Pointed Discussion

Magic: The Gathering Card Comments Archive

Armageddon Clock

Multiverse ID: 993

Armageddon Clock

Comments (14)

stygimoloch
★★★★☆ (4.0/5.0) (2 votes)
Nifty effect, but it was always on the pricey side, and certainly not worth six mana in this day and age considering both the symmetrical effect and the symmetrical get-out clause.
Guest57443454
★★★☆☆ (3.5/5.0) (2 votes)
I always thought that this effect was interesting, however this is far too pricey to be used...
UNBAN_SHAHRAZAD
★★★☆☆ (3.2/5.0) (2 votes)
Not bad but Copper Tablet is cheaper and easier to control.
IceRapture
★★★★★ (5.0/5.0) (1 vote)
Circle of Protection: Artifacts; pay 2 mana a turn: prevent any damage the Armageddon Clock would do to you, just keep paying 2 mana a turn and watch your opponent cringe as the The clock counts up and his life ticks down.
TasPap
★★☆☆☆ (2.8/5.0) (2 votes)

@themicronaut so at the "old school" they spend around 10 mana for a 6/6 lifelink creature?
Exilyth
★★★★★ (5.0/5.0) (1 vote)
If only this card had been errata'd to use charge counters instead of doom counters. Flavourwise, it's great, but it takes away from the cards interaction.
desolation_masticore
★★★★★ (5.0/5.0) (5 votes)
Looks to be about 11:55
ScissorsLizard
★★★★☆ (4.5/5.0) (2 votes)
@TasPap: In the old days, Aladdin's Lamp got played. Just for Animate Artifact. Besides, giving an animated Clock lifelink wouldn't just be a 6/6 with lifelink; it would also drain your opponent and gain life for you each turn.
majinara
☆☆☆☆☆ (0.0/5.0)
I love the art and flavour, but powerwise the card sucks. It's like a jinxed choker costing twice as much while beeing several times slower.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
I wonder if this ever caused a draw?
themicronaut
★★★★★ (5.0/5.0) (1 vote)
Animate Artifact & Spirit Link = Old School Win.

Edit: @TasPap--yeah, back in the day we/some would spend 11 mana for a 6/6 lifelink "deals damage and gains life every turn outside of attacking" creature. It was 1994, you had to be there man.
car2n
☆☆☆☆☆ (0.0/5.0)
DETHKLOK
N03y3D33R
☆☆☆☆☆ (0.0/5.0)
According to the books:

Mishra built these destructive engines to destroy territory-and therefore resources-that he didn't want Urza to be able to utilize against him. This card embodies that by punishing players who do not sink their resources into keeping the clock offline.

As long as you have the upper hand, you can safely ignore paying the price and accept the damage knowing your opponent will be sinking all his resources into disabling it or outright destroying it.