Pointed Discussion

Magic: The Gathering Card Comments Archive

Keldon Megaliths

Multiverse ID: 189242

Keldon Megaliths

Comments (8)

DaaNz
★★☆☆☆ (2.5/5.0) (4 votes)
megagood
Gezus82
★★★★★ (5.0/5.0) (1 vote)
this is good in fast rd decks that kinda teeter out later and just end up having too much manna to do anything with.
Tommy9898
★★★☆☆ (3.9/5.0) (4 votes)
Yes, just the thing for those pesky water mages.
Wait. No! stop capsizeing it.
SleetFox
★★★★☆ (4.9/5.0) (11 votes)
Excellent for burn decks. If you run out of steam, you can always use this ability: not efficient, but it gets the job done and is better than nothing.

Kind of like Struggle in Pokémon.
boneclub
★★★★★ (5.0/5.0) (2 votes)
I just use 4 of these guys in my multiplayer red decks over 4 mountains, just because the tempo loss isn't a huge deal in a multiplayer environment. Besides, having that option can be extremely good to have. Same goes for land like Forgotten Cave, Kher Keep, and Shivan Gorge (But those are legends so I only use one).

If you run Valakut, the Molten Pinnacle, this isn't the best idea though ;)
EpicBroccoli
★☆☆☆☆ (1.2/5.0) (2 votes)
The ability to do damage later (conditionally), isn't worth the tempo loss if you draw this thing early midgame. For an example of a worthy Cipt land look @ Teetering Peaks
Goatllama
★★★★★ (5.0/5.0) (2 votes)
Ahh, Future Sight is SO COOL. Especially the lands....... scratch that, especially the everything.
Kirbster
☆☆☆☆☆ (0.0/5.0)
Barbarian Ring is probably stronger, but this is a lot safer and can finish off those last 4 or 5 points of life if both you and your opponent run out of steam.