Good green rare. Nothing special other than a StandardSylvan Library! Great artwork!
carlos1725
☆☆☆☆☆ (0.8/5.0)(5 votes)
i dont get it. what does it mean choose? do u say the name of a card or is it the type of the card such as do i say woolly thoctar or do i say beast?? help anyone...
Plantboy81
★★★☆☆ (3.8/5.0)(3 votes)
To Carlos1725: You simply state whether you want to draw a 'land card' or a 'non-land' card, then you draw until you get what you stated. You cannot choose a specific card.
I could NOT understand why he couldn't understand that when I said non-land I wasn't drawing a card and so therefore took no damage from Underwold dreams.
SlackWareWolf
★★☆☆☆ (2.9/5.0)(9 votes)
How could anyone misunderstand something so simple? It SAYS on the CARD to pick Land or Non Land! It does NOT say you choose an actual card....Wow...
And for the person who said they played someone with Underworld Dreams, I too play with Underworld Dreams in one of my decks that's based on it, and I can tell you for sure, that this card not only prevents damage from Underworld Dreams, but, it even stops you from losing if you have no cards left in your library.
You should print the rulings out for that guy and show him you were right. It prevents Underworld Dreams damage, and prevents losing from not being able to draw a card, because it's a replacement, so you don't actually draw.
Guest969275298
☆☆☆☆☆ (0.5/5.0)(4 votes)
First o all both of you are right. This card doesn't say you draw when you pick, land or non-land. So yes it doesn prevent you from receiving damage from underworld dreams or anything that activates when you draw. But it wouldn't prevent you from loosing the game because to use this enchatments abilitie you must have cards or card in your library for you to pick land or non-land. Which means you would be drawing isntead of revealing the top card of you library and you would loose since you have no cards to draw. This echantement states "you may reveal cards from the top of the chosen type". Plantboy its doesn't say anywhere ... Draw, it says reveal so when giving out advice be sure to use the proper wording.
phobiac
★★★★☆ (4.3/5.0)(3 votes)
Guest(insanestringofnumbers), you're wrong a little and right a little.
Look at the rulings. First off, "This replacement effect replaces the draw, so nothing that triggers on a draw will trigger." That right there nullifies Underworld Dreams, no questions asked. This makes it so you do not draw a card during your draw phrase, if you so wish. (You still get a card, but you didn't acquire it through a card draw) You got this right.
Second, you don't have to have anything in your library. Seriously. There is absolutely nothing on the card text or in the rulings saying you have to have cards to reveal. Unlike the drawback of losing the game if you can't draw a card, this has no drawback for not having something to reveal. The ability simply resolves. In fact, the rulings even state what to do in this situation (albeit in the situation of you not finding a card of the type you planned to reveal) "If no card of the chosen type is found before your library empties, you don't get a card, but you do get to order all the cards in your library any way you choose."
Deathtamoor
★★☆☆☆ (2.0/5.0)(1 vote)
I use this card to illustrate how broken "mana drop" is. In that 'format' this card reads, "Put all the lands in your deck into play and put the cards into any order."
achilleselbow
★★★★☆ (4.7/5.0)(3 votes)
Does anyone still play landless decks anymore? In one of those, this basically reads "Order your entire library any way you want."
Ryney
★★☆☆☆ (2.0/5.0)(1 vote)
To Achille: When it's time, pull a Mana severence or something like that!
JaxsonBateman
★★★★☆ (4.5/5.0)(1 vote)
I'm mostly a standard player that started with Zendikar, so this card is before my time and I can't really comment on a lot of its applications. Having said that, throwing a few casual decks together, this card *seems* really good. Sure, it doesn't offer any inherent card advantage, but it does let you fix your draws to a degree, in an arguably better way than scry. If you need land, you force land. If you don't need land, you force playable cards.
Of course, the major downside is that multiples are redundant. But I've found it to be very useful in the decks I've thrown it into.
Artscrafter
★★★★☆ (4.0/5.0)(2 votes)
This card really seals the deal if you're running fetchlands with Crucible of Worlds. Now that you're ensuring a land per turn (and two landfall triggers!) let's also make sure you never have to draw into another land.
Kindulas
★★☆☆☆ (2.0/5.0)(1 vote)
i get to choose if i want to draw a land of not? EPIC
Arkhon_Xa
★★★★☆ (4.0/5.0)(1 vote)
This + Selective Memory + White Sun's Zenith = hilarious. Army of cats every turn! What's not to love?
theVillageIdiot
☆☆☆☆☆ (0.5/5.0)(1 vote)
Synergizes with genesis wave. First choose land a few times to thin the deck and get lots of mana then cast the wave for 8+
MarlinFlake
★★☆☆☆ (2.5/5.0)(2 votes)
This card is awesome to begin with. Art by Rebecca Guay just makes it that much better.
Too bad mill decks: "If your library is empty, Abundance can prevent you from losing the game for being unable to draw a card"
monkeymonk42
★★★★☆ (4.5/5.0)(2 votes)
I absolutely love this card. It 100% guarantees you will not get manascrewed. You need a land? You'll get a land. You have enough land? Never draw a land again, skip past them. Singlehandendly makes sure your draw will be exactly what you need
5/5
Arachibutyrophobia
★★★★☆ (4.5/5.0)(1 vote)
so basically this card stops you from getting mana flooded or mana screwed. nice.
Lash_of_Dragonbreath
☆☆☆☆☆ (0.0/5.0)
Going into my Molimo, Maro-Sorcerer EDH deck. It runs around 60 lands, so being able to ignore them all and draw only nonlands is golden. Supposing I had more creatures and less ramp spells, it would also work wonders with Soul of the Harvest - draw creature, play creature. draw creature, play creature. Repeat ad nauseam or until you've spent your twenty-something mana this way. That same deck also runs Lost in the Woods, though, so take that with a grain of salt.
Morgaledh
★★☆☆☆ (2.8/5.0)(2 votes)
5/5 just for Rebecca Guay art.
asskicker123456789
☆☆☆☆☆ (0.0/5.0)
Awesome card!!! the effect is more of blue's signature though.
00zau
☆☆☆☆☆ (0.0/5.0)
What would you think of
ThisX4 Zeniths of Choice X4 Rampant Growth and friends Tons of land
Use this to start skipping lands once you get some lands on the board (getting your zeniths back a good chunk of the time), and keep spamming.
Probably ought to bring a couple weenies so you don't loose before you start dropping stuff. Only need a couple, White Sun Zenith will take care of you once you get going.
Arachnos
☆☆☆☆☆ (0.0/5.0)
Versatility at its best.
Psychrates
★★★★★ (5.0/5.0)(1 vote)
Use with Scouting Trek, draw all lands +1 in one shot.
personsunknown
☆☆☆☆☆ (0.0/5.0)
@carlos1725 You wouldn't say beast or Wolly thoctar, you would just say "nonland". It could be wooly thoctar or it might not. This card just keeps you from being flooded with lands or manascrewed.
Comments (27)
I could NOT understand why he couldn't understand that when I said non-land I wasn't drawing a card and so therefore took no damage from Underwold dreams.
And for the person who said they played someone with Underworld Dreams, I too play with Underworld Dreams in one of my decks that's based on it, and I can tell you for sure, that this card not only prevents damage from Underworld Dreams, but, it even stops you from losing if you have no cards left in your library.
You should print the rulings out for that guy and show him you were right. It prevents Underworld Dreams damage, and prevents losing from not being able to draw a card, because it's a replacement, so you don't actually draw.
Look at the rulings. First off, "This replacement effect replaces the draw, so nothing that triggers on a draw will trigger." That right there nullifies Underworld Dreams, no questions asked. This makes it so you do not draw a card during your draw phrase, if you so wish. (You still get a card, but you didn't acquire it through a card draw) You got this right.
Second, you don't have to have anything in your library. Seriously. There is absolutely nothing on the card text or in the rulings saying you have to have cards to reveal. Unlike the drawback of losing the game if you can't draw a card, this has no drawback for not having something to reveal. The ability simply resolves. In fact, the rulings even state what to do in this situation (albeit in the situation of you not finding a card of the type you planned to reveal) "If no card of the chosen type is found before your library empties, you don't get a card, but you do get to order all the cards in your library any way you choose."
Of course, the major downside is that multiples are redundant. But I've found it to be very useful in the decks I've thrown it into.
Now that you're ensuring a land per turn (and two landfall triggers!) let's also make sure you never have to draw into another land.
5/5
That same deck also runs Lost in the Woods, though, so take that with a grain of salt.
ThisX4
Zeniths of Choice X4
Rampant Growth and friends
Tons of land
Use this to start skipping lands once you get some lands on the board (getting your zeniths back a good chunk of the time), and keep spamming.
Probably ought to bring a couple weenies so you don't loose before you start dropping stuff. Only need a couple, White Sun Zenith will take care of you once you get going.
You wouldn't say beast or Wolly thoctar, you would just say "nonland". It could be wooly thoctar or it might not. This card just keeps you from being flooded with lands or manascrewed.