Pretty cool, might find place in mono black casual
thaviel
★★☆☆☆ (2.8/5.0)(5 votes)
-.- mono black casual he says i don't know if you noticed but if you get this boy down there's not much people can do 5 isn't bad toughness and land destro every turn god you win
The_ShapeLess_One
★★★☆☆ (3.5/5.0)(5 votes)
I love this card. I wipe out my opponents land this these beasts. Also how can you beat a name like Helldozer? To bad@ss to not use.
Raveknight
★☆☆☆☆ (1.3/5.0)(3 votes)
Most awesome Zombie creature ever!! black/green mana ramp with Bop and such make this guy a devastating force comes out fast turn 4 if your lucky and has the potential to destroy 2 lands turn 5 and still get an attack in due to the fact most mana bases are predominately non-basic lands especialy in legacy and extended formats where decks can have up to 25 nonbasic lands
If this guy had trample he'd just be wayyy over the top ^_^ and green can give him that easily
HairlessThoctar
★★★★☆ (4.6/5.0)(7 votes)
You know that scathing hatred you feel from the other side of the table when you blow up a dual land and hit for 6?
I love that feeling.
majinara
★☆☆☆☆ (1.7/5.0)(10 votes)
No sir, I don't like it.
It's not that bad, but 9 mana and two turns to destroy a land? A lousy stone rain does the same for a third of the cost and half the time. It's playable but... I wouldn't play it. If you have 9 mana, and can get this into play, then... well if your opponent plays aggro or combo, then he already lost if you make it to 9 mana. If your opponent plays control then the thing won't resolve or die before it can do anything if it's a threat. And if you can make it to 9 mana, especially in mono black, your opponent should too. Killing a land each turn will be annoying but not game changing then. 3.5 / 5
izzet_guild_mage
★★★☆☆ (3.5/5.0)(3 votes)
Maji, you miss the point...against the right opponents, you just stop playing your mono-black deck and play Helldozer.dec, smashing one or two lands a turn and beating in for six...it's ugly when this guy get rolling...pardon the pun :P
achilleselbow
☆☆☆☆☆ (0.0/5.0)
My friend and I used to play Ravnica block a lot and I had this guy in my Golgari deck for a while. Eventually I ended up taking him out because he just didn't work that well. I think the biggest reason was the lack of trample, as Ravnica had a lot of options for tokens and chump blockers. Like someone said, destroying a land on turn 6 or 7 isn't going to kill your opponent. And you'll usually want to attack with him every turn, which means you'll only use his ability on nonbasics, which your opponent will have maybe 2 of max unless you're playing a prismatic deck or something. Nonbasics help a lot with color balance in the early game, but by the time you get this guy out your opponent should have the basics they need to not get color-screwed. All in all, I've never encountered a situation where I wouldn't rather have a Gleancrawler out, and that has a less restrictive mana cost with an awesome static ability.
metalevolence
★★★★☆ (4.9/5.0)(5 votes)
This is an EDH card, period. That said, Helldozer is awesome.
Cyphortec
★☆☆☆☆ (1.6/5.0)(4 votes)
majinara, ur a moron. it's not an equipment jackass, u dont scale it by the first turn its out. 3 mana per turn isnt even steep, plus, you don't have to use the ability. even by todays standards this is a great rare.
Fitchen_Kinks
★☆☆☆☆ (1.6/5.0)(4 votes)
omg arnold that you?
pedrodyl
☆☆☆☆☆ (0.0/5.0)
Wish he was a legendary for EDH...
leomistico
★★★★☆ (4.1/5.0)(5 votes)
@majinara: what are you talking about? Who the hell told you that you have to spend 9 mana in a single turn? You said it here: well if your opponent plays aggro or combo, then he already lost if you make it to 9 mana. You're supposing to do this in turn 9 or with 9 lands, that isn't absolutely true. First, because it doesn't have haste. Second because it's not an enchantment that doesn't do anything else other that destroy lands for . You actually are paying for a 6/5 creature! Then next turn you can pay for destroy a land and, if it was a nonbasic, you untap it and destroy another land or attack. I don't see something like "9 mana and two turns to destroy a land", but actually much more! Then you said: Killing a land each turn will be annoying but not game changing then.... It isn't "Killing a land each turn" but "killing a land and attack", or "killing 2 lands", if the first is nonbasic. Above it, do you actually know how a Magic game works? After turn 6 nobody plays a land each turn, but maybe once in 2/3 turns, so destroy a land each turn IS game changing! In 4 turns (10th turn) I have something like 8 lands, you something like 4, if you're lucky (aka don't play nonbasic)! I know that everthing I said is hypothetical, but are options that you didn't consider... Sorry for being so rude... I usually like your comments, but this time not so much!
Demonic Hordes can be more devastating than this, if you have a way to untap it, but the upkeep cost makes it sometimes difficult to play with... 4/5
MechaKraken
☆☆☆☆☆ (0.0/5.0)
Back when Kamigawa and Ravnica were still standard, a favorite trick of mine was to use Mortipede, enchant it with Blessing of Leeches, have it force the opponent to gang block it, then swing in with this guy for an easy 6 damage. If I was lucky, I'd also have Fists of the Demigod out too =)
Bobth
★★☆☆☆ (2.8/5.0)(5 votes)
Please reprint in Return to Ravnica! Just slightly updated to keep up with power creep. Maybe the land destruction costs BB instead of BBB, and give it Trample? Helldozer Reborn? Or you could just, you know, make it a new planeswalker.
Helldozer, Bulldozer of Hell: 3BBB/5 loyalty +1: Deal 1 damage to each creature and player. -2: Destroy target nonbasic land. -8: Destroy all lands your opponent controls. Put a 4/2 Zombie Giant creature token with Trample into play for each land destroyed this way.
DacenOctavio
★★★★★ (5.0/5.0)(1 vote)
In Soviet Russia. . .
TheWrathofShane
★★☆☆☆ (2.0/5.0)(1 vote)
Scary card, but expensive and dies to removal, so hardly OP. 4/5
Vogie
★★★★★ (5.0/5.0)(1 vote)
This card was originally a large, bland, vanilla, hole-fill post-development creation. Brady Dommermuth hail-mary'd the name. When Development saw the name, they decided to make the card more powerful. - Via Matt Cavotta, via Drive to Work # 91
Comments (18)
i don't know if you noticed but if you get this boy down there's not much people can do 5 isn't bad toughness and land destro every turn god you win
If this guy had trample he'd just be wayyy over the top ^_^ and green can give him that easily
I love that feeling.
It's not that bad, but 9 mana and two turns to destroy a land? A lousy stone rain does the same for a third of the cost and half the time. It's playable but... I wouldn't play it. If you have 9 mana, and can get this into play, then... well if your opponent plays aggro or combo, then he already lost if you make it to 9 mana. If your opponent plays control then the thing won't resolve or die before it can do anything if it's a threat. And if you can make it to 9 mana, especially in mono black, your opponent should too. Killing a land each turn will be annoying but not game changing then.
3.5 / 5
Who the hell told you that you have to spend 9 mana in a single turn? You said it here: well if your opponent plays aggro or combo, then he already lost if you make it to 9 mana. You're supposing to do this in turn 9 or with 9 lands, that isn't absolutely true. First, because it doesn't have haste. Second because it's not an enchantment that doesn't do anything else other that destroy lands for
Sorry for being so rude... I usually like your comments, but this time not so much!
Demonic Hordes can be more devastating than this, if you have a way to untap it, but the upkeep cost makes it sometimes difficult to play with...
4/5
Helldozer, Bulldozer of Hell: 3BBB/5 loyalty
+1: Deal 1 damage to each creature and player.
-2: Destroy target nonbasic land.
-8: Destroy all lands your opponent controls. Put a 4/2 Zombie Giant creature token with Trample into play for each land destroyed this way.
4/5
- Via Matt Cavotta, via Drive to Work # 91