What?!?!?! 5 BIG FAT STARS FOR CONFUSABILITY!!!!!!!
anhkheg
★★★★☆ (4.4/5.0)(7 votes)
While the text is daunting at first, the overall concept is quite elegant and simple: A large, powerful river cuts through the middle of the Battlefield! As such, a creature on the right bank cant block an attack on the left and vice-versa because they cant fly over it. Really quite a powerful card if you can find a way to use it correctly cause you effectively get to decide which set of creatures they have can block your attackers. And if they only have one blocker...
there should be a "if your opponent can't understand target card, do 10 damage to him/her" card.
call it "go back to school"
A3Kitsune
★★★☆☆ (3.0/5.0)(1 vote)
What happens if you control two of these?
Mr_Hendry
★★☆☆☆ (2.8/5.0)(2 votes)
Although I haven't tried it yet, I am looking forward to building a mono-red deck with this card. I think it'll be very fun to see how the splitting decisions play out. I imagine it will take some time to discover actual advantages for my attackers but I am hopeful.
zqft
★★★★☆ (4.5/5.0)(12 votes)
>What happens if you control two of these?
Your opponent's head explodes into candy.
EvilCleavage
★★★★☆ (4.4/5.0)(4 votes)
I love this card for its ability to add diversity to the game and to give it more layers and it actually makes it feel like more of a battlefield. I wish they would make more cards like this. Maybe terrain cards that cause certain effects.
Maybe something like Flooded Mire:
"When creatures an opponent controls attack, his/her creatures get -1/-0 and lose flying, trample, and first strike until end of turn. Your creatures gain shadow until end of turn. This ability comes into effect before you choose blockers."
If anyone thinks this is a horrible idea feel free to let me know! I just think it seems cool, this example isn't necessarily how it SHOULD be just what I'm envisioning. It would be cool to see what other people think and what their take on this would be.
qaq456
★★☆☆☆ (2.8/5.0)(2 votes)
hmm flooded mire is a cool idea but one more swamp mana and get rid of the flying loss flying creatures would fly over the mire oh good card ragiing river
djbon2112
★★★☆☆ (3.7/5.0)(3 votes)
I think the original card wording, while not "Magic"-y, makes more sense. Also some great flavour. I agree with EvilCleavage that more things like this would be cool. Say, lands that product mana but also fundamentally alter the combat structure statically ("All creatures lose first strike and/or trample" in a thick forest, for example).
Gaussgoat
★★★☆☆ (3.4/5.0)(4 votes)
Cool card, basically splits the battlefield in 2. Ironic that it is red, since it is probably most helpful to decks that feature a lot of flyers.
3/5
Kelrath
★☆☆☆☆ (1.9/5.0)(10 votes)
Too long, did not read.
NeoMint
★★★★☆ (4.4/5.0)(8 votes)
This card epitomizes what Magic should be.
Dont
★★★☆☆ (3.3/5.0)(5 votes)
>What happens if you control two of these?
Two Raging Rivers "cancel out" each other, because:
Player with two of these attacks, the ability goes on the stack twice.
Defending player takes all its creatures and divides them into two piles with labels "left" and "right". Attacking player chooses "left" or "right" for each attacking creature. (Effect lasts until end of combat.)
Defending player takes all its creatures (the two piles with labels "left" and "right" now cease to exist) and divides them into two piles with labels "left" and "right". Attacking player chooses "left" or "right" for each attacking creature. (Stacks with the previous choice.)
Blocking takes place based on the first and second distribution by the attacking player, and second distribution by the blocking player.
If an attacking player would name both "left" and "right" for an attacking creature, it would be blockable by creatures from both piles (meaning normal blocking), thus the attacking player is "forced" to stick with its first choice, for which the defending player can correct its blockers (meaning normal blocking again).
IMHO when you have two (or three or four) out, nothing extra happens.
When they trigger the first that resolves divides the blockers and attavkers. Subsequent ones see that everything has ben already done and add nothing more.
Feralsymphony
☆☆☆☆☆ (0.0/5.0)
Can't believe I've never herd of this card before. I'll have to get some for my mono-red control deck.
blindthrall
☆☆☆☆☆ (0.0/5.0)
@EvilCleavage: Why would you want your creatures to have shadow?
Radagast
★★★★★ (5.0/5.0)(2 votes)
Neat concept, despite the clunky wording. Should have had some clause to prevent multiples in play, but there wasn't any room on the text box for that.
Mike-C
★★★☆☆ (3.5/5.0)(2 votes)
@ Gossgoat: you rated it 3/5. That's "cool" to you? You do realize that's only a 60% right? Good thing you didn't think it sucked I guess lol sorry to pick on you but failing isn't "cool" where I come from. Give the card a break, they can't ALL be Mind Sculptors!
but you make a comment telling us how you didn't read it and in that same time you could have read the card and realized how amazing it is
NOOB
coyotemoon722
★★★★★ (5.0/5.0)(2 votes)
This card is great, and not confusing at all. I wish they went back to doing more of this type of thing. It's evasion for red, which normally doesn't have it. It's not incredibly powerful -especially given the fact it only affects ground guys- but it's a neat and fun mechanic nonetheless.
Salient
☆☆☆☆☆ (0.0/5.0)
Surprisingly clean and easy to understand Oracle wording. No small feat, given all the technical constraints for the Rules folks.
Do they need to edit this in order to ensure multiples in play have no additional effect?
aboblyndsae
☆☆☆☆☆ (0.0/5.0)
This is relatively inexpensive for a quality rare not printed after Unlimited, and just a really neat card that's both 100% in flavor and way ahead of its time—a couple tweaks and it could have been in Invasion as the red counterpart to Fact or Fiction.
It's still a very fun and effective combat trick, though Goblin War Drums is less esoteric, arguably better, and a hell of a lot cheaper.
I know it is very unlikely to win a tournament with this card but anyone who has ever paired it with a Gravity Sphere knows that this card is always a 5/5 in a casual game.
leomistico
☆☆☆☆☆ (0.0/5.0)
@Kelrath: Too long, did not read.
Magic player fail. Seriously, why do you play Magic?
However, this is one of the most flavourful card in Alpha. The only way to make this card even more perfect is to give it a mana cost of ... 5/5
Comments (28)
call it "go back to school"
Your opponent's head explodes into candy.
Maybe something like Flooded Mire:
"When creatures an opponent controls attack, his/her creatures get -1/-0 and lose flying, trample, and first strike until end of turn. Your creatures gain shadow until end of turn. This ability comes into effect before you choose blockers."
If anyone thinks this is a horrible idea feel free to let me know! I just think it seems cool, this example isn't necessarily how it SHOULD be just what I'm envisioning. It would be cool to see what other people think and what their take on this would be.
3/5
Two Raging Rivers "cancel out" each other, because:
Player with two of these attacks, the ability goes on the stack twice.
Defending player takes all its creatures and divides them into two piles with labels "left" and "right".
Attacking player chooses "left" or "right" for each attacking creature. (Effect lasts until end of combat.)
Defending player takes all its creatures (the two piles with labels "left" and "right" now cease to exist) and divides them into two piles with labels "left" and "right".
Attacking player chooses "left" or "right" for each attacking creature. (Stacks with the previous choice.)
Blocking takes place based on the first and second distribution by the attacking player, and second distribution by the blocking player.
If an attacking player would name both "left" and "right" for an attacking creature, it would be blockable by creatures from both piles (meaning normal blocking), thus the attacking player is "forced" to stick with its first choice, for which the defending player can correct its blockers (meaning normal blocking again).
When they trigger the first that resolves divides the blockers and attavkers. Subsequent ones see that everything has ben already done and add nothing more.
but you make a comment telling us how you didn't read it and in that same time you could have read the card and realized how amazing it is
NOOB
Do they need to edit this in order to ensure multiples in play have no additional effect?
It's still a very fun and effective combat trick, though Goblin War Drums is less esoteric, arguably better, and a hell of a lot cheaper.
Too long, did not read.
Magic player fail. Seriously, why do you play Magic?
However, this is one of the most flavourful card in Alpha. The only way to make this card even more perfect is to give it a mana cost of
5/5