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Magic: The Gathering Card Comments Archive

Zoetic Cavern

Multiverse ID: 132215

Zoetic Cavern

Comments (32)

Volcre
★★★★☆ (4.2/5.0) (5 votes)
Awesome idea... a colourless land when you need mana and a creature when you don't...
Silverware
★★★★☆ (4.7/5.0) (6 votes)
A tripy card. Like most of the future sight edition. Also sure to suprise your opponents when you flip it over.
Designer_Genes
★★★★☆ (4.7/5.0) (3 votes)
Very nice card. Also, finally gives Exalted Angel something to trick your opponent into thinking it is. P:
Akromar
★★★★☆ (4.2/5.0) (4 votes)
If you can bluff your opponent into thinking that this card face down is something of value (like that Exalted Angel) you might be able to trick them into wasting a kill spell on it, only to have you flip it up, and negate their kill spell. Then Throw your exalted angel down. >:D
Hokeymon
★★★★☆ (4.2/5.0) (2 votes)
One time big time card. Can only be played once forever cause morphs scarcely exist anymore
Loozar402
★★☆☆☆ (2.8/5.0) (2 votes)
I can actually see this being kind of useful in a casual or Extended Landfall deck.
Tommy9898
★★★★☆ (5.0/5.0) (17 votes)
Zoetic cavern; Doing what cheaters have been doing since onslaught.
SleetFox
★★★★☆ (4.9/5.0) (5 votes)
The main point of this card is that it's essentially a split card. It's a weak land or a weak creature, but the point is that only can you play it as either, but you can also turn it into a land if it's already a creature. Plus that doesn't take up your land for the turn, so it's ALSO acceleration, albeit inefficient acceleration.

Then there's the mind games... Neat card.
JL_Weber
★★★☆☆ (3.6/5.0) (4 votes)
Great bluffer, and it's mana acceleration in any color if you actually flip it! Red mana accel!
Colossus_of_Darkstee
★★☆☆☆ (2.0/5.0) (1 vote)
@pickman620
Oracle of Mul Dayadoesn't allow you to activate the activated abilities (such as cycling) of a land card on top of your library.

that is taken directly from the rulings of the oracle
ClockworkSwordfish
★★★★★ (5.0/5.0) (8 votes)
Equip it up and make your opponent's waste kill spells on a land. Or, for mind games, attack with a facedown this and a facedown Krosan Colossus when they have a single blocker. Points for saying "He chose... poorly."
Pickman620
★★★★★ (5.0/5.0) (3 votes)
@Colossus

702.34a - Morph is a static ability that functions in any zone from which you could play the card it's on, and the morph effect works any time the card is face down. "Morph " means "You may cast this card as a 2/2 face-down creature, with no text, no name, no subtypes, no expansion symbol, and no mana cost by paying {3} rather than paying its mana cost."


Playing a card as a morph is NOT an activated abillity. It is static and therefore is not mentioned in Oracle's text but is noted in the text for Morph. ("in any zone from which you could play the card it's on")

Anyone else able to dispute playing this as a creature?
justicarphaeton
★★★★★ (5.0/5.0) (2 votes)
For some reason I always think this card is Mutavault
Plaid_Terror
★★★★☆ (4.1/5.0) (5 votes)
If I have Crucible of Worlds in play, and this in my graveyard, is it possible for me to pay the caverns' morph cost from the graveyard?
Wraique
☆☆☆☆☆ (0.0/5.0)
Yes, rinoh20.
Superllama12
★★★★☆ (4.5/5.0) (2 votes)
Sweet concept, really hope WotC explores concepts like this and other Future Sight cards in the future
Ideatog
★★★★★ (5.0/5.0) (1 vote)
Since face-down creatures have no text, they effectively have no abilities, meaning you can play Z Cavern with Muraganda Petroglyphs, making the morph-into-a-land evade a little more annoying.
BlackAlbino
★★☆☆☆ (2.2/5.0) (3 votes)
I love it, very versatile
Weak colorless creature
Weak colorless land
Even weak colorless mana accel!

Good job wizards, actually, good job with The entire time spiral block
CJM2
☆☆☆☆☆ (0.5/5.0) (1 vote)
@Plaid_Terror

Crucible of Worlds would indeed allow this land to be cast using the Morph ability. Note that "cards" are "played" and "spells" are "cast"--for instance, to play a creature card is to cast a creature spell. Likewise, in the case of Morph, Crucible of Worlds allows you to play the card Zoetic Cavern by casting it with the Morph ability. Morph is not an activated ability but a static abiility. Oracle of Mul Daya would also allow it to be cast from the top of a library using Morph.
ICEFANG13
☆☆☆☆☆ (0.0/5.0)
This card, suffers from a joke among my friends

Actually, I'm a creature
Actually, I'm a land
Actually, I'm a broom
orisiti
☆☆☆☆☆ (0.0/5.0)
@Loozar402 Why would you play this in a landfall deck? Playing it for it's morph cost does not trigger landfall abilities, as a land did not enter the battlefield, a creature did. A land fall deck would benefit much more from fetch-lands (to increase the number of falls in a turn) or man-lands(to add creatures to a deck that should have a higher than usual percentage of land.

A colorless land that has the ability to be played in a way that does not trigger landfall is the worst possible land for a landfall deck, even including basic lands.
AvenSkywinder
★★★★★ (5.0/5.0) (1 vote)
Zoetic Cavern.

Because baiting your opponent into countering your lands is hilarious.
LuigiNumber1
☆☆☆☆☆ (0.0/5.0)
This is my all-time favorite manland. I love the art and it's fun to play a morph creature and then turn it face up to show that it's a land :)
DoragonShinzui
★★★★☆ (4.0/5.0) (1 vote)
Equip with Runed Stalactite for a pseudo-Mutavault that doesn't cost you $30 and/or an arm or leg to get.

Odd combos aside, this is probably one of my favorite cards due to how strange it is. Time Spiral was a fun block, and non-creature morphers are fun as hell to use.
LordRandomness
★★★★★ (5.0/5.0) (1 vote)
Block, unmorph Zoetic Cavern. Next turn: tap it for mana, play Izzet Boilerworks (or other land bounce) and use it to cast itsel- er, use the mana to cast a MYSTERY MORPH oooooOOOOOOOoooooooo!
TheKazu
☆☆☆☆☆ (0.0/5.0)
Lol what the ***.
tankthebest
☆☆☆☆☆ (0.0/5.0)
Love the art. Very Zerg- or Alien-like, which is especially interesting considering this was printed in Future Sight.

Maybe there's a science fiction-influenced block in the future of Magic? Or maybe there has already been one if you consider Scars block (some of those Phyrexians look like they could've been designed by H.R. Giger).

All depends on your point of view.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
I love this in the future sight frame and this is a great spell to have next to Grinning Demon or Liege of the Pit. Being able to spam morphs a bit more so your opponent kills the wrong thing is nice. A 2/2 can also stall while you find what you need, or it's a non-CIPT land, so you can use it regularly, which is fantastic.


@CJM2 and @Plaid_terror
Crucible of Worlds *will not* allow you to play this as a morph creature from the grave.

502.26b To play a card using its morph ability, turn it face down. It becomes a 2/2 face-down creature card, with no text, no name, no subtypes, no expansion symbol, and no mana cost. Any effects or prohibitions that would apply to playing a card with these characteristics (and not the face-up card's characteristics) are applied to playing this card.

Basically, you turn it upside down in your graveyard and now it's a creature card. You Crucible only allows lands to be played from the grave. Because you have to effectively turn the card into a creature card first crucible no longer applies.

MageofVoid
☆☆☆☆☆ (0.0/5.0)
This is one of my least favorite cards in all of Magic the Gathering. To me, it's both an overcosted bear, or a colorless land, neither of which are good. I understand the philosophy behind it being both rather than two separate cards creates card advantage, but would would rather just put in a 2/2 for two and a basic land because both would do the job of zoetic cavern better.
If someone can explain to me how this card has a 3.9 rating other than just being kind of hilarious when opponent's misperceive it as a threat, please do, I'd be happy to change my mind.
manaderp
☆☆☆☆☆ (0.0/5.0)
It's good for much the same reason manlands are: It's an extra creature that doesn't compete with other spells for space. If you need a land, it's a land. If you need a creature, it's a creature. Not only that, it's a creature that plays well with other morph creatures. Not all decks would want it, but those that do really do. Morph decks would want it to increase the confusion with other morph decks; control might want it as something to apply pressure with without taking up room for a spell; some beatdown decks might want it to reduce the problem of "I need to topdeck something good AND IT'S A LAND GG".

Oh, and it rarely matters, but you could drop this face-down, then unmorph it later to have an extra land. That's not a reason to run it, obviously, but it's possible and arguably a notable fringe case.
Moxxy
★★★★★ (5.0/5.0) (1 vote)
Learned the story behind the art a few months ago. The cavern is actually the inside of a morph "spider". The side caverns you see in the art are actually just the hollowed out legs.
Enelysios
☆☆☆☆☆ (0.0/5.0)
@MageofVoid: This is actually my favorite card, so I will take that challenge.There is a lot going on here that's hard to see, Zoetic Caverns isn't Tournament quality, but it is good. A 2/2 for 3 sucks, a colorless land is pretty bad. The land doesn't enter tapped though, which is a big plus. The combination opens up several possibilities.

1.) Making dual use of land slots is always good. Morph decks can have more morph creatures in their land slots. If you are building around morph, you want some creatures to mask your real threats, and you can use some of those 20 or so slots you are 'wasting' on mana production to fit in some bears. Sometimes a 2/2 is the difference between winning and losing.

2.) Card advantage. Playing this as a creature, if your opponent fires a spell at it you can flip it. Their spell will fizzle. (Unless it can also target a land.) Remember that nothing can be done in response to flipping a morph card. It does not use the stack. Obviously this was better before M10 when you could put combat damage on the stack then suddenly have a land. Still, as long as you have 2 open, your bear is going to suddenly become a land if it would die, that's useful.

3.) Obfuscation. I have messed with even pretty good players with this card. Morph cards are an unknown, when your opponent sees you flip one Zoetic Cavern, their confidence in their ability to destroy your morphs goes way down. Better players won't be as effected, but the psychological effect of morph is always something to consider.

4.) Ramp. Sure 3 then 2 is a lot to pay to get one land on the field if you look at it that way. But you can just play this as the face down creature, use it as such, then when you need to you can flip it at the end of an opponent's turn. (Say you are playing control and they didn't cast anything worth countering) and you get to your finishing move one turn earlier. Blue and white can't ramp much, and because you can tap it right after unmorphing it, you can unmorph with 2Blue in your mana pool, then tap this again for Mana Leak. I do this a lot.

5.) Its fun. No one says what the criteria is for rating a card. You may say power, but a more casual player may rate down Snapcaster Mage because it's too powerful and recursion is annoying in the hands of blue, the come here and rate a 5 for all the good times they've had flipping this out of combat. It is also a very elegantly designed card with cool interactions. Flickering it as a creature also gives you an untapped land, which is awesome.