Free Land.
and it's common.
I Hope they don't ever reprint this.
Lege
★★★★☆ (4.2/5.0)(6 votes)
Observe how you can cast this without having any green mana. It's glorious.
TreeTrunkMaster
★★☆☆☆ (2.2/5.0)(5 votes)
Kind of seems like I would rather just have a forest in place of this, unless I want to pay for land while I already have lands I'm holding...
Lege has a point though, when splashing green this could come in handy, but yet again maybe if you just had 3 or 4 more forests in your deck instead of 3 or 4 of these maybe you would have drawn them instead.
StuartHamilton
★★★☆☆ (3.0/5.0)(3 votes)
This card isn't very good in and of itself, but it becomes extremely powerful in Vintage/Legacy when you utilize dual lands. As long as half of the land is a forest, you can go get it and use it for whichever color you need.
Cyberium
★★★★☆ (4.1/5.0)(5 votes)
Don't forget this card, like those fetch lands, allow you to search and thin your library, which a regular forest cannot do.
DespisedIcon
★★★☆☆ (3.9/5.0)(4 votes)
RAVNICA DUALS. NUFF SAID.
gromgrom777
★★★★★ (5.0/5.0)(4 votes)
the people downvoting this are bad at magic.
you DONT NEED TO PLAY GREEN TO USE THIS. its amazing! plus, it thins out your deck, and finds the Rav Duals and Alpha/Beta/Unlim duals
Auron525
☆☆☆☆☆ (0.0/5.0)
while this card does seem like wasted space, you can always save it for a imte when this is the only card in your hand. use it for free then scan your deck. used in combination with cards that have "if you have no cards in your hand" type effects it could take your opponent by suprise
or maybe Im being to specific...
either way I like it for basic land grabbing
Kirbster
★★★★★ (5.0/5.0)(3 votes)
Thins your deck and is free land searching. Really fires up 10-land Stompy decks.
Sasky
★★★★★ (5.0/5.0)(1 vote)
Great when you are stuck with no forests for kird ape or loam lion. :)
Gabriel422
★★★★★ (5.0/5.0)(2 votes)
For deck thinning purposes, it was almost always good to just replace 4 Forests with 4 of these, even before Ravnica duals saw print.
And so, this card lengthened every game by twenty seconds for essentially nothing.
jetzine
★★★★★ (5.0/5.0)(1 vote)
I found a bunch of these in an old box of Masques that I got years back. I just built a mono-green beatdown deck that runs 4 Land Grants and 17 Forests. I managed to get Emrakul out on turn 5. Do not underestimate this card.
land_comment
★★★★★ (5.0/5.0)(1 vote)
I was going to rate this 2.5/5 until I saw your comment, Lege. Thanks! I always am withoutforests with an explore in my hand.
bijart_dauth
☆☆☆☆☆ (0.5/5.0)(1 vote)
zk3
★★★★★ (5.0/5.0)(2 votes)
Also great for shuffling your deck for free while being card-neutral and still keeping tempo. You can brainstorm to draw three cards, put your lands onto the top of your library, then shuffle them away. It's great for decks with a few tropical islands.
Sure, you can shuffle with fetchlands, but you can cheat your land count down even further with this card as a combo with brainstorm. Just a thought.
The only downside if revealing your hand, which might be counter-productive in control decks. However, if you're playing blue control then chances are you control through permission, which the card advantage should be overwhelming anyways.
jinxedidol
★★★★★ (5.0/5.0)(3 votes)
I adored this card ever since it saw print. I dont have duals, but I have them in my classic 10 land Stompy, an archtype that this card enabled. This card, combined with duals, are comparable to fetch lands.
I don't remember an instance that I paid mana to cast this spell.
Ancient_Mossdog
☆☆☆☆☆ (0.0/5.0)
This card works some wonders in Legacy and Vintage due to the can find one of your 1-4 land in your deck in order to start your Doom Combo, and to a lesser degree to search for those duel land aforementioned on here. However, when people say that its better to play them than forests, or that it thins your deck, I would have to disagree. How does it thin your deck? Its just as much a dead draw as a land. If you draw one, its just like drawing a land but you have to reveal your hand. Thats not better than a land. Unless you are running storm or a very wide mana color range, Id rather draw the land, and my land cant be countered. Generally just use more multi-color lands and less search for them.
Lambi
★★★★★ (5.0/5.0)(1 vote)
Love it. It's land in your hand, and a deck thinning forest otherwise. It can even find duals or a creature like Dryad Arbor~
Goatllama
★★★☆☆ (3.2/5.0)(3 votes)
It's almost like it's not even a card, rather: Player 1: "Look man, I don't have any lands so please just let me search for one. I'll even discard a card from my hand." Player 2: "Go ahead, I hate getting mana-screwed as well."
Segfault_
★★★★★ (5.0/5.0)(1 vote)
This card basically makes the legacy Belcher deck happen, and I love it for that. In that deck, it grabs the sole land in the deck, letting the deck run only a Taiga. It also fuels storm count, if you happen to be running the Empty the Warrens alternate win condition.
orisiti
☆☆☆☆☆ (0.0/5.0)
The way this thins your deck is that playing this removes two cards from the deck, instead of the one a forest would remove.
If you draw this, and use it to fetch a forest, that's one less forest you'll draw later.
swords_to_exile
☆☆☆☆☆ (0.0/5.0)
Forest cycling for 0
blurrymadness
★★★★★ (5.0/5.0)(1 vote)
0-Life fetchland that reveals your hand instead. ->If you're in green you're probably somewhat predictable anyway ->if they're discard they get to see your hand anyway ->if they're control they can't really let your threats get by and beat on them just to counter something better. Have lopsided and/or efficient creatures and you're good. ->If you run duals, you're searching for anything you want basically
This all adds up to a card that's quite efficient and not $20 a piece; which is handy.
jonrds
☆☆☆☆☆ (0.0/5.0)
Tropical Island 5-8. Was run in Miracle Grow to allow casting of Quirion Dryad without messing up colors for all the blue-intensive spells.
Comments (25)
and it's common.
I Hope they don't ever reprint this.
Lege has a point though, when splashing green this could come in handy, but yet again maybe if you just had 3 or 4 more forests in your deck instead of 3 or 4 of these maybe you would have drawn them instead.
you DONT NEED TO PLAY GREEN TO USE THIS. its amazing! plus, it thins out your deck, and finds the Rav Duals and Alpha/Beta/Unlim duals
or maybe Im being to specific...
either way I like it for basic land grabbing
And so, this card lengthened every game by twenty seconds for essentially nothing.
You can brainstorm to draw three cards, put your lands onto the top of your library, then shuffle them away. It's great for decks with a few tropical islands.
Sure, you can shuffle with fetchlands, but you can cheat your land count down even further with this card as a combo with brainstorm. Just a thought.
The only downside if revealing your hand, which might be counter-productive in control decks. However, if you're playing blue control then chances are you control through permission, which the card advantage should be overwhelming anyways.
I don't remember an instance that I paid mana to cast this spell.
However, when people say that its better to play them than forests, or that it thins your deck, I would have to disagree. How does it thin your deck? Its just as much a dead draw as a land. If you draw one, its just like drawing a land but you have to reveal your hand. Thats not better than a land. Unless you are running storm or a very wide mana color range, Id rather draw the land, and my land cant be countered.
Generally just use more multi-color lands and less search for them.
Player 1: "Look man, I don't have any lands so please just let me search for one. I'll even discard a card from my hand."
Player 2: "Go ahead, I hate getting mana-screwed as well."
If you draw this, and use it to fetch a forest, that's one less forest you'll draw later.
->If you're in green you're probably somewhat predictable anyway
->if they're discard they get to see your hand anyway
->if they're control they can't really let your threats get by and beat on them just to counter something better. Have lopsided and/or efficient creatures and you're good.
->If you run duals, you're searching for anything you want basically
This all adds up to a card that's quite efficient and not $20 a piece; which is handy.