3/3 for 4 in blue is almost playable. Add some black, and you get an ability and cycling. Man, blue creatures stink.
Cenelder
★★★☆☆ (3.9/5.0)(5 votes)
Probably better used on your own deck rather than an opponents. Im not sure thats the best card to be played on turn 4, but it potentially can set up a nice little combo with cascade.
SavageBrain89
★☆☆☆☆ (1.2/5.0)(3 votes)
Playable with the right cards, I guess.
lolbrolol
★★★★☆ (4.0/5.0)(3 votes)
Cycling is always nice to have, although the creature itself is nothing to write home about. There are some potentially interesting combo combinations with recurring this card, but they aren't anything to write home about either. Overall, this is not the best creature in the set but a decent late-pick in draft for the cycling.
Zeranox
★★★☆☆ (3.0/5.0)(2 votes)
Early game I would only be using this on my opponent if I already had my next 2 plays in hand, or when if they missed a land-drop at any point. Late game I would mostly target whoever is behind. That is if I don't just cycle this guy turn 1.
mrnubnub
★★★☆☆ (3.0/5.0)(2 votes)
I think it's decent. For 3/3 for 4 is not bad in a deck thats blue and black. It's effect can be annoying on the enemy and help you pretty well. I've been using these to a good extent recently, and they don't let me down.
Iiory
★★☆☆☆ (2.8/5.0)(2 votes)
well with esperzoa ina a black/blue mill deck ....well it can be just a fine control over your opponent and u have the cycling ability,so i guess it`s ok ,plus the art is good
MasterOfEtherium
★☆☆☆☆ (1.0/5.0)(11 votes)
I Use Its Ability On My Opponent Every Time Its Just Funner That Way And It Cycles Not Bad At All
gatherer132
☆☆☆☆☆ (0.0/5.0)
Cycling can be useful in tight spots when nothing has gone right. Use this card wisely.
Gwafa_Hazid
☆☆☆☆☆ (0.0/5.0)
Decent for functionally reducing deck size w/ draws. I'm using it in a 3card combo WUB deck for thinning the deck out w/ Kathari Remnant, Terramorphic Expanse, and Mishra's Bauble. Good for it's purpose, not much else
Enchantment_Removal
☆☆☆☆☆ (0.0/5.0)
I used to think that Wizards tries to keep some cards from being broken.
No, that is not it. I now admit- they make bad cards. . . and give them good artwork. They should go back to making cards of a more equal power level and letting the players determine which are good and bad. I mean relative to present day, in which it is clear what to play and what not to play (in terms of winning). Only someone who had only been in the game for three days would need to sit and ponder for a little while what cards to use and what not to use.
Great_North
☆☆☆☆☆ (0.0/5.0)
How is this get so much more flak than Sea Gate Oracle (especially on the Archenemy version)? They do similar things. This costs an extra but in return you get: one more card to look at, the ability to point its ability at your opponent, cycle for only , and 2 more power.
adinsx3
☆☆☆☆☆ (0.0/5.0)
@Great_North: Sea Gate Oracle provides card advantage. This does not.
You know, for being the incredible masterminds of Esper's twisted politics, they're kinda...common.
DivineNocturnus
☆☆☆☆☆ (0.0/5.0)
Used it to set up the win a few times in sealed. Other than that its pretty meh.
shapelyman
★★★★☆ (4.0/5.0)(1 vote)
Put this council into my U/B Mortal Combat deck. It basically reads as: Pay 1 mana, draw a card and add 1 creature towards your win condition.
Technetium
☆☆☆☆☆ (0.0/5.0)
Not bad... Would be pretty badass if it instead limited the effect to your library but let you draw one of them as well.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Gettin' him for sure! -Cheap price tag ($) -3/3 to lay on the beats -Uses one of my favorite mechanics (manipulating the top of the library)
I'm slowly building a deck based around that, portent, 1-card milling, lantern of insight, misinformation, and similar. Should be horribly lame to play against; which is fun!
Comments (20)
No, that is not it. I now admit- they make bad cards. . . and give them good artwork. They should go back to making cards of a more equal power level and letting the players determine which are good and bad. I mean relative to present day, in which it is clear what to play and what not to play (in terms of winning). Only someone who had only been in the game for three days would need to sit and ponder for a little while what cards to use and what not to use.
Silly, silly Modern.
It basically reads as:
Pay 1 mana, draw a card and add 1 creature towards your win condition.
-Cheap price tag ($)
-3/3 to lay on the beats
-Uses one of my favorite mechanics (manipulating the top of the library)
I'm slowly building a deck based around that, portent, 1-card milling, lantern of insight, misinformation, and similar. Should be horribly lame to play against; which is fun!