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Magic: The Gathering Card Comments Archive

Convincing Mirage

Multiverse ID: 190161

Convincing Mirage

Comments (26)

Oleander
★★☆☆☆ (2.5/5.0) (2 votes)
This card has practically no use. Very little in the set utilizes landwalks, and what does isn't important or game bending enough to make a dual colored deck with blue to utilize it.
True_Mumin
★★☆☆☆ (2.6/5.0) (5 votes)
A 2 mana enchantment that does absolutely NOTHING. Blue is dead and buried.
Qazior
★★★★☆ (4.8/5.0) (5 votes)
The art is quite funny
Nickwright
★☆☆☆☆ (1.5/5.0) (3 votes)
Are you blind? >.>

This card has plenty of uses...
A) Enchant an opponents land. Gets rid of lets say a Mountain for a Plains, when their deck doesn't run white.
B) The Landwalkers
C) The new Endless Serpent or "Only attack when opponent controls a _______"
D) Not getting that land color you need? Here's a new option, change it.

Mode
☆☆☆☆☆ (0.0/5.0)
I agree with Oleander.
It would be more interesting for {{U}}, but even then i guess it would only find narrow use.
Aside from Aquitect's Will, i can't remember any playable cards using that effect.
darkerthought7
☆☆☆☆☆ (0.0/5.0)
This card combos well with anything with Islandwalk (think "Inkwell Leviathan") or with the Serpent of the Endless Sea. I've used it to very good effect. I took it out because of a usual opponent's Haunting Echos (I now spam Tome Scour HA!), but it's a great enchantment to combo with other blue cards.
Iiory
★★★☆☆ (3.0/5.0) (2 votes)
no please no
DragonLord132
★★★☆☆ (3.0/5.0) (2 votes)
Oh look, another "Let's play our Sea Monster" card.
{U} or 'Draw a card.' would have made it more deck worthy.
Vinifera7
★★☆☆☆ (2.8/5.0) (3 votes)
It would have almost been playable if they it cost {UU} and cantripped.
Xarule
☆☆☆☆☆ (0.0/5.0)
I don't see much of a use for it right now, but with Zendikar comming out and it being a land matters set this card may be far more usefull then.
OutlawD1
★★☆☆☆ (2.2/5.0) (3 votes)
limited use should have costed U but it would still suck
Katz993
☆☆☆☆☆ (0.0/5.0)
it can both help and get rid of landwalk. for example, things with nonbasic landwalk, you can turn your nonbasic land into a basic if you so desire. turn a Crypt of Agadeem or such into a less painful variant. It has a few select uses, I don't care much for the serpent, which can make a great wall, but I guess it could work there...
Silverware
★★★★☆ (4.1/5.0) (5 votes)
You build a deck with this in mind. It definly isn't a card you just throw in last second. I think its underated.
Magasul
★★★★☆ (4.6/5.0) (8 votes)
You guys aren't getting the point... not at all.
Who cares if a 7/11 trample leviathan has landwalk or no... in fact landwalk is out of the question.

What really matters in this card is the early land control it provides with Spreading Seas. It really screws up multi color decks and makes them unplayable (haha take that Jund dorks!)
Second of all it makes for an early start in land demo deck with Demolish and other sweat things.

I think it is a great great card because it locks down the opponent in the early game and makes 90% of their hand unplayable and provides easy cover for your costy land demolishon cards to be played and totally mess them up!
5/5
driftingsmoke
★★★★★ (5.0/5.0) (2 votes)
i love this card in my luminarch/enchantment deck!

it gives me enough time to pull out walls and have angels pooping out from sigil of the empty throne room.

land disruption is key to destroying tri color decks full non-basics (JUND >_>). it wrecks their starting game.
BelloAbril
★★★★★ (5.0/5.0) (6 votes)
For those that were saying this card was crap, it made into T1 decks on cascade control.

Since it was printed i was interested on what would zen bring to make this card be able to combo with something.
Gaussgoat
★★★★★ (5.0/5.0) (1 vote)
An updated version of Phantasmal Terrain that is has a better casting cost. Decent for mana-screw potential, and can obviously be used to set up land walking combos.

**Updated opinion - After seeing this thing completely hose multi-lands and man-lands in the last couple of tournaments, I've changed my mind. Totally devastating in control formats, or at least incredibly solid.


4/5
ScissorsLizard
★★★★★ (5.0/5.0) (1 vote)
The fact that you can choose the land type (therefore allowing you to choose a type your opponent doesn't use) means you can use this to mana screw someone early game. It won't fail against decks that use blue like Spreading Seas will. It's probably better at higher levels, too, because then you can use it to hose a Mutavault or one of the new manlands.
ROBRAM89
★★★★★ (5.0/5.0) (6 votes)
Paint a tunnel on target mountain. Destroy target Coyote. It can't be regenerated.
Superllama12
★★☆☆☆ (2.8/5.0) (2 votes)
Not only does it provide great early-midgame control, it also enables any basic, non-snow covered, landwalker to be unblockable. While most of the time Spreading Seas will be better (except against blue, and guess what was raping standard not too long ago? Caw-Blade, Blue/White!) because of same cost and cantrip, this is much more flexible, and is very underrated
Woozly
★☆☆☆☆ (1.0/5.0) (3 votes)
Goatse
adrian.malacoda
☆☆☆☆☆ (0.0/5.0)
@Katz993: this doesn't actually turn the land basic or nonbasic, it just gives it a basic land type.
tarvofthemudhole
☆☆☆☆☆ (0.0/5.0)
Great art.
BagOfBags
☆☆☆☆☆ (0.0/5.0)
This card is good with landwalk, although Realmwright is better for mana fixing.
Also:
"Wer'e over THERE!"
chrome_dome
☆☆☆☆☆ (0.0/5.0)
5/5. I was playing Cascade Jund, my opponent was playing WU enchantments and had four copies of Spreading Seas and three copies of this on seven of my lands. I can't write what I said about that shituation.