i have like 12 copies of this card..... it annoys me each time i see it....
at least your opponent cannot reduce the casting cost
Wanderer25
★★★★★ (5.0/5.0)(4 votes)
Picture the tense situation in Fallen Empires limited.
Your opponent has just used High Tide to summon the infamous Deep Spawn on turn 5. What are your removal options? Necrite? Too situational, and your opponent has been pumping out chumps for the last few turns with Homarid Spawning Bed. Goblin Grenade? The unstoppable lobster shrugs it off! Your only hope is this crappy card.
That this would've been the best option should say something about Fallen Empires in general. This is just about the closest it comes to removal.
Comments (8)
at least your opponent cannot reduce the casting cost
Your opponent has just used High Tide to summon the infamous Deep Spawn on turn 5. What are your removal options? Necrite? Too situational, and your opponent has been pumping out chumps for the last few turns with Homarid Spawning Bed. Goblin Grenade? The unstoppable lobster shrugs it off! Your only hope is this crappy card.
That this would've been the best option should say something about Fallen Empires in general. This is just about the closest it comes to removal.
But seriously, Mystic Restraints has the same casting cost. So does Control Magic, for that matter.
Sounds like it's a...
*puts on nerd glasses*
Merseine Prime!
AWWWWW YEEEAAAAHHHH!
All of these keep a creature tapped, no questions asked:
1999 Dehydration -
2003 Frozen Solid -
2004 Mystic Restraints - flash, taps right away
2009 Paralyzing Grasp -
2010 Bonds of Quicksilver -
2011 Claustrophobia -
2012 Encrust -
I reckon