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Magic: The Gathering Card Comments Archive

Root Maze

Multiverse ID: 135251

Root Maze

Comments (14)

Hydrogoose
☆☆☆☆☆ (0.5/5.0) (3 votes)
what you want
SlackWareWolf
★☆☆☆☆ (1.1/5.0) (7 votes)
Why would this have a low rating? It takes away the draw backs of not only those "comes into play tapped" half assed lands, and makes those Diamonds not as bad too.
Champion_Kitsune
★★★★☆ (4.5/5.0) (2 votes)
Suggestion: play this in a sideboard, or with MANY enters-battlefield-tapped nonbasics.
Ijit
★★★★★ (5.0/5.0) (3 votes)
NeverendingDream
★★★★☆ (4.0/5.0) (3 votes)
+Howling Mine
don_miguel
★★★★☆ (4.0/5.0) (1 vote)
in legacy slows down fetchlands
theis999
★☆☆☆☆ (1.4/5.0) (5 votes)
this + amulet of vigor + amulet of vigor + amulet of vicor + amulet vigor ___ cast forest and tap it three times = 3green mana and 1 untapped forest.
raptorjesus69
★★★★★ (5.0/5.0) (2 votes)
This + Stasis + Chronatog

Best milling strategy ever.
Kindulas
☆☆☆☆☆ (0.0/5.0)
blue
land_comment
☆☆☆☆☆ (0.0/5.0)
Amulet of Vigor makes this broken. Oh, wait, someone already said that. Sorry.
Internet_decks_lame
★★★★★ (5.0/5.0) (2 votes)
Very effective against Storm type decks in legacy, not to mention will more then likely buy you a few extra turns against other legacy combo decks as well. Fetch lands will really bleed a player if they run into someone running Root Maze... But focusing on storm players, they run Lotus Petals, Lion's Eye Diamonds, and have a tendency to go off usually between turns 2 - 4. This + Gorilla Shaman should own most storm decks. You can also add Pyrostatic Pillar for storm players to probably scoop. Its always nice to find answers against top ranked legacy decks without adding blue or white to your deck construction. Legacy is a very unforgiving format, and if your one of those players who likes to push the envelope and play against the odds, you will really have to examine a lot of different one drops that disrupt the field, otherwise your tournament experience may very well be a short one...

5/5
endersblade
☆☆☆☆☆ (0.0/5.0)
Winter Orb has a new friend...

I have a Winter Orb/ Seismic Assault deck. I splashed green literally for this one card. Casual deck obviously, but so much hate this deck gets, it's funny lol.
Salient
☆☆☆☆☆ (0.0/5.0)
Surprisingly good with Wasteland.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Internet Decks Lame has the biggest truth of it. So I'll add to it by saying:

Biggest issue with this card is dealing with it yourself. Amulet is an ok way to go but you won't want to mulligan until you have both and they are both meh in multiples (most of the time.) I recommend Green Sun's Zenith and Dryad Arbor T2 so you can accel passed root maze, then move on to 3-drops like Yavimaya Dryad, that way you're on 5 mana at the beginning of T4. Garruk Wildspeaker can help with this card as well.

Combine them all and you can hopefully be on 5-6 mana on T4 while your opponent is struggling to get 3-4. If you start adding Land Destruction, Hand disruption, and/or other control elements from other colors, you'll be hard pressed to find opponents who can survive the slow-down.