Still, it's also a pretty decent card in it's own right.
themicronaut
★★★★★ (5.0/5.0)(2 votes)
This card is great with lots of creatures (i.e. deathtouch) including the aforementioned Nicol Bolas. Also, unlike other creature enchantments where you lose 2 cards if the creature dies, at least you can sac this one for a point. Not much, but can be useful.
Why is this rated lower than Power of Fire when it's strictly better?
Carkki
☆☆☆☆☆ (0.0/5.0)
I run these in a deck full of deathtouchers. Works with many other effects as well. Awesome shit for 2CMC. 5.
CerealBoxOfDoom
☆☆☆☆☆ (0.5/5.0)(5 votes)
I wouldn't say this is strictly better. Art aside the fact you can sac this isn't necessarily a good thing. For example if the creature is stolen. It could be good to get rid of it but what if you need it and were perhaps willing to sacrifice life points or a creature to keep it on the field? You no longer have a choice.
Also what if its in your graveyard. There are ways to pull things out of an opponents graveyard like nomad mythmaker
TheHandyman
☆☆☆☆☆ (0.0/5.0)
Awesome card. I built a whole deck around this. Deathtouchers, damage-player effects like Whirling Dervish, etc. etc. etc. Works great with Isochron Scepter and Fatal Blow too.
4.5/5
llirreh
☆☆☆☆☆ (0.0/5.0)
@CerealBoxOfDoom,
"10/4/2004 Fire Whip is put into the graveyard if you lose control of the creature since the card text says it can only enchant a creature you control. "
helluin
☆☆☆☆☆ (0.0/5.0)
Fire Whip, meet infect.
Gelzo
☆☆☆☆☆ (0.0/5.0)
Hmm... so I guess since Power of Fire can enchant another player's creature, it might be preferable in some cases if you're playing Two-Headed Giant or manage to flash it on an opponent's deathtouch creature during a turn where you've Mindslavered him?
Admittedly, that's quite a stretch.
yyukichigai
☆☆☆☆☆ (0.0/5.0)
I'm glad WotC updated the card so that its the creature that taps to do the damage, rather than the enchantment as it was originally printed. Pity the sacrifice damage is still done by the enchantment.
Oh, as far as fun cards to throw this on: any creature with Infect (Glistener Elf, Blight Mamba, Flensermite...), Sabertooth Cobra, and if you want to surprise someone, Nafs Asp. People underestimate the Asp until its their upkeep and they're facing 4 damage or losing 4 mana.
forumbrowser
☆☆☆☆☆ (0.0/5.0)
I remember when I tried to make a red mill deck with these and Shocker's.
It did not go well.
Nokz04
☆☆☆☆☆ (0.0/5.0)
Fire whip + Apathy + Thieving Magpie/Scroll Thief =)
Lol at flavor *Whips and doesn't kill *Throws whip
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
I watched LSV put this on one of his opponent's tapped creatures in draft, and then sacrifice the aura to plink one of hits opponent's creatures. His reasoning for not enchanting his own guy was to avoid getting 2-for-1'd by a removal spell.
1) Enchants a non-red creature, tap to deal one damage, Mother gives herself protection. 2) Sacrifice Fire Whip to deal one red damage, Mother dies.
Either way, she dies, owned. :D
Mode
☆☆☆☆☆ (0.0/5.0)
Correct me if I'm wrong, but it bugs me that they changed the card to simplify the wording.
In the original printing, the ability was activated from the aura. Which is why you can't put this on an opponent's creature, since then you could use it to tap that creature to deal one damage (thereby turning the activation cost into an advantage).
But now it gives the activated to the creature, using the symbol. Which, as we know, means it can't be used by a creature with summoning sickness. But previously you were able to tap a creature with summoning sickness. (Similar to how Azami can tap herself immediately for her ability).
Comments (20)
Damn, that WOULD be a good combo, wouldn't it?
Still, it's also a pretty decent card in it's own right.
4/5
Also what if its in your graveyard. There are ways to pull things out of an opponents graveyard like nomad mythmaker
4.5/5
"10/4/2004 Fire Whip is put into the graveyard if you lose control of the creature since the card text says it can only enchant a creature you control. "
Admittedly, that's quite a stretch.
Oh, as far as fun cards to throw this on: any creature with Infect (Glistener Elf, Blight Mamba, Flensermite...), Sabertooth Cobra, and if you want to surprise someone, Nafs Asp. People underestimate the Asp until its their upkeep and they're facing 4 damage or losing 4 mana.
It did not go well.
*Whips and doesn't kill
*Throws whip
1) Enchants a non-red creature, tap to deal one damage, Mother gives herself protection.
2) Sacrifice Fire Whip to deal one red damage, Mother dies.
Either way, she dies, owned. :D
In the original printing, the ability was activated from the aura.
Which is why you can't put this on an opponent's creature, since then you could use it to tap that creature to deal one damage (thereby turning the activation cost into an advantage).
But now it gives the activated to the creature, using the
But previously you were able to tap a creature with summoning sickness. (Similar to how Azami can tap herself immediately for her ability).