Bad card... I need a creature it could work nicely on, pay 4 mana, and then I get nothing for a while. If the creature gets stolen / bounced / destroyed / sacrificed / exiled or whatever, I just lost 2 cards at once. And in case my creature survives until my next turn, and I pay a fifth mana, it get's a whooping +3/+3. And if it survives all in all 3 turns, I invested 7 mana to give it +6/+6.
In other words: this card is slow, clunky, ineffective and screams for card disadvantage.
Tommy9898
★★☆☆☆ (2.0/5.0)(6 votes)
Creature enchantments are not your friends.
wolfbear2
★★★☆☆ (3.0/5.0)(5 votes)
I'm sorry, I've play against a green white deck that found mana and trampling creatures that this worked nicly with. I'm sorry, but a 6th turn 9/9 trampler that gets +3/+3 everyturn is no joke.
LTJZamboni
★★★★★ (5.0/5.0)(9 votes)
Arthas!
CeremonialBathory
★★★☆☆ (3.5/5.0)(3 votes)
@majinara - That's true of most auras. That's why things like Totem Armor and return to hand effects like Rancor have been printed. I'll give you "slow" and possibly "clunky" but the other two are false. It does share its color with Uril, the Miststalker after all.
Bursama
★★★★☆ (4.8/5.0)(3 votes)
Nice card, but bit too slow. But can be used in slow white deck, that has no problems with having mana.
If all of your lands are snow, this would be amazing on a trampler. You have at least 4 mana (because you need to pay the casting cost) so that would be +12/+12. Thats pretty crazy
ScissorsLizard
★★★★★ (5.0/5.0)(3 votes)
I agree with EpicBroccoli. It needed to be cheaper. +3/+3 on turn 5, with a cumulative upkeep... too slow. But if you could get this boost rolling a turn or two sooner, then you'd have something.
penguinmage25
☆☆☆☆☆ (0.0/5.0)
good card art is cool
KokoshoForPresident
☆☆☆☆☆ (0.0/5.0)
It can be a game-ender with Uril or Rafiq in EDH. Sometimes that +3/+3 is all you need for 21 commander damage.
Flopfoot
☆☆☆☆☆ (0.0/5.0)
Mirran Crusader curves into this nicely
ThatStunna
★★★★★ (5.0/5.0)(1 vote)
Use it with a shadow creature, if you can protect the creature. Your opponent should die when this hits +9 (if you've been doing anything at all).
patronofthesound
★★★★★ (5.0/5.0)(1 vote)
Could get pretty dark pretty quick on a thrummingbird. Then proliferate once or twice on top of it on the second hit for twenty dmg
Would be killer in EDH on Sigarda I think. Sure, pumps are better in this case, but you can only have 1 of each card, and this has a long term *huge* payoff.
xerxes8472
☆☆☆☆☆ (0.0/5.0)
Would be good in U/W poison decks on blighted agent :)>
Comments (21)
I need a creature it could work nicely on, pay 4 mana, and then I get nothing for a while. If the creature gets stolen / bounced / destroyed / sacrificed / exiled or whatever, I just lost 2 cards at once. And in case my creature survives until my next turn, and I pay a fifth mana, it get's a whooping +3/+3. And if it survives all in all 3 turns, I invested 7 mana to give it +6/+6.
In other words:
this card is slow, clunky, ineffective and screams for card disadvantage.
Also, combo with Defiant Elf.