are down a card AND mana, with nothing to show for it. With this, you are guarantee to get something, with a chance for generating CA which discard could really use.
The ideal scenario is you play Inquisition (early game) or Duress (late game) for a peek at your opponent's hand, then play Miasma if you see a good opportunity - either a choice card out, or a land and the chance to try again :)
Now that Scepter of Fugue is leaving standard, this could be the repeatable discard that ensures a fat Guul Draz Specter going INTO the attack phase.
All in all, discard didn't get a heck of a lot in Scars, but what they did get fit well into the overall strategy.
Mightyass
☆☆☆☆☆ (0.0/5.0)
neat idea. WotC should come back to this in a cycle - R damage to a creature, if the creature was dealt damage this turn, return to hand. U - countering a spell, if it was an instant etc.
SleetFox
☆☆☆☆☆ (0.0/5.0)
Despite its small mana cost, this is most useful later on when you can take out key threats rather than just lands like most discard spells.
For those of you saying this is good late game, wouldn't Mire's Toll be better? Late game you're going to have plenty of swamps out to let you see their entire hand, it only costs 1 black, and you get to choose what they discard.
Test-Subject_217601
☆☆☆☆☆ (0.0/5.0)
So... they discard a card, and since more often than not when someone is asked to discard a card they'll opt for a land, this comes back to your hand.
COOL!
reanimatesucks
☆☆☆☆☆ (0.0/5.0)
sine the opponent is the one picking the card to drop i don't see why this doesn't have a mana cost of one. i think that would make all the difference.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
Tons of people aren't using it right. It's not something you play early game. Save it for the mid game when you could cast it multiple times in one turn, and it's also incredibly useful with Liliana's Caress in play. It doesn't have the edge that Inquisition and Duress give you (being able to choose the cards), but it really wrecks combo decks and other decks that like to hold onto their precious 6-drops.
If you use it in conjunction with the aforementioned discard tech, and leave them with only lands in hand, this is just brutal.
PhyrexianAdvocate
☆☆☆☆☆ (0.0/5.0)
Slaughter target Valakut player.
(But only in Standard where they don't have Scapeshift)
thisisnotmyname
☆☆☆☆☆ (0.0/5.0)
I just decided to finally test this sucker. To my surprise, it's actually pretty good. Early game it says: target player discards a nonland card. Late game (in a discards deck) it says: discard the rest of your hand. However, because discard as whole is bad right now, this card is forced to suffer. :'(
Wizards created and killed my favorite discard spell in the same block.
SeiberTross
☆☆☆☆☆ (0.0/5.0)
I've played against this a few times, its really amazingly effective. It drops after Duress/Inquisition already dumped a spell from your hand, leaving you with less options. Pretty solid option overall.
I like the concept behind this card: you keep getting another chance to hit something useful if they discard crap. It's too slow to really work well, but it's an interesting address to the age-old problem with "opponent's choice" discard.
Arachobia
☆☆☆☆☆ (0.0/5.0)
The effect basically stops when your opponent discards a non-land card, has no hand or you run out of mana.
A contested card, but 'm going to have to say that, outside of limited, having your opponent discard at random or choosing what they discard yourself is always going to be better in the game. The best that having them choose what to discard can do is when they have so few cards in their hand anyway that they may as well be discarding at random or you may as well be choosing.
If your opponent is discarding lots and lots of land when you use this on them, they must have a real bomb and if they're a smart opponent they know that this is going back to your hand continuously so if you're opponent discards land until you tap out, he's most likely going to hit you with whatever he refused to discard next turn.
feedbacker
☆☆☆☆☆ (0.0/5.0)
This card would be pretty interesting if it were an instant
As it stands its a very interesting idea, recurring discard spell, but a little weak on effeciency
Jannissary
☆☆☆☆☆ (0.0/5.0)
The best part is that you're basically asking them to discard the worst non-land card they have in hand. Neat, but is it useful? Not really. Discard effects either have to be random or efficiently costed, and this isn't really either.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
The discussion here makes me thinkt hey need a:
{B} Target opponent discards a card at random
Ability to screw up the game, always useful, but exceedingly random effectiveness. That into a Hymn would be insane.
TPmanW
☆☆☆☆☆ (0.0/5.0)
There's got to be some way to abuse this by targetting yourself. I can't figure out a good way too do it though. It makes a clunky threshold enabler. Worm Harvest or Life from the Loam might play a part...
Comments (23)
The only real reason to include this card in my opinion is if you have a really focused discarding deck and you use Liliana's Caress to make your opponent lose life and even then you need to have the card slots available.
Outside of limited, Inquisition of Kozilek/Duress is quite a bit better.
The ideal scenario is you play Inquisition (early game) or Duress (late game) for a peek at your opponent's hand, then play Miasma if you see a good opportunity - either a choice card out, or a land and the chance to try again :)
Now that Scepter of Fugue is leaving standard, this could be the repeatable discard that ensures a fat Guul Draz Specter going INTO the attack phase.
All in all, discard didn't get a heck of a lot in Scars, but what they did get fit well into the overall strategy.
COOL!
If you use it in conjunction with the aforementioned discard tech, and leave them with only lands in hand, this is just brutal.
(But only in Standard where they don't have Scapeshift)
Wizards created and killed my favorite discard spell in the same block.
A contested card, but 'm going to have to say that, outside of limited, having your opponent discard at random or choosing what they discard yourself is always going to be better in the game. The best that having them choose what to discard can do is when they have so few cards in their hand anyway that they may as well be discarding at random or you may as well be choosing.
If your opponent is discarding lots and lots of land when you use this on them, they must have a real bomb and if they're a smart opponent they know that this is going back to your hand continuously so if you're opponent discards land until you tap out, he's most likely going to hit you with whatever he refused to discard next turn.
As it stands its a very interesting idea, recurring discard spell, but a little weak on effeciency
{B} Target opponent discards a card at random
Ability to screw up the game, always useful, but exceedingly random effectiveness. That into a Hymn would be insane.