Aside from the pay RR: creature gets +2/+0, deals 1 damage to you (because that would NOT be cost effective to add a colorless to), this is a list of cards that came up when I typed in "damage to you" under the color blue. The Circles of Protection are useful, you just can't rely on running against the targeted color. You need to build your deck to damage yourself using the targeted color, then negate the damage with a single colorless mana. Much like Leeches and Circle of Protection: White, or Ashes to Ashes and Circle of Protection: Black.
BongRipper420
★★★★★ (5.0/5.0)(1 vote)
I like the art on this card a lot better than any of the other CoP's.
1.5/5 for that reason alone.
tankthebest
☆☆☆☆☆ (0.0/5.0)
Agreed that the Tempest CoPs have excellent art. I personally like the CoP: White art the best.
As far as people saying they're too abstract, I actually think the images are much more powerful than a generic fantasy-style colored circle around a person or something similar (see almost all the CoP 7th Edition art). The Tempest art actually feels like a white-aligned walker is repelling the very essence of all the colors (and Shadow for that matter).
Just one more reason Tempest is one of the greatest sets released.
DarthParallax
☆☆☆☆☆ (0.5/5.0)(1 vote)
I would counter MacBrizzle's comment by saying:
"You need to disregard the White, Black, and Blue CoP's for mainboard thought. If someone starts comboing something at you, especially Reanimator, they are weakish but maybe effective ways to stop Huge Creatures in their Matching Colors (Griselbrand, Inkwell Leviathan, Elesh Norn)
For Green, the fact that Green is so damn good at destroying Enchantments and yet that Stopping Damage for 1 mana kind of makes all their Creatures semi-Rhystic? It's....um...an interesting enough dynamic there that COP: Green WOULD be an interesting choice for a Duel Decks Box where a White Deck fought a Green Deck. . . Like Heroes vs. Monsters? But it's not even good enough for the Sideboard if you actually want the COP player to win, rather than 'have a very even matchup'. COP: Green is so completely opposite to COP Black and White that it winds up being good where COP Black and White are bad. =) (Feeling 'nice' :P )
RED. RED IS THE CIRCLE OF PROTECTION YOU PLAY. COP: Red is almost good enough to mainboard just on the off chance that you face 1 of the decks that exist in 20% of the game eventually...not bad odds....and it's perfectly good enough to 'leave in' (if you're a pessimist) or 'put in' (if you're an optimist) the Sideboard on the off chance that any of the decks you face even consider having a minority of their cards come from 20% of the game.
I would say that exploiting COP: Black and Pestilence, or doing effectively the same with any COP, is really not my idea of Fun. :P I would rather be a Shadow deck against an opponent playing COP: Shadow, than be an any-old-deck against Hax Deck. It's not that it's particularly overpowered- lots of things are worse- but it is bordering on Uninteractive to a degree where if you tried too hard, you might be able to be good enough that the only way to beat you would be to come up with something dickish....and I might not like playing dick decks even if I KNOW how to and could easily make one to beat Circle of Pestilence.dec....if you are playing for Pro Points, fine go ahead and do that, since it's valid and fair and to be expected to come up with cutthroat things when it's for money or fame, but don't bring Circle of Pestilence to game night at the kitchen table. =/
Obzedat would do it, though. Only play it in a deck where you are going pretty heavily on interactions that are gruelingly Black-White "I screw you while I help myself"
Comments (7)
This was probably the weakest at the time. It stopped the blue shadow creatures, and a lot of fliers...but Blue didn't win through straight damage...
Time Elemental
Serendib Djinn
Psionic Blast
Mind Bomb
Elder Spawn
Cerebral Vortex
Aside from the pay RR: creature gets +2/+0, deals 1 damage to you (because that would NOT be cost effective to add a colorless to), this is a list of cards that came up when I typed in "damage to you" under the color blue. The Circles of Protection are useful, you just can't rely on running against the targeted color. You need to build your deck to damage yourself using the targeted color, then negate the damage with a single colorless mana. Much like Leeches and Circle of Protection: White, or Ashes to Ashes and Circle of Protection: Black.
1.5/5 for that reason alone.
As far as people saying they're too abstract, I actually think the images are much more powerful than a generic fantasy-style colored circle around a person or something similar (see almost all the CoP 7th Edition art). The Tempest art actually feels like a white-aligned walker is repelling the very essence of all the colors (and Shadow for that matter).
Just one more reason Tempest is one of the greatest sets released.
"You need to disregard the White, Black, and Blue CoP's for mainboard thought. If someone starts comboing something at you, especially Reanimator, they are weakish but maybe effective ways to stop Huge Creatures in their Matching Colors (Griselbrand, Inkwell Leviathan, Elesh Norn)
For Green, the fact that Green is so damn good at destroying Enchantments and yet that Stopping Damage for 1 mana kind of makes all their Creatures semi-Rhystic? It's....um...an interesting enough dynamic there that COP: Green WOULD be an interesting choice for a Duel Decks Box where a White Deck fought a Green Deck. . . Like Heroes vs. Monsters? But it's not even good enough for the Sideboard if you actually want the COP player to win, rather than 'have a very even matchup'. COP: Green is so completely opposite to COP Black and White that it winds up being good where COP Black and White are bad. =) (Feeling 'nice' :P )
RED. RED IS THE CIRCLE OF PROTECTION YOU PLAY. COP: Red is almost good enough to mainboard just on the off chance that you face 1 of the decks that exist in 20% of the game eventually...not bad odds....and it's perfectly good enough to 'leave in' (if you're a pessimist) or 'put in' (if you're an optimist) the Sideboard on the off chance that any of the decks you face even consider having a minority of their cards come from 20% of the game.
I would say that exploiting COP: Black and Pestilence, or doing effectively the same with any COP, is really not my idea of Fun. :P I would rather be a Shadow deck against an opponent playing COP: Shadow, than be an any-old-deck against Hax Deck. It's not that it's particularly overpowered- lots of things are worse- but it is bordering on Uninteractive to a degree where if you tried too hard, you might be able to be good enough that the only way to beat you would be to come up with something dickish....and I might not like playing dick decks even if I KNOW how to and could easily make one to beat Circle of Pestilence.dec....if you are playing for Pro Points, fine go ahead and do that, since it's valid and fair and to be expected to come up with cutthroat things when it's for money or fame, but don't bring Circle of Pestilence to game night at the kitchen table. =/
Obzedat would do it, though. Only play it in a deck where you are going pretty heavily on interactions that are gruelingly Black-White "I screw you while I help myself"