interesting, sort of like two different creatures in one, and when you play the bigger one it has a shrinking penumbra effect.
Donovan_Fabian
★☆☆☆☆ (1.9/5.0)(4 votes)
Costs to much considering you can get similiar effects from other creatures that cost around 5 or 6 instead of 8 cmc.
EvilCleavage
★★★★★ (5.0/5.0)(5 votes)
I think this card became better with Mimic Vat. Think about it, you evoke this for a 4/4 which isn't great, but then every turn you get a 7/7 chubby rusher and a permanent 4/4! Not bad if you ask me. oh and it's a staggering 3 mana investment. Not bad for green Mimic Vat.
If you can get Worldfire resolved with this on the field, you win pretty easily. Then again, there are much cheaper ways to win with that much mana. Still might be nice in multiplayer.
Suicufnoc
☆☆☆☆☆ (0.0/5.0)
I'm gonna try running this in my peasant cube as a reanimator target. Puts itself in the graveyard and gets some value out of it.
DeckMechanic
☆☆☆☆☆ (0.0/5.0)
Try this with Evolve. Double triggers.
Oblivax
☆☆☆☆☆ (0.5/5.0)(1 vote)
The first time i saw someone use a blink to get around the evoke sacrifice, I thought it seemed a little fishy, but i let it pass. If you review the rules, specifically 702.72a, it's very clear that the sacrifice is PART of the casting cost, not a triggered effect. Failure to sacrifice the creature makes the evoke fizzle and the creature goes to the graveyard. It doesn't matter if the creature leaves the battlefield, it still must be sacrificed to fulfill the evoke cost. Any judge that misses this obviously hasn't read the rules closely enough.
Saraneth888
☆☆☆☆☆ (0.0/5.0)
@Oblivax - Actually, if you read rule 701.72 carefully, you'll see that the two triggers have nothing to do with each other. When an evoke creature is cast (regardless of if its evoke cost was paid) there are 2 triggers when it enters the battlefield. The first is the obvious enters/leaves the battlefield ability, and the second is the trigger "when this permanent enters the battlefield, if its evoke cost was paid, its controller sacrifices it". The two triggers are put onto the stack at the same time, in whatever order you choose - and the two triggers are independent of one another, meaning that the enters/leaves the battlefield trigger will trigger and resolve regardless of whether the creature has changed zones.
Now if you were to flicker the creature with those two triggers on the stack, the creature would re-enter as a new permanent (whose evoke cost was NOT payed), and the sacrifice trigger would simply fizzle.
This is to say that blinking an Evoke creature does in fact work.
Comments (12)
Now if you were to flicker the creature with those two triggers on the stack, the creature would re-enter as a new permanent (whose evoke cost was NOT payed), and the sacrifice trigger would simply fizzle.
This is to say that blinking an Evoke creature does in fact work.