It may be a sorcery only, but it's a cheap bounce nonetheless that might find use if you already have four Boomerangs in your deck.
Orim-s_Thunder
★★☆☆☆ (2.8/5.0)(2 votes)
I never really understood why Magnivore needed an anti-land early game. None the less, this saw play to remove lands to get prepared for a devastating Wildfire.
bijart_dauth
☆☆☆☆☆ (0.0/5.0)
Plus its an arcane, so you could splice into it, could be worth something
SweetZombiJesus
★★★★★ (5.0/5.0)(1 vote)
Basically, it increases your chance to gain tempo by bouncing a land on your second turn. Nice card.
VampireCat
☆☆☆☆☆ (0.5/5.0)(1 vote)
Unless you're playing Arcane, Into the Roil is better.
thedarkheathen
☆☆☆☆☆ (0.0/5.0)
If you're running Burning Wish then this can be a fine one-of in the sideboard for when you need to bounce something desperately.
OmegaSerris
★★★★★ (5.0/5.0)(4 votes)
No, sorry. Into the Roil isn't better. This can hit their land turn two. Roil can't.
You really can't compare cards so simply that have so many differences. Instant vs sorcery, land vs nonland, kicker vs no kicker. So both are situationally better or worst than each other.
DacenOctavio
★★★★★ (5.0/5.0)(1 vote)
Don't compare this to Into the Roil. Into the Roil is a quality constructed card that sees play in every Blue/X control deck as either a 2 of or a singleton across the board in control archetypes... In Standard.
Instant bounce with an optional cantrip matters. However, this card is not without merit. It's a fixed Boomerang.
computer.devil
☆☆☆☆☆ (0.0/5.0)
1 st turn, brainstorm, 2nd turn, eye of nowhere/boomerang, 3rd turn rescind/capsize, 4th turn, rishadan footpad. oh no! pirates! LoL
Trygon_Predator
☆☆☆☆☆ (0.0/5.0)
What's with the flying ammonites with Alliances symbols?
Fictionarious
☆☆☆☆☆ (0.5/5.0)(5 votes)
There are precisely NO circumstances where hitting someone's land with a "return target permanent" spell on turn 2 is a good idea.
Also, if you're not here for your arcane deck or burning wish, as I am and as thedarkheathen referenced, then yeah, there are objectively better things out there. Like Into the Roil. Or Boomerang. Or Echoing Truth.
SomeGuy007
★★★★★ (5.0/5.0)(1 vote)
@Fictionarious: Have you ever heard of a deck called Owling Mine, that was around during the Kamigawa/Ravnica standard? The deck was focused on preventing your opponents from doing anything, and flooding their hands with useless cards, killing them off with Ebony Owl Netsuke and similar finishers. Boomerang or Eye of Nowhere on a land was their ideal turn 2 play. I think that is a circumstance hitting someone's land with a "return target permanent" spell on turn 2 is a good idea, don't you?
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Boomerang, Capsize, and this are easy ways to ensure a very unfun game for your opponent
My brother built this Owling Mine deck of which you speak, independent of the tournament scene. He used Howling Mine, Walking Archive and Netsukes. He also used three Onnas (the white, red and blue ones, since those were the deck colors). He called it TMI.
Comments (15)
You really can't compare cards so simply that have so many differences. Instant vs sorcery, land vs nonland, kicker vs no kicker. So both are situationally better or worst than each other.
Instant bounce with an optional cantrip matters. However, this card is not without merit. It's a fixed Boomerang.
Also, if you're not here for your arcane deck or burning wish, as I am and as thedarkheathen referenced, then yeah, there are objectively better things out there. Like Into the Roil. Or Boomerang. Or Echoing Truth.
Which is hilarious.
Of course Lava Spike is better, as is Ideas Unbound, but this is a good alternative to have if you haven't drawn them yet and you're opponent has several big threats.
He should have used this card.