Aaron’s Random Card Comment of the Day #53, 1/6/11
Ley Druid took a few years off between Fifth Edition and this, its final (to date) printing in Ninth Edition. In the meantime a strictly better version showed up in Torment (Krosan Restorer), but other than that Ley Druid has a line of text that we just haven’t been using all that often recently.
Back in the day (1996 maybe?), my brother had a fun casual deck with 4x Ley Druid and 4x Juniper Order Druid (a functional reprint) along with a bunch of nifty lands like Desert, Maze of Ith, Thawing Glaciers, and Mishra's Factory. Fun deck. Ley Druid is a pretty fun card.
The thing is, at it just isn’t priced competitively… and I don’t mean priced for tournament play, I simply mean priced low enough to compete for slots with today’s other mana fixers, even in casual decks. I suppose we can fix that, printing a version that costs only . On top of that, it could be common instead of uncommon. Note taken!
Shasticus
★★★★☆ (4.5/5.0)(2 votes)
When I first looked at this art it looked as though the guy was giving a thumbs up, as if advertising the forest or the green mana.
Cheza
★★★☆☆ (3.5/5.0)(1 vote)
@ Aaron: This card inspired me to suggest a card that was then printed as Arbor Elf.
Don't underestimate this card. A few years back, I used this in combination with enchant land spells like Wild Growth, Fertile Ground and Overgrowth to further increase the output. I also included a Forbidden Lore.
I suggested the restriction to forests to make it compatative to Llanowar Elves and to make it more druid-like, since forest means trees, treants and treefolk. (see Awakener Druid).
But secretly, I believe that green shouldn't hate (destroy) enchantments, but artifacts and non-basic lands. The last one is essential here. In a world of magic, magic itself is natural. And why should green hate natural things? Even if it's a black curse or a blue mental spell, green shouldn't focus on disrupting the magic. In my opinion, a wonderful green card would be Pillage with an restriction on nonbasic lands.
The same is true for white however and I always suggested to switch enchantment hate to black and red instead. Both colors interact with the mana directly. Red can disrupt the magical bond or harmony, making it the perfect color for Tranquility effects and black should be about achieving everything, no matter what it costs... and therefore sould be best in destroying any type of permanent (see Vindicate, Saltblast or Desert Twister).
But I guess, I'll never see such a drastic color-shift and we'll never get to a point, where black and red easily destroys anything and green and white regenerate and rebuild the lost things quite as fast.
JFM2796
★☆☆☆☆ (1.8/5.0)(2 votes)
Arbor Elf is better than this in almost every way.
Kryptnyt
★★★★★ (5.0/5.0)(1 vote)
Leyin down the law!
HuntingDrake
☆☆☆☆☆ (0.0/5.0)
This guy was printed as a Cleric six times, from 1993 through 1997. One reprint as a Druid, and now Oracle doesn't even recognize his old creature type!?
immelmann
☆☆☆☆☆ (0.0/5.0)
man this art looks so derp
Polycotton
★★★★★ (5.0/5.0)(2 votes)
Remake this guy with a new name and casting cost of 1G and it's on.
Continue
★★★★★ (5.0/5.0)(3 votes)
@Polycotton: Let's make him a 1/2 Satyr while we're at it!
Comments (15)
Ley Druid took a few years off between Fifth Edition and this, its final (to date) printing in Ninth Edition. In the meantime a strictly better version showed up in Torment (Krosan Restorer), but other than that Ley Druid has a line of text that we just haven’t been using all that often recently.
Back in the day (1996 maybe?), my brother had a fun casual deck with 4x Ley Druid and 4x Juniper Order Druid (a functional reprint) along with a bunch of nifty lands like Desert, Maze of Ith, Thawing Glaciers, and Mishra's Factory. Fun deck. Ley Druid is a pretty fun card.
The thing is, at
This card inspired me to suggest a card that was then printed as Arbor Elf.
Don't underestimate this card. A few years back, I used this in combination with enchant land spells like Wild Growth, Fertile Ground and Overgrowth to further increase the output. I also included a Forbidden Lore.
I suggested the restriction to forests to make it compatative to Llanowar Elves and to make it more druid-like, since forest means trees, treants and treefolk. (see Awakener Druid).
But secretly, I believe that green shouldn't hate (destroy) enchantments, but artifacts and non-basic lands. The last one is essential here. In a world of magic, magic itself is natural. And why should green hate natural things? Even if it's a black curse or a blue mental spell, green shouldn't focus on disrupting the magic. In my opinion, a wonderful green card would be Pillage with an restriction on nonbasic lands.
The same is true for white however and I always suggested to switch enchantment hate to black and red instead. Both colors interact with the mana directly. Red can disrupt the magical bond or harmony, making it the perfect color for Tranquility effects and black should be about achieving everything, no matter what it costs... and therefore sould be best in destroying any type of permanent (see Vindicate, Saltblast or Desert Twister).
But I guess, I'll never see such a drastic color-shift and we'll never get to a point, where black and red easily destroys anything and green and white regenerate and rebuild the lost things quite as fast.