white Memory Lapse? sweet. too bad they increased the cost, though...
Eternal_Blue
★☆☆☆☆ (1.9/5.0)(9 votes)
white counterspell? i suppose red is next to get one.
masail19
★★★★☆ (4.2/5.0)(4 votes)
Counterspells have a place in every colour, but blue happens to be king of "no", rather than the only colour allowed to have it. Blue gets a lot of variation in countermagic, while other colours seem to carry themes. White counterspells usually involve control or protection. Red or green counterspells are typically hosers against countermagic or blue. Black doesn't usually get countermagic, but when it does get it, it tends to punish your opponents.
MightyMortox
★★★★☆ (4.9/5.0)(6 votes)
The reason they increased the cost over Memory Lapse is because this is in white and hence must be over budgeted compared to a blue spell.
Red already got a counter-esque spell in the form of Guttural Response.
In my opinion this card is rated far too low. For white to have access to a Counterspell alone makes this ideal in many situations and decks. Scenarios where you can stall out major plays on their part (ie: Counter Baneslayer Angel if you don't have removal handy) even for a turn can be game changing.
MrPink343
★★★★★ (5.0/5.0)(3 votes)
Putting it on top of it's owners library is actually better in some ways. It effectively eliminates an oppenent's draw for a turn and gets around the numerous graveyard playing effects (think Dredge).
ClowWizardEriol
★★★★☆ (4.9/5.0)(4 votes)
This card is definitely underrated. When players think of counter spells, they often think blue. It catches them completely off-guard when you play an off-color counter spell at a crucial moment. It's a stall card, but sometimes you only need one more turn to turn the tide in your favor.
Eggroll
★★★★★ (5.0/5.0)(1 vote)
Very underrated caad.
Uhhsam
★★★★★ (5.0/5.0)(1 vote)
use with scrib nibblers to get rid of those pesky 'if this creature would be put in a graveyard, shuffle it into your library instead' guys
Razmataz24
★★★★★ (5.0/5.0)(2 votes)
Good card for Mono white. If you can get it your opponent to shuffle then you can hopefully bury whatever you interrupted for the rest of the game. Path to Exile is the only Mono white option that comes to mind for T2.
BlackAlbino
☆☆☆☆☆ (0.0/5.0)
Ok, your playing mono-white control. What are your options for counters? This and mana tithe. The fact that this is one of white's two counters is worth at least 4/5 alone. The fact that it's actually pretty good makes it an easy 5/5
Why is it good? 3 CMC w/ easy color cost. Not bad for a counter. Especially for off-blue It eliminates their next draw. Buying you time and card advantage. It forces them to wait untill their next draw, unlike venser. And referring back to buying time, on many occasions this has the same effect as a time-warp.
I've yet to cast this and be disapointed with the results.
Cheza
☆☆☆☆☆ (0.0/5.0)
I like this card and Excommunicate, since it isn't the typical white removal.
Sadly, WotC has increased the cost in comparison to Memory Lapse. Maybe they could have limited the ability instead.
BastianQoU
☆☆☆☆☆ (0.0/5.0)
Just a passing thought, it seems this should exile the card instead. I'm not really arguing for it though, so no one bite my head off :)
Crag-Hack
☆☆☆☆☆ (0.0/5.0)
As I always say in regard to cards like this, pair it with effects that shuffle your opponent's library. Path to Exile is a good one.
jfre81
☆☆☆☆☆ (0.0/5.0)
OMG COLOR PIE
I like how this rigs the next draw, but if you want it gone (i.e. in the graveyard), there are all sorts of mill options.
james2c19v
☆☆☆☆☆ (0.5/5.0)(1 vote)
I think that this or something like it should be reprinted. I like the idea of the various mana colors bleeding into each other. Blue gets the most powerful and straight-up counters, but black and white should get something similar. If black had to pay life, discard cards, and/or sacrifice creatures to counter, I think that'd still be flavorful. For white then to get a counter-to-the-library also seems appropriate (it fits with stuff like Oust).
Also, and more importantly, you need stuff like this to play mono-white. Otherwise you have to splash black or something just to get rid of stuff like Ward Sliver. This isn't even a complete answer, but at least it can stall it from coming out and wrecking your game.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
Very useful in an environment that can goad an opponent into shuffling. Like Wastelanding a fetch, or Path to Exileing a creature. Also a strong tempo card that's compatible with Sunforger.
patronofthesound
☆☆☆☆☆ (0.0/5.0)
Timeshifted memory lapse with misprint cmc? Down. Thot tithe was the only white counter.
WolfWhoWalks
★★★★★ (5.0/5.0)(1 vote)
So underrated! This card makes total destroy in mono-white. I use it in a soldier tribal EDH deck, alongside tithe, and I absolutely adore it. Never fails to invoke a "WTF?!" look on the faces of those who've never seen the card before. 4/5
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
This is for white weenie. Establish board position with 1-2 drops, then counter something with this and create tempo loss.
SAUS3
☆☆☆☆☆ (0.0/5.0)
At 3 mana, it is a little tough to cast, but that doesn't stop it from being a powerful counterspell. Being off-colour helps it in multiple ways - you can use it in a deck that would otherwise have no counterspells, and you can also throw off your opponent.
I use it as part of my sunforger arsenal in my Tajic deck. It kicks butt because if I'm swinging with my sunforger (6/2 indestructible Tajic, 11/7 if I have battalion), there is no room for you to lose a turn due to a counterspell.
It also sets up a soft lock combined with sunforger and mistveil plains. I can counter a spell every turn, and it puts it on top of your deck, limiting what you draw. It basically forces you to sit there until you draw a way out (usually 2 removal spells or a removal spell and a counterspell). That usually takes too long. Each time you 'force' something through by casting multiple spells, you lose your next draw as well (to one of those cards).
RunedServitor
☆☆☆☆☆ (0.0/5.0)
I hate it when that happens.
Petertracy
☆☆☆☆☆ (0.0/5.0)
Whaaat! this is crazy! White counterspell at 3 cmc! Hah! Hahahahah!
FaceClaimer
☆☆☆☆☆ (0.0/5.0)
Rest in *** color pie.
It's like wizards has said "*** the color pie, white will continue to just DO WHATEVER IT GODDAMN WANTS"
Comments (23)
Red already got a counter-esque spell in the form of Guttural Response.
In my opinion this card is rated far too low. For white to have access to a Counterspell alone makes this ideal in many situations and decks. Scenarios where you can stall out major plays on their part (ie: Counter Baneslayer Angel if you don't have removal handy) even for a turn can be game changing.
The fact that this is one of white's two counters is worth at least 4/5 alone.
The fact that it's actually pretty good makes it an easy 5/5
Why is it good?
3 CMC w/ easy color cost. Not bad for a counter. Especially for off-blue
It eliminates their next draw. Buying you time and card advantage.
It forces them to wait untill their next draw, unlike venser.
And referring back to buying time, on many occasions this has the same effect as a time-warp.
I've yet to cast this and be disapointed with the results.
Sadly, WotC has increased the cost in comparison to Memory Lapse. Maybe they could have limited the ability instead.
I'm not really arguing for it though, so no one bite my head off :)
I like how this rigs the next draw, but if you want it gone (i.e. in the graveyard), there are all sorts of mill options.
Also, and more importantly, you need stuff like this to play mono-white. Otherwise you have to splash black or something just to get rid of stuff like Ward Sliver. This isn't even a complete answer, but at least it can stall it from coming out and wrecking your game.
I use it as part of my sunforger arsenal in my Tajic deck. It kicks butt because if I'm swinging with my sunforger (6/2 indestructible Tajic, 11/7 if I have battalion), there is no room for you to lose a turn due to a counterspell.
It also sets up a soft lock combined with sunforger and mistveil plains. I can counter a spell every turn, and it puts it on top of your deck, limiting what you draw. It basically forces you to sit there until you draw a way out (usually 2 removal spells or a removal spell and a counterspell). That usually takes too long. Each time you 'force' something through by casting multiple spells, you lose your next draw as well (to one of those cards).
White counterspell at 3 cmc! Hah! Hahahahah!
It's like wizards has said "*** the color pie, white will continue to just DO WHATEVER IT GODDAMN WANTS"