My coworker Mark has this in his all artifact deck which has tons of awesome cards in it (Black Lotus, tons of duel lands, etc.)
stygimoloch
★★★★★ (5.0/5.0)(2 votes)
These days I'd usually go for Phyrexian Colossus over this as a big stompy artifact creature, but I used to like Colossus of Sardia a lot. It's just as excellent as the Phyrexian with Voltaic Key of course.
Guest57443454
★★★★★ (5.0/5.0)(1 vote)
Without an easy method to untap this monster, he's pretty useless...He's still pretty vulnerable as an artifact as well...
Nocturno
★★★★★ (5.0/5.0)(2 votes)
Phyrexian Colossus doesn't have trample!
EvilCleavage
★★★★☆ (4.5/5.0)(2 votes)
@stygimoloch Dude have you even read Phyrexian Colossus?? It can only be blocked by three or more creatures. He's a game finisher man you're tripping!
niallcmurray86
★★★★★ (5.0/5.0)(2 votes)
I personally think that Phyrexian Colossus is equal to Colossus of Sardia. The one can only be blocked by three creatures and that is a great evasion tactic. But sometimes Sardia's trample really makes the difference. And with all the ways to untap creatures and artifacts it easy to get past their drawbacks, plus now we have Master Transmuter too. Great Card 4/5.
Baconradar
★★★★★ (5.0/5.0)(1 vote)
A situational 9/9 trample for 9 is nowhere near a great card, power wise.
But it's certainly flavoursome and fun.
Radagast
★★★★★ (5.0/5.0)(1 vote)
Decent back in the day: any deck could use it (in theory) and untap tricks could get around its drawback (unlike the drawbacks of the other huge beasts of the time.)
Poor by today's standards, though still playable in a deck devoted to silly artifact untapping tricks.
Lord_of_Tresserhorn
☆☆☆☆☆ (0.0/5.0)
Move over, Colossus of Sardia, the Akroans did you one better:
Colossus of Sardia is the best Colossus that's not from a plane made of metal....and flesh...and oil.
Colossus of Sardia
1) has Trample. really important as you can see in the Elder Dragon Legends cycle from the next set, if your fatty doesn't come with trample, it's really hard justifying spending a card to give it to them (unless it's some kind of magnificent aura that gives them 3 or 4 keywords and trample is one of them.)
2) By the time you play Phyrexian Colossus or this, back in the day the opponent could easily have 3 weenie blockers for the Phyrexian, and in the now day even if you're Tinker-ing that's still possible with Aether Vial.
3) Basically all the Colossi in MTG are designed to attack ONCE. Maybe Twice. They're supposed to have enough power that that just outright wins. Given that, they are often worth casting 'fairly' (on the 8th or 9th turn) and could still win you the game. Sardia's Untap clause only costs repaying the mana. It basically has "Echo". Phyrexia causes you to pay almost half your life (or more than half, probably) just to untap a creature. Damage comes on instants and tap abilities, even old cards and definitely later sets.
Verdict: Phyrexian Colossus has all the advantages of a Colossus and if you fast-mana him out, he's way way better than Juggernaut in Mercadian Masques-Invasion-Odyssey Kitchen Table- but- he is a lot more risky to use than Sardia in "Whatever's in your Boxes.KitchenTable" because that life payment is no longer the only way to have a Colossus.
If Phyrexian Colossus is like the third biggest creature you own, go ahead and run him.
Colossus of Sardia costs more for more power and safety. In Colossus terms, that means it's better.
Blightsteel Colossus costs even more, has WAY more power, and is safe from destruction.
Comments (10)
But it's certainly flavoursome and fun.
Poor by today's standards, though still playable in a deck devoted to silly artifact untapping tricks.
Colossus of Akros
Colossus of Sardia
1) has Trample. really important as you can see in the Elder Dragon Legends cycle from the next set, if your fatty doesn't come with trample, it's really hard justifying spending a card to give it to them (unless it's some kind of magnificent aura that gives them 3 or 4 keywords and trample is one of them.)
2) By the time you play Phyrexian Colossus or this, back in the day the opponent could easily have 3 weenie blockers for the Phyrexian, and in the now day even if you're Tinker-ing that's still possible with Aether Vial.
3) Basically all the Colossi in MTG are designed to attack ONCE. Maybe Twice. They're supposed to have enough power that that just outright wins. Given that, they are often worth casting 'fairly' (on the 8th or 9th turn) and could still win you the game. Sardia's Untap clause only costs repaying the mana. It basically has "Echo". Phyrexia causes you to pay almost half your life (or more than half, probably) just to untap a creature. Damage comes on instants and tap abilities, even old cards and definitely later sets.
Verdict: Phyrexian Colossus has all the advantages of a Colossus and if you fast-mana him out, he's way way better than Juggernaut in Mercadian Masques-Invasion-Odyssey Kitchen Table- but- he is a lot more risky to use than Sardia in "Whatever's in your Boxes.KitchenTable" because that life payment is no longer the only way to have a Colossus.
If Phyrexian Colossus is like the third biggest creature you own, go ahead and run him.
Colossus of Sardia costs more for more power and safety. In Colossus terms, that means it's better.
Blightsteel Colossus costs even more, has WAY more power, and is safe from destruction.