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Magic: The Gathering Card Comments Archive

The Lady of the Mountain

Multiverse ID: 1689

The Lady of the Mountain

Comments (14)

eliteDecoy
★★★★☆ (4.2/5.0) (3 votes)
very vanilla and over-costed
jugglingguy
★★★★★ (5.0/5.0) (3 votes)
eliteDecoy:
Well, it is a Legends Legend, so you can't expect much.
Gear61
★★★★★ (5.0/5.0) (3 votes)
A 5/5 legendary creature for 6. Probably wasn't that bad back in the day.
McThor
★★★★★ (5.0/5.0) (2 votes)
sigh...Another Legends card people, move along.
Roy1138
★★★★★ (5.0/5.0) (5 votes)
Um? What? Does anybody not get the flavor of this card, at all? She's a lady; she's a giant; she's a helpless damsel; she's 5/5.
immelmann
★★★★★ (5.0/5.0) (1 vote)
well....hmmmm...nice flavor text.
WilloftheLisp
★★★★★ (5.0/5.0) (1 vote)
"Hey, Betty!"
Radagast
☆☆☆☆☆ (0.0/5.0)
Rather depressing, even for its time. Could have used some sort of ability, like so many Legends. Really odd art, flavor, and creature type (Giant?)
Okuu-chan
★★★★★ (5.0/5.0) (3 votes)
The reason why the Lady of the Mountain is 5/5 is because she was supposed to be based on an epic-level D&D character.
Read the article here: http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/arcana/47

Unfortunately, her Magic incarnation was far weaker than her D&D counterpart. Nowadays, the better benchmarks for D&D->Magic conversion would be Solar->Akroma or Pit Fiend->Lord of the Pit. D&D monsters of trans-epic power would be about 6/6 to 7/7 in the Magic scale. Most dragons fall into 5/5 (adult Dragons in D&D), whereas legendary dragons like the Elder Dragons, the Primevals, or Karrthus would be Great Wyrm dragons.
RuscoJames
☆☆☆☆☆ (0.0/5.0)
a 5/5 seems a little tame to represent a 71st level character...
TtothaOtothadoubleD
☆☆☆☆☆ (0.0/5.0)
But it's got Richard Kane Ferguson art, which is always welcome.
Dune_Echo
☆☆☆☆☆ (0.0/5.0)
Why is this a Legendary Creature - Giant when the original character was a Human?
DarthParallax
★★★☆☆ (3.5/5.0) (3 votes)
She is supposed to look more like this: :P

25th-Level Epic Fighter, 26th-Level Sorcerer, 20th-Level Epic Spellsword


STR 22(+6) (+4 Belt of the Worldly)
DEX 28(+9) (+6 boots of swiftness)
CON 27(+8) (+4 Belt of the Worldly)
INT 19(+4)
WIS 21(+5)
CHA 20(+5)

Basically, in MTG terms, if a 1/1 is an average human creature and 10 is average DnD STR, but a 10/10 is impressive for a Magic creature and 20 is powerful for DnD, then we should subtract 10 from STR and from CON, leaving us with a 12/17 creature.

A 12/17 that also has basically "Protection from Everything, Flash, Flying, Double Strike, First Strike, Trample, Haste, Flying, Reach, Deathtouch, Lifelink, Vigilance, Shroud, Shadow, is Indestructible, can't be countered, and 'when you cast Lady of the Mountain, counter target spell' and 'when Lady of the Mountain enters the battlefield, put an X/X Pseudodragon Familiar token into play, where X is Lady of the Mountain's toughness', and 'when Lady of the Mountain dies, destroy all permanents', 'whenever Lady of the Mountain attacks, search target player's hand, graveyard, or library and exile a card face-up from it' and 'whenever Lady of the Mountain deals combat damage to a player, you may cast a card face-up exiled card without paying its mana cost' and {T}: Target player discards their hand and ' {0}: Target player draws a card.' and 'At the beginning of each end step, for every time you activated or triggered an ability of Lady of the Mountain's, put a +1/+1 counter on her for each ability activated.'


At least, that is how I would interpret this:
http://wizards.com/magic/magazine/article.aspx?x=mtgcom/arcana/47

Yeah. That sounds a lot better for {4}{G}{R} and the Legendary supertype. xD
ParallaxtheRevan
☆☆☆☆☆ (0.0/5.0)
OK XD So if you translate her more accurately from DnD, she starts to look like she can fight Emrakul, Aeons Torn with her fists :P 1 star for that and for the fact that with so few cards in circulation and so many people wanting to play, she does provide just enough beef to pretend to be a Craw Wurm.

Sad fact is: Mahamoit Djinn (Flying), Shivan Dragon (Flying and Firebreathing), Lord of the Pit (7 Power, Flying, Trample-ends games) and Serra Angel (Flying and Vigilance) enchanted by Firebreathing in particular all have stats that put 75% of the Legends from Legends to shame, and the number that can be Killed just by blocking with one White Knight and one Black Knight, which you can summon about as fast as half of them, is absurd.

Taking out the Power 9.

Taking out some other combo stuff.

Taking out the Dual Lands and forcing people to cast from Basic Mana only.

Alpha pound for pound has 'Limited fodder' cards that really wreck Arabian Nights, Antiquities, Legends, the Dark, Fallen Empires.....Ice Age, even Homelands (whose best cards still see sparse play today and actually has some interestingly tough mechanics for primitive Alpha to handle, as on Autumn Willow), pretty much it won't be until Alliances that it really makes sense to buy New Cards, except for pieces to New Combo decks and Disruption. (Necropotence, Jester's Cap, Force of Will, Merchant Scroll). Aggro decks want to buy The Dark for the Red Cards, and they want to trade for a playset of Chain Lightning STAT. That's...just about it.

Using Ancient Cards only (before Mirage), Mishra's Workshop-Time Vault Combo, Necropotence Weissman Control, and Ball Lightning Red Deck Wins are easily Three Top Decks. I don't believe proper Zoo existed. Maybe not the only ones one could build, but *probably* the Best. Even Arabian Nights and Antiquities had cards that could do better than Lady of the Mountain. Sadly. :(