This is fantastic! Works very well in red suicide, despite costing 2, it helps when red just falls flat when your cards are gone.
SavageBrain89
★★★☆☆ (3.2/5.0)(4 votes)
An amazingly ridiculous card. I have used this card many times and have found it particularly useful durin the beginning of the game. By mid-game the hellspark still maintains some amount of potential, if utilized with exalted effects of pump cards such as Colossal Might. By late game however, hellspark loses its spark. Its not entirely useless near the end of the game, but a 3/1 with hast really can't do to mush of anything. Then again, most red decks never last long anyway (the red strategy is to win fast, or not at all), and most small creatures are never that useful when you topdeck them on turn six or seven.
MidgetfaceKillah
★★☆☆☆ (2.6/5.0)(4 votes)
Great, great card. Any environment which doesn't appreciate this card is broken.
MightyMortox
★★☆☆☆ (2.1/5.0)(4 votes)
I usually redraw until I get one of these in my opening hand, it's usually an easy 6 damage by turn 3 or you do 3 dmg on turn 2, then kill your opponents first creature. Great card.
MagicWhiz
★★★★☆ (4.0/5.0)(3 votes)
One word: Amazing. Especially in RDW.
Grimn777
★★★★☆ (4.0/5.0)(3 votes)
it's main trouble is how useless it is if the opponent has big creatures, say turns 5, 6. Thanks to earthquake, rdw can boardwipe and unearth ftw.
jhimbob
★☆☆☆☆ (1.6/5.0)(4 votes)
Great card, Lightning Bolt on a stick.
Ritius
★★★★☆ (4.5/5.0)(3 votes)
Has perfect synergy in my Pandemonium and Confusion in the Ranks deck, delivering dmg, trading for an opponent's creature, and then neatly disappearing, only to do the same again for just two more mana. Of course, Ball Lightning is just one more mana, but I don't have the money to drop for a set of those :P
ClockworkSwordfish
★☆☆☆☆ (1.8/5.0)(4 votes)
Not the most efficient (2 Spark Elementals would be, but more fun, and so better.
boneclub
☆☆☆☆☆ (0.0/5.0)
This card is amazing in any deck that has room for it. It's an early 3 damage and then a win condition in the later turn :)
SleetFox
★★★★★ (5.0/5.0)(2 votes)
Quite the brutal card early in the game. It's almost guaranteed to be either a two-for-one card advantage or an efficient burn spell. Or both.
Later on you might have some trouble, but it's not exactly useless there either.
TheTraitorKing
★★★★★ (5.0/5.0)(3 votes)
Everyone loves suicide charges!!!
Seriously, this is tenn times better than the card it's based on. It can rip apart the ranks of your opponents before they can be built up.
jstorrie
★★★★★ (5.0/5.0)(2 votes)
A fine creature, so long as you can keep the field clear; without Ball Lightning's six power, this needs a little backup. Thankfully, you're playing the color of Lightning Bolt. Blam blam!
achilleselbow
★★★★★ (5.0/5.0)(4 votes)
This is a great card that unfortunately became a lot less useful once people started playing Wall of Omens and Overgrown Battlement.
Axelle
★★★★★ (5.0/5.0)(2 votes)
This + Sarkhan the Mad = 2 5/5 flying Dragons and 6 damage for .
GengilOrbios
★★☆☆☆ (2.0/5.0)(1 vote)
seriously, does nobody think this is a bit overrated?
oHspoke
☆☆☆☆☆ (0.0/5.0)
The thing that makes this card great is not the fact that it beats face; nay, that is only what makes it a good card. The thing that makes this card great is the fact that it beats face twice, and that my friends, is why it is a great card.
Kuroth
☆☆☆☆☆ (0.0/5.0)
The best part of this card in my eyes is the utility of the unearth. When you just can't get that card you need, or you're holding four lands and nothing useful in your hand, you always have the option of whipping these suckers back out of the graveyard for some easy damage or pressure. The second use of these mean elementals is why I run 4 in my red aggro decks almost every time. Certainly there are red aggro decks where this won't be an ideal card, but for most it's too good for the cost to pass up.
Burningsickle
☆☆☆☆☆ (0.0/5.0)
love suicide red! Completely throws off your opponent when you show so little care for the lives of your creatures. Particularly hilarious when used against those control players that have an incessant need to keep all their creatures alive, and destroy all your creatures. Throw these at them, and they just sit thinking "Wth am I even supposed to do?"
Comments (20)
Later on you might have some trouble, but it's not exactly useless there either.
Seriously, this is tenn times better than the card it's based on. It can rip apart the ranks of your opponents before they can be built up.