Pointed Discussion

Magic: The Gathering Card Comments Archive

Goblin Wizard

Multiverse ID: 1795

Goblin Wizard

Comments (14)

Drecon84
★★☆☆☆ (2.0/5.0) (7 votes)
It's everything a Goblin Wizard needs to be... Except good...
Dragon_Bloodthirsty
★★★★★ (5.0/5.0) (2 votes)
In the decks where this card excels, it works quite nicely. Great multiplayer viability with the first ability, and the second likewise has some marginal use in the same format.
GrimGorgonBC
★★★☆☆ (3.9/5.0) (4 votes)
2RR FOR 1/1 IS POOR but tapping and putting down a commander next turn then having manna to play with is very handy 4/5 because he is old and actually useful.
Lord_Ascapelion
★★★★☆ (4.8/5.0) (3 votes)
Both of its abilities are relevant. 2RR is a bit expensive for a Goblin deck, but it's useful nonetheless.
Kryptnyt
★★★★☆ (4.5/5.0) (3 votes)
Cheat him into play with your instigator or lackey, then cheat more gobs into play.
yesnomu
☆☆☆☆☆ (0.0/5.0)
Hangs out with Zombie Assassin. Creatures named their creature types have to stick together!
SirMalkin
☆☆☆☆☆ (0.0/5.0)
He also could hang out with Viashino Skeleton by that logic, but why would he want to?
Radagast
☆☆☆☆☆ (0.0/5.0)
Costly, but it's abilities are not that bad or overpriced.
MindAblaze
☆☆☆☆☆ (0.0/5.0)
Yes, definitely not unplayable but not the most appealing either. 3/5
TravisBlanchard
☆☆☆☆☆ (0.0/5.0)
Haters gonna hate
Aquillion
☆☆☆☆☆ (0.0/5.0)
Fun to play it right after Goblin Chieftain and immediately use it to drop another chieftain, a king, a Goblin Matron...
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
I feel this card is balanced. Turn 3 goblin chieftain. Turn 4 this and dropping a siege-gang commander would be nasty. Thats 9 damage from the gang swinging away.