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Magic: The Gathering Card Comments Archive

Akroma, Angel of Fury

Multiverse ID: 122432

Akroma, Angel of Fury

Comments (65)

TeamJD
★★★★☆ (4.4/5.0) (7 votes)
My favourite creature ever, but certainly not the greatest. She brings out the Timmy in me, because she's like a dragon, but better since she's a super-hot angel.
stormkeeper
★★★★☆ (4.1/5.0) (5 votes)
wow, this is a great card! my friend play 4 of these and wow .... have you ever seen it into play on turn 4? welll, I hope u got a trip nose onto play to tap this! lol.
I give this baby 5/5
Gmarine
★★★☆☆ (3.9/5.0) (6 votes)
Every once in a while you happen upon a card that you have to use just because it is so darn cool. It is nice bonus when that card turns out to have value in an actually match. Akroma is a sexy card that is also useful when played right. One of my favorites!
arpestre
★★★☆☆ (3.8/5.0) (3 votes)
she's amazing!!!!
bluufrost
☆☆☆☆☆ (0.5/5.0) (4 votes)
akroma my sweet if only you were white
SocialExperiment
★★★☆☆ (3.8/5.0) (5 votes)
Akroma has two cards, and they're both awesome. Hard to say if I like the Wrath or Fury version better-Angel of Wrath has haste, vigilance, and first strike but Angel of Fury can increase her power to insane levels and kill you with trample damage (or lay waste to all of your blockers). Sad part is that comparing them in an actual game would be difficult at best since they have protection from each other. Still, awesome cards.
shadowf0x
☆☆☆☆☆ (0.5/5.0) (3 votes)
Trample and flying do almost the same thing. I think first strike is more suitable than trample especially with the firebreathing.
EvilDeath203
★☆☆☆☆ (1.4/5.0) (4 votes)
Now they just need an Akroma for each blue black and green
Owls_and_More_Owls
★★★★☆ (4.2/5.0) (3 votes)
There is nothing more terrifying than you opponent paying that morph cost and flipping this card face up.
Etregan
★★★☆☆ (3.2/5.0) (4 votes)
I think they should have kept haste on this version.
FugimSky
★★★★☆ (4.2/5.0) (2 votes)
i do like this a lot too but i think haste should of been left on here (makes more sense on a RED version of akroma after all). vigilance on her would of been awesome but i know that's just pushing the envelope. Although wise I think this card is a good adaptation and is fun in its own way. The morph also makes some more sense since ixidor is the original creator of all the morphs.
oasis444
★★☆☆☆ (2.8/5.0) (2 votes)
Heelllooo...the best ability is the "can't be countered" part.
Mode
☆☆☆☆☆ (0.0/5.0)
This is some great card design, and along with the artwork a great counterpart to the classical one.
I guess the oddity that the white Akroma has haste while the red one has not shows her special status.
Tigrex
☆☆☆☆☆ (0.0/5.0)
pretty cool but i still rkn white akroma was A LOT sexier...
Mr_Hendry
☆☆☆☆☆ (0.0/5.0)
I thought Exalted Angel was pretty dang good but this angel takes the cake for morph-tastic angelic perfection.
darkfury
☆☆☆☆☆ (0.0/5.0)
if anything, Akroma's feathers as angel of fury are cooler. slight downgrade from wrath as she doesnt have vigilence
MrJonas
★★★★★ (5.0/5.0) (3 votes)
Great card. Pair her with Akroma's Memorial and she's possibly the best angel out there.
U-caster
★★★☆☆ (3.2/5.0) (3 votes)
This card is a gold mine. I imagine it would be difficult to play against.
Mr.Etherium
★☆☆☆☆ (1.2/5.0) (2 votes)
Why she become red??? :)
BrilliantIdiot
★★★★★ (5.0/5.0) (1 vote)
This thing was my salvation agaqinst countless fairy or counter decks. They were only doing me a favour by keeping the rest of my cards away, more mana for her blow them away with with. Beautiful abilities, but never used the morph, I don't want her countered, now do I?
Taltor
★★★☆☆ (3.2/5.0) (3 votes)
If she dies imprint her with Death-Mask Duplicate.
inmypants22
★★★☆☆ (3.0/5.0) (2 votes)
good for my qb sneak deck
Alex123321
★★★☆☆ (3.5/5.0) (3 votes)
well an 8 for 6/6 that has flying trample protection from blue and white and it cant be countered it has the tap red for +1 attack ability and it can morph. wowo !!!!!!!!!!!!!!! go red
KnightLord77
★★★☆☆ (3.3/5.0) (3 votes)
One of the best things about this card, and there are MANY good things about it, is that it CAN'T BE COUNTERED!!! I'm sure that this is why it doesn't have Haste. It would make the card just way too powerful, because it would guarantee that something is being dealt at least 6 damage the second it goes down. Of course, by the time you are able to play this spell, there are plenty of ways to make sure that all of your creatures have Haste. :-) The icing on top of the cake is the ability to give it +1/+0 by paying only one red mana! Wow! What an awesome card!!!
kop993
★★★★☆ (4.0/5.0) (1 vote)
cool!
psyklone
★★★☆☆ (3.2/5.0) (2 votes)
Pity "can't be countered" doesn't include playing her face down, turning her face up, or pumping her (the last 2 via stifle).
Stifling Morph is a horrible tactic, since NOONE will EVER wait to see if you stifle a morph before they flip it over. So you can see the card, then decide to stifle.
Neutralion
☆☆☆☆☆ (0.0/5.0)
NIce rework... as was said, play with Akroma Memorial to get both versions of angel at once, and then fear monogreen destruction spells and brutal flyers...
hhfgd
☆☆☆☆☆ (0.0/5.0)
if your playing against a white blue deck this card is amazing and easily wins the game once it hits the feild..one of the best side bar cards ever too. 5\5
The_Prophet
☆☆☆☆☆ (0.0/5.0)
@psyclone
you can't stifle flipping a morph card face up. Its not an activated ability and it doesn't use the stack.
Read the morph rules.
EnV
☆☆☆☆☆ (0.0/5.0)
Your opponent plays Akroma, you then respond with a Gather Specimens
thrallallmighty
☆☆☆☆☆ (0.0/5.0)
This card is quite expensive but when she comes into play you have nice chances to win
you cant put an arest or pacifism on her so you can just kill her with black spells
5/5
Omenchild
☆☆☆☆☆ (0.5/5.0) (1 vote)
You can't stifle morph: it doesn't even use the stack. haha i dont know what your talking about man
InsideousRakael
★★☆☆☆ (2.8/5.0) (2 votes)
I really like this card when compared to its counterpart, Akroma, Angel of Wrath.
It's definitely a fair tradeoff.

Morph subs in for haste. I think it's better than haste overall, giving a cheaper way in and pseudo-haste when you flip her over.

I don't know why, but it feels like not being able to be countered is equivalent to Vigilance, but in a conceptual way rather than gameplay.

And, although in creature on creature combat Firebreathing isn't as valuable as First Strike, coupled with Trample it makes her that much more of a pain for the receiving opponent.
Zoah
☆☆☆☆☆ (0.5/5.0) (1 vote)
It's better than the other one in my opinion. Why? It can't be countered. I'm the counter psycho from the other side of the Door to Nothingness so trust me when I say that I know how dangerous that can be. She also grants protection from my favorite color combo and flies. Overall, I don't think there is a card that I'm more afraid of (Except Boil, but I have something for that) Trying to think... Nope, my main deck has absolutely no defense against this lady... Although I will admit, she looks like she would be nailed in a quick hurry by any black player.

Dangerous, but gets exponentially less useful if there is nothing black on the field, but still good. She also has a balanced price.
Final: ***** (Flashy but not broken)
Kirbster
★★★☆☆ (3.9/5.0) (7 votes)
A proverbial exemplar for red, and it has no haste; no first strike? Boo-hiss!
Guest513736147
☆☆☆☆☆ (0.0/5.0)
The reason she does not have haste is because of the color-pie shifting of haste to green in Planar Chaos. First Strike would make sense, but it is rarely relevant on a body with 6 toughness.
Fitchen_Kinks
★☆☆☆☆ (1.4/5.0) (5 votes)
omg her shirt barely fits
Vedalken_Arbiter
☆☆☆☆☆ (0.0/5.0)
I was doing a search to see if there was a creature that was immune to nearly all types of removal.
can't be countered, Pro white, blue, toughness over 3, black and not an artifact where supposed to be my search requirments but I accidentally left out black. This was the only creature that showed up. Unfortunately, as powerful and hard to kill as this is it still dies to doomblade. I'd really love to see a super powerful creature that is immune to removal to shut up all these dies to removal fanboys.

What it needs to not die to removal:
Can't be countered.
First Strike, Protection from white, Protection from Blue
to be black
To have 5 or more toughness (Flame slash)

What it needs to be a powerhouse:
First strike, Trample, Flying
to have 5 or more power
izzet_guild_mage
☆☆☆☆☆ (0.0/5.0)
I love that she doesn't have haste, because haste was green in Planar Chaos :P
That said, Akroma, in any form, is a house. As such, do your best not to get it dropped on you :P
Also, it makes sooooo much more sense for an angel made by Ixidor to have morph.
ClockworkSwordfish
☆☆☆☆☆ (0.5/5.0) (2 votes)
Patterned on the original keyword-salad card, and now, funnily enough, one of red's best beatsticks.
MichaelSG
☆☆☆☆☆ (0.0/5.0)
Gee if this isn't a good example of the power creep in the latest mtg expansions then I don't know what is, compared to cards from the older sets (excluding the power 9 and its ilk), eg Mahamoti Djinn, which was considered to be a real beastie back in its day. I see new cards like this and get the feeling Wizards is running out of ideas for new cards. Still good none the less when you get it on the table.
CharlatanShadowmage
☆☆☆☆☆ (0.0/5.0)
I love this card for a game I watched played around it. The guy sets Akroma, lasts until next turn, then discards four Simian Spirit Guides for mana. Being able to produce a beast like this early in the game by sheer luck is one of the reasons I love this game. Naturally, he won having never gotten a fourth land.
feeble2002
★☆☆☆☆ (1.6/5.0) (4 votes)
Judging by the votes, I guess most like the art;)

The original Akroma was far superior to this. This card should not have the Akroma name, she needs at least haste to even approach it. In reanimator, or other decks, she is barely playable. The biggest complaint is that she is too slow without haste.

To make this a great card add 1 or more of the following:
haste
vigilance
lifelink
deathtouch
...
even first strike would be better than nothing.

Does anyone here play with this card and win games? Thought not.

In a recent book, Akroma Angel of Fury gets disowned by the Akroma family. As a result she can no longer use the "Akroma" name. Now she is just 'Angel of Fury'. Good Decision.
The_Sturm
☆☆☆☆☆ (0.0/5.0)
WIZARDS!!
You could have given her the coolest flavor text in Planar Chaos and you dropped the ball.
Laguz
☆☆☆☆☆ (0.0/5.0)
Nowhere near as powerful as her white version, but still pretty strong. Haste replaced with morph and first strike replaced with protection from blue is a gall darn travesty.
dragonking987
☆☆☆☆☆ (0.0/5.0)
Not bad...
EternalLurker
★★★☆☆ (3.8/5.0) (9 votes)
So, the white version has haste and the red version doesn't. Really now?

This is incredibly silly.
Villano137
★★☆☆☆ (2.0/5.0) (3 votes)
To those of you complaining about no haste on this card... please remove your idiot hats for a moment and realize that it's from Planar Chaos. The entire set is based around color swapped abilities
gorgoncube
★★☆☆☆ (2.8/5.0) (2 votes)
Don't hate the Morph. An Otherworldly Journey later, this 2/2's gonna come back home as a darling 7/7 ***-kicking angel, and we'll all see who's laughing at Morph now.
scumbling1
★★★☆☆ (3.5/5.0) (4 votes)
They really did a hack-job on Akroma here; her protection colors are arguably better, but everything else is worse. The white Akroma was one of the better fatties in the game, while this one is garbage.

No haste -- that right there is the single biggest problem with this card. Everyone likes Time Walk, right? Well Akroma no longer has her own.
No vigilance -- This is less important than haste, but still a disappointment. Vigilance helped her race aggro decks. What does she have in return? One of the two mutually-exclusive garbage abilities of "can't be countered" or Morph.
Firebreathing, wtf? -- Presumably you're reanimating / Oathing / otherwise cheating this into play. Do you have, or even want, to invest more mana into this card? The best fatties are self-sufficient, so this ability should be ignored in most cases.

Curious how "can't be countered" and Morph are on the same card. I really have to wonder why design choose this to be, as they conflict with each other; if you cast Akroma as a facedown creature, she doesn't have this ability and can be countered. If you just cast her through the usual method she'll never derive any benefit from her Morph ability (besides being able to turn herself face-up again after Ixidron hits play, but who cares?). That was a bad combination. And what about this "can't be countered" nonsense, anyway? Who hardcasts Akroma to begin with?

Way to take an iconic character and rub her name in the mud.

"To those of you complaining about no haste on this card... please remove your idiot hats for a moment and realize that it's from Planar Chaos. The entire set is based around color swapped abilities"

You somehow got the (incorrect) idea that I was talking about flavor rather than game mechanics. I'm not sure how you made this mistake, as it's plainly obvious that how Akroma fits into a set's theme has no relevance to how effective she is at winning a game. You should probably rein in that "idiot hat" talk, or you might start looking like a hypocrite.
blurrymadness
★★☆☆☆ (2.8/5.0) (2 votes)
No one mentions Skirk Alarmist?
iSlapTrees
★★☆☆☆ (2.8/5.0) (2 votes)
Sword of Vengeance

Problem solved :)
Ninjazilla
★★★☆☆ (3.5/5.0) (3 votes)
at least she can't be locked down by blue or white, darn you control decks, the bane to my existence
BegleOne
★★☆☆☆ (2.8/5.0) (2 votes)
The morph isn't "mutually exclusive" with the "Can't be countered" ability. If you're playing against a deck that might counter it, you don't play it face-down. If you are playing a deck that won't counter it, you can pay it face down first, then flip it over the next turn for two less mana and swing away. Flexibility is a good thing; for its morph cost it's more efficient than Baneslayer.

Blue players shudder over this card. Black is what it has to worry about. If it had first strike it could kill about anything in the game one-on-one.

FANTASTIC red finisher.
DarthParallax
★★☆☆☆ (2.8/5.0) (2 votes)
The rulebook might need an extra line to disallow this to be equipped by Sword of Vengeance :P
Two-card combo that comes very close to saying 'Destroy Target Player'.

You: you know....I THINK she might have enough keywords....hang on a second- Glistening Oil. Ok, she's done.

Them: o.O ..l.


Nagoragama
★★☆☆☆ (2.0/5.0) (1 vote)
Spectacular art, but far inferior to original Akroma. Morph and can't be countered have a negative interaction, if you play it as a morph it can be countered, if you hard cast it you don't get to utilize the surprise of morph. White gives her some protection from removal, but blue only helps her evade flying blockers and bounce, and she is at the mercy of black removal and red burn.

Also, everyone complaining about the lack of Haste and First Strike are missing the point of Planar Chaos. In this set, the color pie is completely mixed up, by design. The universe is coming apart, and everything is in flux. In this set, haste is a green ability and first strike is a black ability.

This Akroma is from an alternate reality where red mana means something different than what it means in the reality we know of.
SwordOfKaldra
☆☆☆☆☆ (0.0/5.0)
@EternalLurker

It's from Planar Chaos. They can do whatever they want with it. They could have given it an off-color ability like fear, kind of like they did with Battering Sliver, Reflex Sliver, etc. and I'd just think, "What the... oh, it's from Planar Chaos. That set was weird."
adrian.malacoda
★★★★★ (5.0/5.0) (1 vote)
To people saying she shouldn't have haste because she's from Planar Chaos... the original white Akroma was more off-color than this one is.

There are twelve monowhite creatures with trample (including Akroma). Most of these were printed in the early days, back when there was hardly such a thing as the color pie. The other ones are Angry Mob (makes sense... it's a mob), Bringer of the White Dawn (a creature that resurrects artifacts... quite off-color in itself?), Elder Land Wurm (trample makes sense for wurms, although wurms aren't particularly white)... and the rest are either elephants are soldiers riding on beasts. Flavorwise, trample makes sense for wurms and elephants but I have trouble imagining an angel trampling over an opponent. Although it's predominantly green, trample is more of a red ability than a white ability. It appears on large red things like dragons and elementals.

There is ONE monowhite creature with haste, which is Akroma. Although flavorwise haste makes sense for an angel of wrath (and would for an angel of fury as well), it is very far from white's philosophy. Maybe then they shouldn't have made Akroma monowhite.
PinkleDadandy
☆☆☆☆☆ (0.0/5.0)
I prefer normal Akroma
SirZapdos
☆☆☆☆☆ (0.5/5.0) (1 vote)
Fireballmage
★★★★★ (5.0/5.0) (1 vote)
@adrian.malacoda: Bringer of the White Dawn belongs in White's color pie. White is the color that brings back artifacts and enchantments best.

Trample is one of those abilities like flying; it is more prominent in certain colors, but it still receives a lot of bleed.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
This version got shafted out of haste, first strike, and vigilance. And its in red. This creature does not need nor want morph... Why would I want my akroma to die to shock or runeclaw bear?

Way to drop the ball on this version, its rated way less for a good reason.
Aehetag
☆☆☆☆☆ (0.0/5.0)
While definitely very good, I find it funny that even with Akroma's Memorial, She falls to Plummet :-P
Missile_Penguin
☆☆☆☆☆ (0.0/5.0)
Many of the cards in Time Spiral Block were throwbacks to at least one previously printed card. Planar Chaos featured many such homages "color-shifted" to show alternate timelines for some classic Magic stories or to demonstrate variants on the color pie (the distribution of abilities and effects which spells can and can't do.)

This card is represents an Akroma, Angel of Wrath from a timeline where Ixidor, Reality Scultor is a vicious dark wizard who creates an Akroma bent on destroying the world!
FlashCaster
☆☆☆☆☆ (0.0/5.0)
She is a good card but isn't really the best designed honestly. Morph doesn't make much sense on this card to me, especially considering that she can't be countered. The biggest problem though is the lack of first strike, because no matter how much you pump her up she will still die in combat to many 6+ power fliers.

Considering that she carries the name Akroma I was expecting a little more, but hey versus the right deck she can be extremely punishing. She is the only creature that can't be countered, has protection from blue, and has flying all in one. This is a strange card to rate because she does have a lot going on, but honestly I feel it isn't enough. First strike was the way to go instead of morph, but even haste or vigilance at the very least would have made her a lot more epic. I still like her so much that I bought a foil one which resides in my 140 card 5 color deck, and her foil wasn't exactly cheap.

4.5/5