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Magic: The Gathering Card Comments Archive

Traumatic Visions

Multiverse ID: 179508

Traumatic Visions

Comments (25)

XIII13Thirteen
★★★★☆ (4.9/5.0) (4 votes)
I love this card. The design is great allowing much versatility in play. While I do think a 4 casting cost would have been a bit preferable, that would perhaps be asking for a bit much and I think the card stands well where it does. I like the art, it doesn't stand out to me the way some of the other card arts have in the Conflux set, but it's nice.
davidhuman
★★★☆☆ (3.8/5.0) (5 votes)
This thing needs to cost four, but maybe i'll change my mind after i've played it a bit.
atm259
★★★★☆ (4.7/5.0) (3 votes)
I love this card, in 5cc you cycle early and counted late, it's a nice options card.
jeff-heikkinen
★★★☆☆ (3.2/5.0) (5 votes)
I'm old-school enough that I just can't wrap my head around paying 5 mana for a vanilla counter, and I say this as someone who does not hate Cancel the way a lot of people seem to. Of course, in Alara block limited I'd run it anyway if I were in blue, just for the landcycling, because in that environment you need all the mana-fixing you can get.
Gezus82
★★★★☆ (4.1/5.0) (4 votes)
this card is severely underrated, do people not realize that this isn't a counterspell but rather one of the most useful blue fetch-lands, and in case you get it late-game and have no other counterspells you could always use it to counter like a progenitous or something.
IronSavior
★★★★☆ (4.7/5.0) (7 votes)
This card could be useful if your deck is rocking cascade because it sucks to cascade into counter magic.
A3Kitsune
★☆☆☆☆ (1.2/5.0) (2 votes)
Has anyone noticed how the 'landsearching in all 5 colors' of Alara block supports the landfall and kicker themes of Zendicar? The landcycling is useful for the current standard enviroment, and a blue player leaving 5 mana open would make any player paranoid. However, the casting cost should have been 4U, this would have matched up with the rest of the cycle.
Smilezilla
☆☆☆☆☆ (0.0/5.0)
very handy card, and very under rated
bijart_dauth
☆☆☆☆☆ (0.0/5.0)
i like to read it as: 2 mana, serch your library for a land, 5 mana discard this card: counter target spell. as thats the order you use it in most.
Tommy9898
★★★★★ (5.0/5.0) (6 votes)
I used it to counter a Baneslayer angel, the guy got mad and told me to get some money and make a real deck. I killed him with tokens made by Lullmage Mentor by using lapse of certainty. Sometimes its just fun playing with sub-optimal cards.
Aradimar
★★☆☆☆ (2.8/5.0) (2 votes)
this is great mana acel for a monoblue deck, as a counter spell it is subpar
Bursama
★★☆☆☆ (2.8/5.0) (2 votes)
... Too expensive.
I wouln't play it...
lorendorky
★★★★★ (5.0/5.0) (5 votes)
Oh god the owls! The HORROR!!!
SlipperyBogle
☆☆☆☆☆ (0.0/5.0)
Appropriately, Cthulhu is pictured in the bottom-right corner.
Valyant
☆☆☆☆☆ (0.0/5.0)
At least you can landcycle it.
itsmeyouidiot
☆☆☆☆☆ (0.0/5.0)
I mainly use this card for the basic landcycling ability.

Blue ramp! seriously, this card is way underrated.
Shiizu
★★★★★ (5.0/5.0) (1 vote)
As mentioned this is actually a very strong card. Basic landcycling in blue turns this into something to do in your blue deck when they try to play around your two blue mana on turn two. And in the lategame this might as well read counterspell since mana isn't an issue at that point usually.

So yes, two weak sides...but the utility makes it awesome. Also, you should play it for the great artwork.
DoragonShinzui
★★★★★ (5.0/5.0) (1 vote)
As a counterspell, pitiful.
As a Domain enabler, handy. Blue doesn't normally have access to this kinda thing outside of artifacts, and if you topdeck it late game, a spell's still a spell.
But yeah, this whole cycle is overcosted as hell. Damn shame too, if they all cost 1 less they'd be at least decent.
BloodDragon
☆☆☆☆☆ (0.0/5.0)
Perhaps this card wasn't so hot during it's time in standard, but I am a little confused why this card does not have better if not equal rating with Sylvan Scrying. Especially in a colour that does not often get mana help.
patronofthesound
☆☆☆☆☆ (0.0/5.0)
Gezus82-

The rampant growth effect is not referred to as fetchland. A fetchland is polluted delta for example.

Also, awesome card. Reminds me of the recent champions idea for a colorless land that channeled into a counterspell for 2UU. Wzards was worried that would be too broken, so they printed snapcaster instead, LOL.
ElifThaed
★★★★★ (5.0/5.0) (1 vote)
I can dig it in EDH. especially non-green based ones. sure you can get relatively easy mana from artifacts but this gives u a land early (and a counterspell later...which can be handy. Much happier to see this lategame than just a cultivate-esque ability. 3/5 from me
MadManChubChub
☆☆☆☆☆ (0.0/5.0)
Its actually not a bad card. Its a dual card. Its a counter spell for late game but a basic land finding card for early on.
vantha
☆☆☆☆☆ (0.0/5.0)
This Card should read

Traumatic Visions 1Blue
Instant
Search your library for a basic land card, reveal it and put it into your hand.
Cycling3BlueBlue: Discard this card from your hand, draw a card. When you cycle this card you may counter target spell.

Boom!!! See how good this card becomes when you switch the two abilities of this card around. Blue land fetch is weird but instant speed counter and cantrip is worth 5 mana.
OlvynChuru
☆☆☆☆☆ (0.0/5.0)
@Tommy9898

Wow, the person you were playing with got MAD at you? I would have thought they would be in hysterics. Honestly, if you play Baneslayer Angel, and your opponent counters it with THIS card, you kind of deserved that!