Pointed Discussion

Magic: The Gathering Card Comments Archive

Honden of Life's Web

Multiverse ID: 79180

Honden of Life's Web

Comments (15)

DaaNz
★☆☆☆☆ (1.1/5.0) (10 votes)
strictly worse than sprout swarm
djdaquin
★★★☆☆ (3.1/5.0) (5 votes)
2 Spirits per turn when combined with the other shrine...and it is awesome when used with the sacrificing spirits theme of Kami Reborn
BlackAlbino
★★★☆☆ (3.5/5.0) (3 votes)
Doubling season
Tovaras
★★★☆☆ (3.8/5.0) (6 votes)
Enchanted Evening + Aura Shards + this Honden = death.
Get an extra honden out and you're wiping out two permanents a turn.
This works with any token generator, really, but I really love hondens.
Laguz
★★★★☆ (4.4/5.0) (4 votes)
Awakening Zone is better for all your generating needs unless you're abusing spirits.
Eved
★★★★★ (5.0/5.0) (2 votes)
@djdaquin
There are 5 shrines
allmighty_abacus
★☆☆☆☆ (1.3/5.0) (9 votes)
5 mana for a legendary enchantment that only works if you waste card slots on other shrines and mana fixers? Bad.

Oh hey, its also another freaking kamigawa legend. Fun fact: no other block in the history of MTG had legendary enchantments.

Because legendary enchantments are a really stupid idea.

1.5 stars, only because it sucks slightly less with paradox haze now.
Belz_
★★★★☆ (4.3/5.0) (3 votes)
Let's not forget Paradox Haze.
blurrymadness
★★★★★ (5.0/5.0) (3 votes)
@Daanz
No it's not. This doesn't cost 5 mana every turn. Sprout Swarm is awesome still, but they're not comparable.

@allmighty_abacus
Don't need a WHOLE lot of support depending how you run it. Usually I'm unimpressed with this or the life gain honden, but if you did a naya deck with those enchantments you already have a sturdy mana base, will do 3 damage to up to 3 targets each turn, gain 6 life, and pump 3 spirits out a turn for chumps or something.

Not great, but this is a USABLE card, not 1.5 star quality. Keep in mind too that:
A-kamigawa was a slow block
B-some manafixing is free and PREFERABLE to basic lands most of the time, like terramorphic expanse (for deck thinning) or dual lands, fetch lands, or pain lands

@Laguz
Awakening zone isn't better for attacking. Personally I'd include both if there was something I needed to accomplish with several attackers. And awakening helps you pay for this one.
LuminOfMoonlight
★★★★★ (5.0/5.0) (2 votes)
Archdemon of Unx



Happy now? 2/2 zombie at the beginning of each turn in a B/G deck. I assume you're all playing (or choosing not to play) this card in Legacy/Vintage/Commander anyway.
Aquillion
☆☆☆☆☆ (0.0/5.0)
The weakest shrine; this should have cost 4 instead of 5 -- the shrines needed to be priced at a cost where they're moderately useful even alone, and this one isn't quite there.

It's still nice, but the problem is that in order to make good use of the tokens it produces you need support, and in order to get a decent number of tokens you need support from another shrine (preferably more, since having only two in your deck is unlikely to work and having multiples of a legendary can cause problems), so you probably need support to get out the second shrine... and at that point, there are much simpler options for token generation.
CogMonocle
☆☆☆☆☆ (0.0/5.0)
@Aquillion
how is this remotely weaker than the white one?
MCcreator
☆☆☆☆☆ (0.0/5.0)
Has anyone else noticed that the Hondens all have the same abilities as their corresponding Zuberas?
SnesController
☆☆☆☆☆ (0.0/5.0)
I like this card as it combos with other shrines, but did the tokens have to be colorless? I'd like it a lot better if it made green tokens.